WEC Game Expected in 2023

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Motorsport Games’ Motorsports Advisor Gerard Neveu has revealed that a racing game based on the WEC series is in the works and scheduled to be released in 2023.

Former FIA World Endurance Championship CEO Gerard Neveu now works as Motorsports Advisor for racing game developer Motorsport Games. He has shared with Motorsport.com that based on the success of the 2020 Le Mans Virtual event, the team is looking to extend the involvement of WEC in the virtual world.

This is the latest in a series of major announcements from Motorsport Games, which had previously announced development of games based on the BTCC, NASCAR, and IndyCar race series. These titles hold special promise for sim racers, since Motorsport Games has acquired rFactor 2 developer Studio 397 and plans to use their renowned physics engine for at least the forthcoming NASCAR title.

The WEC series has been partially represented in the virtual racing world across a variety of titles dating back many years, but a complete title based on the series is a popular request from fans of the series. Currently, WEC classes such as GTE and LMP1 can be found in titles like Assetto Corsa, the Project CARS series, RaceRoom Racing Experience, iRacing and Automobilista 2.

The game development announcement comes at a time when the World Endurance Championship is undergoing significant changes. The series has recently replaced its top class of cars. Gone are the popular LMP1 class cars, which competed for 16 years and broke several lap records in that time. The LMP1 class has been replaced by the LMH, or Le Mans Hypercar, class. These new Hypercars have yet to compete at Le Mans, so Motorsport Games will have to start anew with performance data collection and implementation.

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Like the other titles under development by Motorsport Games, it’s still too early to tell whether the upcoming WEC title will be aimed more toward hardcore sim racers or casual gamers. Wherever it lands, it’s certainly a welcome announcement for fans of endurance racing.

In the interim, Motorsport Games will be hosting another Le Mans Virtual event this winter, with more details to be released following the real-world 24 Hours of Le Mans event in August.

Are you excited for this announcement? Let us know your thoughts on the forthcoming WEC racing title in the comments below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

^^^^

I think WEC, Nascar, Indy, BTCC probably said they can't really advertise game when its bundles with other series and cars.

Easier sell for Indy car to bring at track weekends sim rigs for fans running its own game and advertisement on track and tv coverage.

My question is how is Motorsport games going to manage all of this in 2 years.

We see it with current rf2 dlc the car quality is hit/miss (because like every studio it is out sourced to small 3d studios)

Afaik only tracks are made in house by S397.
 
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My question is how is Motorsport games going to manage all of this in 2 years.

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they must be hiring like there is no tomorrow, or this is basically one title split into four each selling for 70 Euros against one base game and DLC selling for less.
Most of us, who are in this only as customers, will benefit either way, more competition keeps prices down and quality high if markets are open.
 
A welcome announcement, I'm definitely interested providing it's a sim.
But I'll keep saying it: base the cars on historic classes.
The reason is simple, they're known quantities. We know everything about them. Current racing cars are secrets, only minimal data is intentionally released.

Picture a game based on Group C cars. They are legendary to many people and provided many memories. We know everything about them, everything.

I'll buy the game and enjoy it,but I'll always wonder if its anywhere near accurate.
One day it will happen. Group C, Group 5 or classic Formula 1, any would do.
 
They can do what they want but I think it would be better if Motorsport Games just TAkes on RF3 or focus on getting Rf2s handling near perfect and then Implement these series into RF2 rather than make 3 or 4 seperate games
 
^^^^

I think WEC, Nascar, Indy, BTCC probably said they can't really advertise game when its bundles with other series and cars.

Easier sell for Indy car to bring at track weekends sim rigs for fans running its own game and advertisement on track and tv coverage.

My question is how is Motorsport games going to manage all of this in 2 years.
If it was up to me, it would outsource development to a group of highly skilled moders. Isn’t it how Reiza got started?

Hire the folks at RSS (for example...)
 
