Rennsport Teases Porsche 911 GT3 R (992) Release for January 6

Rennsport_Porsche992_Teaser.jpg
Rennsport, the upcoming German racing simulator, is getting ready for the beta release. Before that, alpha players will get the opportunity to see a new Porsche, the 911 GT3 R (992).

After rFactor 2 already released its Porsche 992 DLC for Christmas, Rennsport will therefore be the next developer to include a car from the 992 series in its roster.

This new Porsche is the continuation of the "world's best-selling race car", the 911. Following the footsteps of the 991, this seventh-generation 911 aims to keep up the tradition of generating sporting success for Porsche.

Porsche 911 GT3 R (992) Technical Specs​

Drive TypeRear-wheel drive
Displacement4.194 cm³
Performance416 kW (565 PS)
TransmissionPorsche six-speed sequential dog-type transmission
Engine PositionWater-cooled six-cylinder boxer motor in rear position
Weightabout 1250 kg (depending on the BoP)
Source: Porsche Motorsports website

2023-porsche-911-gt3-official-reveal-news-info-001.jpg

Immediate Rennsport Future​

With this inclusion, existing alpha players will be able to race the new Porsche around Hockenheimring. However, how does the beta timeline look?

According to the most recent Discord QnA, the closed beta has been delayed to early 2023. We should be getting news of the exact dates soon.

Until then, what do you think of this inclusion to the Rennsport roster? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

And to repeat the same, here is a sample of a porsche in a proper simulator :

This was one of the best mods, if not the best one, for F1C. Physics were really close to GTR1. Unfortunately, GTR1 came.around the same time.

SCC was also amazing, with tons of content, but a bit behind in terms of physics.

We can also mention the famous VLM Porototype C mod which featured also Porsches.

About mods, rfactor had its share of Porches, the same for GTR2 wivh is hard no to mention as a proper simulator...
 
Premium
So far I have knowlage will Rennsport not bring anything new to the Table. It just sounds like a copy of ACC. The graphical Fidality may be higher but what is its USP? GT3 Cars are abundant in other Sim titles like ACC where they are the Focus. iRacing and AC(mods) have a plathera of Cars not only focused on GT3 cars but also on others like Formula, GT, Stock Car etc. The thing that they need to get right is the Handling and the Track Surface, otherwise it is an ACC clone. In that case ACC is still ahead as it is linked to an Official GT3 Series and includes different cars too like Porsche Cup, GT4 and some others.

For what I know I am not feeling any excitement for the Game because for me GT3 Cars are not really interesting. I despise the Nordschleife, and if that is the only selling point for Butt Hurt ACC players because that track isnt there, its really not a well thought out product.
You forget about the introducing of a new innovative Payment model for the rest nothing new….
 
Wait, they sell vanilla ice cream? WE must sell vanilla ice cream! We can only sell vanilla!!!

GT3 has been done, no one wants another GT3 game. Just don't do GT cars, pick anything else! LMP would be a better choice, it could dominate the class.

But no, we're going to get GT3. Imagine looking forward to GT3 games with all the same cars and not one of them the same as the others.
 
D
Numbers are numbers. Just because a "family sedan" has a lot of power today, that doesnt mean that it can beat a car with better power to weight ratio on a track that is whatever years old. This has nothing to do with nostalgia, its numbers.
You should really check out that Grand Tour episode when they tested Countach and Testarossa.
Speaking of being quick on track, some lap times for Countach, you can compare with other cars if you click on track link.

If you have some other source of data to prove your point, please do share. :thumbsup:
 
Last edited by a moderator:
D
I am curious if new Forza Motorsport can move from it’s simcade past to something closer to ACC/AMS2 from physics point of view. Imagine 600 cars divided into tens of different classes in believable and fun simulation. Add multiplayer with well managed penalties and ranking system it’s my dreams coming true :sneaky:
Who knows, it might kill AC and AMS2, might even make AC2 release redundant.
Hey, a man can dream, right? :)
 
You should really check out that Grand Tour episode when they tested Countach and Testarossa.
Speaking of being quick on track, some lap times for Countach, you can compare with other cars if you click on track link.

If you have some other source of data to prove your point, please do share. :thumbsup:
You mean the spisode when they went slowly because they dont want to break the cars and pay the huge insurances? yes i watched it.


And how many times to i need to repeat the same? Times made with tires of the era are useless... tires improved massively.

Get a car with a refurbished engine, new modern tires and brake pads, new dampers, an owner that doesnt mind the car to be ragged, and then we can talk.

Oh and i dont need to "Prove" anything. I have guys with 90s clios beating modern supercars in track days in my local track.
 
Last edited:
I got started with Sports Car GT, loved it, but no way it was a proper simulation. It drove better than the alternatives at the time but realistic? Very debatable.

Early versions of ISI engine dont automatically classify them as sims...
IT was supposed to be a sim then. Its not their fault that technology wasnt up to snuff yet. Even Grand prix 1 was a sim.
 
Last edited:
D
Get a car with a refurbished engine, new modern tires and brake pads, new dampers, an owner that doesnt mind the car to be ragged, and then we can talk.
So keep the old shell filled with new race spec components to go faster?
Got it, yeah, no need to prove that. :D
 
Am a bit baffled.
Why are people mentioning ACC CLONE?
Where is the similarity to ACC?

Apart from the Unreal engine used which is not even the same version.

As much as we love to have different content, GT3 is still the most popular....and it's the users (All of us)who are online all the time with GT3, not the Devs.

Have they said it's only GT3 content for the game?
Maybe because they both simulate GT3 series? Just guessing... not so sure.
 
I am curious if new Forza Motorsport can move from it’s simcade past to something closer to ACC/AMS2 from physics point of view. Imagine 600 cars divided into tens of different classes in believable and fun simulation. Add multiplayer with well managed penalties and ranking system it’s my dreams coming true :sneaky:
well considering that MSFS2020 is built on top of the same engine as FM7, and they brought triple screen and VR to to MSFS, im feeling positive that the new FM will be great! Imagine them brining the same AI derived ground, foliage, streets and buildings to an openworld version, select your spot in the world and go cruising! Id pay for that for sure!

Oh, back on topic.. a porsche.. in a sim game.. yaaaaayyy.. hold me back...
 
Last edited:
I don't see the point of having a beta for this product. If they have professional racing drivers developing the game any further suggestions are useless . What's the beta's for? discussing antialiasing settings and frames per second?
 
Premium
I don't see the point of having a beta for this product. If they have professional racing drivers developing the game any further suggestions are useless . What's the beta's for? discussing antialiasing settings and frames per second?
It helps with gameplay suggestions, bug hunting and player retention. People like to have some kind of influence over the development of a game, and they like to get stuff early. Listening to your customers to some extent helps keep them happy.
 
Last edited:
And to repeat the same, here is a sample of a porsche in a proper simulator :

This was one of the best mods, if not the best one, for F1C. Physics were really close to GTR1. Unfortunately, GTR1 came.around the same time.

SCC was also amazing, with tons of content, but a bit behind in terms of physics.

We can also mention the famous VLM Porototype C mod which featured also Porsches.

About mods, rfactor had its share of Porches, the same for GTR2 wivh is hard no to mention as a proper simulator...
stop commenting altogether seriously
 

Latest News

Article information

Author
Julian Strasser
Article read time
1 min read
Views
32,131
Comments
115
Last update

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top