What Le Mans Content Would You Like to See in Automobilista 2?

Automobilista 2 McLaren F1 GTR Mercedes-AMG CLK-GTR Porsche 911 GT1 Le Mans Content.jpg
With the big update to v1.5 and the release of the Adrenaline Pack Pt. 1 DLC in the rear view mirror, Reiza Studios still has big things planned for Automobilista 2 in 2023: The Brazilians have confirmed the modern Circuit de La Sarthe to come to AMS2 towards the end of the year, with retro versions to follow in 2024. Of course, they need fitting vehicles as well.

While nothing in particular has been confirmed regarding models, 2023 prototypes and up-to-date versions of GT3 cars are planned on the modern content side. GT3 is going to replace the outgoing GTE class from 2024 onwards, and the latter is already represented in AMS2, although only with two of 2023's cars - while the Chevrolet Corvette C8.R and the Porsche 911 RSR are present, the Ferrari 488 GTE and the Aston Martin Vantage AMR are missing. No prototypes from recent years can currently be found in AMS2.

Blasts From the Past​

Going back a few years, the top classes at Le Mans are represented a little better, however: The GT1 class from circa 1998 features the Porsche 911 GT-1 98, Nissan R390 GT1, Mercedes-Benz CLK-LM and McLaren F1 GTR, only missing the Toyota GT-One and Panoz Esperante GTR-1 to complete that class. While GT1 was supposed to be based on road cars (which manufacturers managed to circumvent, of course), proper prototypes were also on the grid at the time in addition to the GT2 class featuring the Chrysler Viper GTS-R or Porsche 911 GT2. The class had much more variety in 1997, also including cars like the Marcos LM600 and the Callaway Corvette LM.

Automobilista 2 Group C Sauber-Mercedes C9 Le Mans Content.jpg


The circa-1998 content could work well with the announced 1990s version of Le Mans. The same holds true for the Group C cars that are already in AMS2, as they raced from the mid-1980s into the early 1990s. The Porsche 962C, Sauber-Mercedes C9 and Nissan R89C are in their late 1980s specs, so technically, they would be at home at a Le Mans with the uninterrupted Mulsanne Straight - but maybe that will be available as an alternative layout.

Depending on when the third confirmed version of the track is set, the 1970s layout of Le Mans might differ substantially. An early-1970s layout would make for a fitting stage for popular cars like the Porsche 917 (both in its short and long tail configurations) or the Ferrari 512S that raced there until 1971. This era, immortalized in the 1971 cult classic film Le Mans starring Steve McQueen, was the base for the Spirit of Le Mans DLC for Project CARS 2 in 2018, which also came with LMP1 machinery of then-recent years.


What 1970s Exactly?​

However, the GT cars of that era that are already in the sim are a few years younger than that, so the Porsche 911 RSR 3.0 and the Chevrolet Corvette C3 R could hint at a mid-70s version. Meanwhile, cars from the early 200s could also feel at home in either the modern or 1990s version, depending on when the latter is set exactly. There are plenty of possibilities, not just for the top level of sports car racing of the respective times, but for the lower-tier classes that accompanied them as well.

Your Thoughts​

We want to know: What Le Mans content would you like to see in Automobilista 2 in 2024? Which of your favorite modern and classic cars are you hopeful of racing in the sim? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I prefer 5 quality cars where the creators have spend all their time perfecting the car's characteristics (according to real life data, for as much as possible). Too much focus on quantity imho.
I see your POV, but now near 15 years ago I raced excellent full grid pack mods of very different vehicles. Most important thing to me is the sim immersion working convincingly jumping from one car to another you should feel the difference. And I surely could for the FS1R F1 1991 LE and WSC 1970 rF1 mod packages (just two random examples of thorough car modelling work for an entire grid).

This was modding work for free so I don't question an official developer being able to come up with a full grid for a single season?
I mean, for historical content is the licenseing part really that hysterical too?
 
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I think I've only driven such cars in Race Driver 3, not on any serious simulator. I admit I should try these cars (I've downloaded some mods for AC), it should be something really different ; I always have initial doubts about slow cars, although some are incredibly fun.
I'm sure these cars are fun too but I don't think they suit well long tracks like Le Mans. On their time they were the pinacle of car technology, but with a top speed around 215km/h and 220km/h on huge straitght lines, they should not be really impressive on our simulators (they must be impressive IRL for sure).

I think your idea (and all other full historic grids wishes) would fit better the dedicated Le Mans game, as a DLC. It would meet its audience. I think it will be a perfect game to offer complete historic seasons. AMS2 being a multiple categories game, I don't think this historic full season thing is really expected by any of us. But some preWW2 cars would be a nice and original addition. On these short Brazilian tracks, with long straight lines (they amazingly suit very well slower old cars ; this time I may be in the minority there, liking this type of tracks), I'm sure they would be really fun.

Well, some years via AC CM payed version I created a pre-war endurance series using Legion pre-war work and various pre-war tracks. This went just excellent AC driving those beauties.
Even at old version at Le Mans. Lower speed didn't matter that much, going door-to-door the Hunaudières felt suddenly too quick over, trying to use just a tap of possible slip stream effect all down the road - a battle in itself. And then the beautiful art of negotiating corners in in fact well modelled fragile AC pre-war car mods, working more properly intuitive and simwise convincing than standard Kunos modern day content.
With just the right presentation I think this - with the right sim engine - would be a real eyeopener and an instant blast for otherwise non-historicsimmers.
 