Would make more sense if they put all the games under one roof and attempt to do what Raceroom attempted with there ADAC & DTM experience dlc
 
We will see if all of these announcements, Indy-Game, WEC, etc. can be successful. Although I like ACC and appreciate of what it is and does, I see a clear advantage if there is a sim, covering some different series in one game. Perhaps not that specific and series-made, but all-in-one. More combinations and variety.

I'm also not sure about the total content. 6 tracks in a season is not really much (thinking of 2021). I can only hope they are cooking something very interesting.
 
Quantity over quality is not a promising sign, especially considering these are seasonal franchise games that need to be released along with the actual season. Add that for all its experience s397 was not the most efficient developer, for one being challenged by a game that was not originally of their own making.

I am afraid this is probably pushing for too many games at the same time, even when sharing resources (which can either be a shared positive or negative), imo these are over ambitious plans with high probability of failing to deliver or at least live up to any hype.

Would really like to be proven wrong, as these are all interesting franchises for stand alone games.

:thumbsdown:
 
Excellent news. The more official "series" the better. I just hope that someday, we all know that WEC, F1, Rally, Indy, BTCC, DTM, etc... are categories that have a long history, and that they can also recreate part of them in a game, not just cars, I cite the F1 games, what's the use of classic cars if we don't have the classic tracks. We are aware of the difficulties of licenses. but who knows, maybe a game from WEC 2023, and that can also have as a complement one or two seasons from the 50s (Battles of Jaguar, Aston Martin, Ferrari and Mercedes), from the 60s (Ferrari, Ford appearing, and the beginning of the domain from Porsche ), 70s (French victories, first with Matra, then Alpine-Renault, goodbye to Ferrari), 80s (Porsche domination, Jaguar resurgence and the emergence of Sauber-Mercedes), 90s (distribution of forces), 2000s (Audi's dominance with its Turbo diesel models), 2010s (the continuity of Audi, the strength of the east with Toyota, the return of Porsche). All this can be done with the other "series", the fans are grateful.
 
Premium
Would make more sense if they put all the games under one roof and attempt to do what Raceroom attempted with there ADAC & DTM experience dlc
Totally agree. I love sim racing however I have limited time. Since I have limited time, I don't like needing to tweak each sim and the supporting apps to get the most out of each game. I would prefer 1 game with different modules for each series.
 
We don't need different games for difference licences, we just need one game with different licences, one we can use LMP, GT and some classics, and drive on legendary tracks like Lemans, Spa, Bathurst or Nordschleife, is so difficult to understand? Maybe games could be done by people who love motorsports, ACC is great, and has night, rain, driver swap and a great ffb, is so difficult we got one game with different licences? Is a sin for ACO, SRO and ADAC share the same space on the same game?..repeat GAME, not real
 
Rather than splitting the Motorsport Series into several standalone games, I would use a single game base platform and DLCs for each Series. But I see this way they think to make more money, selling each "game" (hopefully sim) at full price.
I guess we will see a lot of porting from a game to another, it's inevitable.
Last but not least, using a single game platform, would help developers creating a Career mode among the Motorsport Series and add new DLCs with Series along the way.
 
interesting, WEC is definitely something that could work as a stand alone game, but yeah, it all depends how well it's executed
 
My first problem with Motorsport Games picking up all these licences is that it possibly means that the devs are going to be spread pretty thin, unless they can increase their dev base. They can maybe produce just one engine to cover all, and then differ the games via the assets. However, even then the asset production is the most time consuming part of development, so yeah still pretty thin.

Secondly, so far Motorsports Games haven't really made a mark on the sim aspect of things. They've published some competent racing games such as NASCAR Heat and the Tony Stewart series, but honestly competent is as far as it goes, and you're only likely to pick up these titles if you're a die hard fan of the real life series.

Hopefully the acquisition of Studio 397 and the respective IP will enable MG to give it's games a more sim like quality, but obviously that's yet to be seen.
Monster Games is the group that is making the Tony Stewart series. Monster Games was also hired by Motorsport Games to make The first 4 Nascar Heat games.

The ONLY game that Motorsport Games themselves has made was: Nascar Heat 5, and Motorsport Games started from the work already created by Monster Games.
 
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