Studio 397 Opens Up About rFactor 2 Tracks in Massive Q&A Session

S397 Tracks Q&A 01.jpg
A recent post on the Studio 397 blog had the developer candidly answering a wide array of questions regarding rFactor 2’s tracks.

There is a stigma that communications between players and game developers is a one-way street. The perception can be that marketing teams and publishers issue carefully worded statements and press releases infrequently on behalf of the game dev, while feedback from fans seemingly goes unaddressed. This is, of course, becoming less prevalent as game specific forums give players a direct line of communication to the dev team. But Studio 397 has taken things even further by posting the results of an AMA regarding their tracks.

Dozens of questions were answered in the most recent blog post by Studio 397. While all of the questions centred around the various tracks in rFactor 2, the specific topics and tone varied significantly between the questions. Marcel Offermans bravely took the questions head on, and candidly answered based on current and future projects for the S397 team.

While the questions were too varied to list all the subjects, common themes included inquiries as to whether older tracks be updated, and if lesser-known circuits be added to supplement mainstream circuits like Spa, Monza and Silverstone.

S397 Tracks Q&A 02.jpg


For fans of rFactor 2, this Q&A outlines a potentially exciting future for the title. It wasn’t an announcement thread for future projects, but the knowledge that Studio 397 are hard at work on improving past and present tracks and looking to expand the current roster of racing circuits is reassuring, especially for a sim as old as rF2.

Studio 397 mentioned in their blog that this will be a bi-weekly feature, and the next topic is cars. So, if you’ve got a question to ask the Studio 397 team regarding their cars, you can join the conversation over at the Studio 397 forums or drop a comment below for @Marcel Offermans and @Paul Jeffrey .
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Lol... ISI has created the code itself from the very scratch, if they can't fix, nobody will.
Somehow I doubt that the people working on the product right now were the engine developers from over a decade ago. I imagine it shares a lot with the original gMotors so to "fix it" would mean to perhaps touch almost 20 years old work.

Either way, even if you're the creator and have the source code, sometimes code is indeed not worth fixing.
 
I hope someday you buy a broken stuff and the salesman says the same to you: just don't use it.
I've just finished a group C race on the Nordschleife. The roaring Porsche 962 wants to rip my arms off, the 35 AIs constantly stalking me, taking advantage of every mistake I make. And it just goes on and on.
Maan, what a joy!
Like what you like, think what you think, but that "broken stuff" deserves its place in the simracing Hole of fame.
If it wasn't for rF1 and rF2, I wouldn't be practicing this wonderful hobby in the first place.
 
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