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Premium
Well, some years via AC CM payed version I created a pre-war endurance series using Legion pre-war work and various pre-war tracks. This went just excellent AC driving those beauties.
Even at old version at Le Mans. Lower speed didn't matter that much, going door-to-door the Hunadiéres felt suddenly too quick over, trying to use just a tap of possible slip stream effect all down the road - a battle in itself. And then the beautiful art of negotiating corners in in fact well modelled fragile AC pre-war car mods, working more properly intuitive and simwise convincing than standard Kunos modern day content.
With just the right presentation I think this - with the right sim engine - would be a real eyeopener and an instant blast for otherwise non-historicsimmers.
Absolutely, and the difference in not just handling of early cars but braking too, the old Drum brake cars are (as far as I know) not represented at all, 300SL v D-Type, even the drums on the rear of the Griffith were not accounted for, so for me it's an important factor.

As for licensing, well for me it's a bit of a hostile point, a manufacturer built a car to sell or race on a Sunday and for the most part didn't care what happened to it on Monday, now all of a sudden "oh, it's ours we can squeeze money out of folks interested in history" makes me sick, they seem to forget that they threw it out years ago, and by fans seeing a car in a sim/game they're getting recognition... "but we want more"
 
I just want the Lola T70 MkIIIb, there's just not many games I've played that even have it. I know there's an AC mod for it but it doesn't even have the right amount of gears for the 3b and it has the completely wrong body for the Mk3...
 
The fat-fendered monsters of Group 5 always deserve representation. Just going by manufacturers with which Reiza already has license agreements, they could add a 935, a DeKon Monza, a 3.5 CSL (or the Gr. 5 version of the M1), and a Celica (either the Schnitzer Mk. 1 or the Dome Mk. 2, even though the former never ran Le Mans and the latter never DNQ'd) and have a reasonably diverse field.

Also wouldn't mind an early '70s 2.0L prototype or two to complement the inevitable big dog Porsches and Ferrari/Alfa/Matra/etc. stand-ins.
 
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I see your POV, but now near 15 years ago I raced excellent full grid pack mods of very different vehicles. Most important thing to me is the sim immersion working convincingly jumping from one car to another you should feel the difference. And I surely could for the FS1R F1 1991 LE and WSC 1970 rF1 mod packages (just two random examples of thorough car modelling work for an enti
This was modding work for free so I don't question an official developer being able to come up with a full grid for a single season?
I mean, for historical content is the licenseing part really that hysterical too?
We ageee on everything, but who cares about that? We have to deal with real companies and agreements, it is sadly always complicated. And when you deal, for example, with the 24h of le mans you probably deal with the event organization which has deals with the manufacturers, which may not accept their licenses to be dealt for free by Le Mans organization. I don't know how their agreements are written and for how much time, and whether the agreements are all the same (probably not, with different periods...).. but in the 30s, liicensing was probably not such a thing, so you may have to deal with the manufacturers directly. And, even, if it's for free, you'd still have to sign a licenskng agreement (and one agreement per manufacturer).

I xan understand the thinking of "it is so old, it should be free", it's for fans, but in fact, as soon as some company has identified a market for a product about old cars, and think there's moneu to grab with it, it makes sense to give there share to the manufacturers or the championships organizations without who this product would never exist.
 
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Premium
Amazing content coming soon

I’d like to see modern cars, so in the future we could race Lemans 24 hours on automovilista as it was on iRacing few years ago.

With thunderflash modes you can add Toyota GT one - Panoz Esperante GTR to complete the GT1 cars and that makes amazing that serie, only some real skins are missing for some of the other original cars on the sim.

There is some bmw V12 LMR also on the mods

I really like to see old cars from early and late 60s as the formula 1 vintage series.

Ferrari 412P
Ford GT40 Mk
Chaparral 2F
Chevrolet Corvette Stingray
Bizzarrini GT Strada 5300
Lola T70 Mk.3 GT
Mirage M1

And more cars of this years.

From the 70s

De Tomaso Pantera
Porsche 908
Gulf Mirage GR8
ligier LS2
BMW 3.0 CSL

80s More Group C.

There is 3 cars on thunderflash mode Mazda, Jaguar, Nissan GTP ZX to have a more complete group C.

And about tracks. I think the olds versions of lemans will be amazing because that’s one of the strongest point on automovilista2.

To add historic versions of tracks will make even more amazing this game.
 

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I see your POV, but now near 15 years ago I raced excellent full grid pack mods of very different vehicles. Most important thing to me is the sim immersion working convincingly jumping from one car to another you should feel the difference. And I surely could for the FS1R F1 1991 LE and WSC 1970 rF1 mod packages (just two random examples of thorough car modelling work for an entire grid).

This was modding work for free so I don't question an official developer being able to come up with a full grid for a single season?
I mean, for historical content is the licenseing part really that hysterical too?
I don't want to take anything away from the work that teams like CTDP, HistorX, P&G or VLM did just to name a few examples, but creating a sim car hasn't become any easier. I don't know where people take this idea from but the complexity of sim cars aswell as the tracks has increased considerably. When you see a sim studio crunching out sim cars in masses it's pretty safe to say that the job is rushed. You just need to take a look at most of the current gen sims and you will see that the development time, time for updates and testing takes months for one single car. I don't know why it is like that but in sim racing the credo has moved to quantity over quality when I look at the demands from the userbase.
 

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