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What ACC does best | Opinion Piece - Ben Harrison


We are back with part 3 of the series in which our friend Ben Harrison from La Broca sim racing picks apart each sim and gives us his opinion on which each one does best. This week it's the turn of Assetto Corsa Competizione.

As Ben says in the video, I think we can all agree that ACC is probably the best GT3 simulator out there at the moment. It would have been a bit obvious to pick that as one of the aspects that ACC does best so Ben has rightly decided to look deeper than that, and I agree with most of what he said but there is one which i'm not so sure about.

The first point Ben makes is about the plug and play nature of ACC and its well polished UI and feature set. I'm in complete agreement here. ACC is not only a great driving experience but the fact I have to spend about 1% of my brain capacity on getting the game working is each time I load is a welcome experience. I would say I prefer some other sims in terms of car selection and riving experience but they are so fiddly and cumbersome that I have basically just given up playing them.

I don't want to give the entire contents of the video away but the next two points will certainly be a talking point. While I agree with Ben on his second point I totally understand that others may feel differently. His last choice though I think I disagree. I think that RaceRoom probably does this better than any of the other sims - Without watching the video, any guesses what it might be?

What do you think of ACC and what do you think it does well?


This is the third in this series we have done with Ben from La Broca Sim Racing. If you aren't yet familiar with Ben's content please give his YouTube channel a visit and consider subscribing for some excellent sim racing content.

If you are a content creator and wish to collaborate with RaceDepartment, please give me a shout via direct message.
About author
Steve Worrell
A motorsport fanatic and sim racer for over 20 years. Content creator for RD, and MD at Simracing.gp. Favourite sims include ACC, AC, RF2, AMS, WRC9 - VernWozza#7419 @vernwozza

Comments

I rarely play it because I rather spend my time in other sims but it's good, accessible and pretty forgiving sim. Awesome tracks, great overall attention to details, constant updates :thumbsup:
Personally I'm not a greatest fan of FFB, it's pretty dull, but others seem to like it so it's subjective.
Oh, and lets not forget Aris and his channel:)
 
You also can't pit in after a crash and come back out in 5 seconds with no economic repercussions.
R.Man said:

You can't do accelerated tire wear and fuel use in real life? Can you?

The point of the previous post by Rman, was not a critique, but more of a comment on one of the users here who wants more 'realism' and then requests a time machine. Economics could very well be written into a racing sim, budgets and sponsorship hunting, lap grinding with lower level cars/tracks, all of which would take the user away from the track he or she may actually want to race at.
 
R.Man said:

You can't do accelerated tire wear and fuel use in real life? Can you?

The point of the previous post by Rman, was not a critique, but more of a comment on one of the users here who wants more 'realism' and then requests a time machine. Economics could very well be written into a racing sim, budgets and sponsorship hunting, lap grinding with lower level cars/tracks, all of which would take the user away from the track he or she may actually want to race at.
Of course, that wasn't my point at all.

Most people simply can't run a 24 hour race, for obvious reasons. The option to be able to accelerate tire and fuel use is a nice way to simulate the reality of a race without having to spend countless hours in front of their screen. ACC already offers the option to accelerate time during the race, so why not add the option to accelerate tire and fuel? It's simply not logical to offer one and not offer the other.

Maybe you should ask Kunos to remove the option to accelerate time? :D
 
It's a really great simulator. But What I really miss, and there is no apologize for that, is the missing Nordschleife. Without Nordschleife the game is not complete. Please bring this extra content. We will pay for it. Just do it. No excuses about licensing etc....
Meanwhile I am most of the time playing iRacing.
Using the Nordschleife license and obtaining the laserscan is probably somewhere around 100.000 euro.
 
Compared to the others so called 'simulators'? The tracks, the 3D trees.

The sound is close to RaceRoom, very close. The model of the cars are good.

But in terms of physics and FFB... it is only OK. If you want the best physics,
you have Live for Speed, and then rFactor 2, followed by the still very worked
on AMS 2.

Oh, I forgot AMS 1. This one is up there with rFactor 2.

My opinion on racing simulators.
 
Of course, that wasn't my point at all.

Most people simply can't run a 24 hour race, for obvious reasons. The option to be able to accelerate tire and fuel use is a nice way to simulate the reality of a race without having to spend countless hours in front of their screen. ACC already offers the option to accelerate time during the race, so why not add the option to accelerate tire and fuel? It's simply not logical to offer one and not offer the other.

Maybe you should ask Kunos to remove the option to accelerate time? :D
I used to do offline 24hr races with GTR2. The AI had some damage over time problems, but that kept me in the hunt. Just drove for an hour or two, saved in the pits, and continued on. With rF2, you can save a replay, then load it at a later date and carry on just like it was a saved game. The one caveat is if the cars or track get updated after the save, the replay may not work. I tend to avoid speeded up time during racing as it can cause sudden shifts in the environment, and this may just be an old old man remembering other sims, but the faster you accelerate the time, the more errors creep into the calculations for things like AI refueling.
:) If I were to kindly ask Kunos to remove something, it would be any driving view NOT in the cockpit. (again an old old bugaboo of mine)
 
Of course, that wasn't my point at all.

Most people simply can't run a 24 hour race, for obvious reasons. The option to be able to accelerate tire and fuel use is a nice way to simulate the reality of a race without having to spend countless hours in front of their screen. ACC already offers the option to accelerate time during the race, so why not add the option to accelerate tire and fuel? It's simply not logical to offer one and not offer the other.

Maybe you should ask Kunos to remove the option to accelerate time? :D
Wouldn't that require to pit like twice per lap for tires and fuel? :)
 
Everything, except VR. In the narrow area of motorsport that it simulates.

I was not fully convinced when it launched in EA, and few updates after that. At some point I uninstalled, after getting VR. Recently revisited it on flat screen, it has come so far. I was blown away by the quality of everything. True work of art. Seems that Kunos always follows through
 
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In motorsport terms, GT3s are the closest you can get to a regular road/sports car.
FFB is lifeless in pretty much all of today's road cars.
"Toto?"
"Yes...?"
"It's called a power steering."
Why is everybody buying ffb or direct drive wheels, if those forces are not needed?
By yours and Kunos reasoning we should all have DFGT Logitech and "Motion riggs".
You are same as Toto.
 

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Why is everybody buying ffb or direct drive wheels, if those forces are not needed?
By yours and Kunos reasoning we should all have DFGT Logitech and "Motion riggs".
You are same as Toto.
The move to simplify FFB sometimes feels like a punch in the nose.
I guess it's just more evidence, the world really is becoming more violent. :p:D
 
ACC has the most sensible, nuanced, detailed, and refined FFB out there, true next gen.
1.8 made previously subtle effects more pronounced to enhance immersion and fun factor as that was the main complaint, especially from non DD users.
 
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I think ACC is a wonderful sim. Great entry point for beginners too - the physics are (relatively) forgiving IMO and it's by far the most "complete" sim in the modern era in terms of what it gives a beginner right out of the box. Launching rFactor 2 as a first time sim racer must surely be a daunting, perhaps even discouraging experience. ACC, on the other hand, looks and feels like a proper "game".

Ironically, despite all my praise, I haven't really spent loads of time in ACC myself. My personal tastes I think are just too eclectic to really allow me to get too deep into ACC even though I really do consider it a great sim. About my only complaint is I consider the VR implementation quite poor (even after the recent updates). Just my 2 cents.
 
It is the best for doing console style experience, with its loading speeds and menu style etc. Not being too complicated. But is still a full simulation. But some things are in very low level. Damage, no safety car, no fcy, in the pit's feels really hollow, no multiplier for fuel and tire comsumption while doing speed up races. AI in some places, (pit's and not crashing out of the track) They are working like a clock. Ghost cars while starting race.... oh my. Bring up at liest safety car, better damage and not god like AI.
 

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