Rennsport Teases Porsche 911 GT3 R (992) Release for January 6

Rennsport_Porsche992_Teaser.jpg
Rennsport, the upcoming German racing simulator, is getting ready for the beta release. Before that, alpha players will get the opportunity to see a new Porsche, the 911 GT3 R (992).

After rFactor 2 already released its Porsche 992 DLC for Christmas, Rennsport will therefore be the next developer to include a car from the 992 series in its roster.

This new Porsche is the continuation of the "world's best-selling race car", the 911. Following the footsteps of the 991, this seventh-generation 911 aims to keep up the tradition of generating sporting success for Porsche.

Porsche 911 GT3 R (992) Technical Specs​

Drive TypeRear-wheel drive
Displacement4.194 cm³
Performance416 kW (565 PS)
TransmissionPorsche six-speed sequential dog-type transmission
Engine PositionWater-cooled six-cylinder boxer motor in rear position
Weightabout 1250 kg (depending on the BoP)
Source: Porsche Motorsports website

2023-porsche-911-gt3-official-reveal-news-info-001.jpg

Immediate Rennsport Future​

With this inclusion, existing alpha players will be able to race the new Porsche around Hockenheimring. However, how does the beta timeline look?

According to the most recent Discord QnA, the closed beta has been delayed to early 2023. We should be getting news of the exact dates soon.

Until then, what do you think of this inclusion to the Rennsport roster? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Whoa, another GT3 game ! How exciting .. not !
Talk about entering an oversaturated market when they could have instead try something different, like historic 1990 - 2000 racing maybe ?
 
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Really? like, where?
We are talking about official content here, right?
First one that springs to mind is GTR 2 which had 6 Porsche's as base content in 2006

The only reason we had very few Porsches in sim racing for so long was they signed an exclusive contract with EA in 2000. Until the contract expired, the only way to put Porsches in a game as official content was to make a deal with EA which is why outside of EA games like Need for Speed and Real Racing you only usually saw RUFs instead until the contract expired in 2016 and they started to appear more regularly in other games and sims like AC again

The only ones that really managed to make a deal with EA work towards the end of the exclusivity was Microsoft/Forza and even then it fell apart by 2013 which is why despite being in Forza 4, there was no Porsche in Forza 5 and they were only introduced in Forza 6 as an expansion pack around the time the EA contract ended (about 8 months before Kunos released their first Porsches)
 
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First one that springs to mind is GTR 2 which had 6 Porsche's as base content in 2006
Are you talking about the black cars that where not even called Porsche, that you had to mod to get a race skin? If yes, I believe we are saying the same thing. Please let us know the next one that "spring to mind"
Microsoft/Forza in Forza 4
I thought I mentioned in a simulator, so we are saying the same thing here as well.

Let me be clear, Kunos is the one who broke the mold and brought us Porsche to a proper simulator.:D
 
Am really looking forward to Rennsport. (My iracing sub ends this year)

I hope they don't get too lost with over hyping ..At this stage of development an announcement porsche GT3 is barely going to over excite the everyday sim racer.

Learnt about Hype from SMS studios...at this stage am only looking forward to a closed beta release date.
 
Are you talking about the black cars that where not even called Porsche, that you had to mod to get a race skin?
You mean the changes that were made for the re-release on Steam after their license expired? The original version of the game had Porsches as did the original GTR in 2005 which is why the "mod" to bring them back (with the Ferrari's that went for the same reason) is basically just a patch released by Simbin in 2006 to update the original game to v1.1 modified in a way that lets it work without needing the retail disc

Just in case you don't believe me, here's a review of the game from 2006 with screenshots that show the Porsches and here's another one that specifically mentions Porsche (and the sound of the "G3-class" Porsche which is actually a 996 GT3 Cup)

Please let us know the next one that "spring to mind"
Ok then, let's go back even further with Sports Car GT. A sim from 1999 that had Porsche, 17 years before AC apparently introduced Porsche to sims
 
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When they start teasing historic content (up until mid 2000s) I'm getting interested.
I feel the same way. I commend Sector3 for the Crossle pack and Charade (neither of which I've seen as developer content) and Reiza for things like the Corvette GTP and 1988 tracks (they know how to play to our nostalgia).

Unless they bring something innovative to the single player experience, I don't know how they differentiate themselves. The market's got most of what they need. If they can merge the iRacing online experience with the F1 career mode, AMS2 content and graphics, rF2 road feel, and the RRRE DLC system, then they've got it nailed. Wishing them the best, we need more devs to ultimately improve the breed.
 
Premium
Are you talking about the black cars that where not even called Porsche, that you had to mod to get a race skin? If yes, I believe we are saying the same thing. Please let us know the next one that "spring to mind"
No they were properly in GTR 2 before they had to be removed because of licensing, same with the Ferraris, and you can patch them back in. They also were in the original GTR and in Sports Car GT, and GT Legends also had two or three Porsches.

It is true that AC was the first to reintroduce them to simracing after the exclusive licencing deal woth EA ran out.
 
No they were properly in GTR 2 before they had to be removed because of licensing, same with the Ferraris, and you can patch them back in. They also were in the original GTR and in Sports Car GT, and GT Legends also had two or three Porsches.

It is true that AC was the first to reintroduce them to simracing after the exclusive licencing deal woth EA ran out.
Thank you, I did not know that they had been Porsches for a brief moment as official content in GTR2.
Are you saying that the deal ran out by itself?
I was under the impression that Kunos Simulazioni’s licensing manager Marco Massarutto and Sebastian Hornung who is the Manager Branded Entertainment at Porsche AG, worked together and that terminated the exclusive agreement with Electronic Arts.
Are you saying the termination had nothing to do with Marco's work with Porsche?
 
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Customer teams are having a hard time getting 992 engineering drawings from Porsche. I know a few livery designers who can't get elevation drawings from them.

I'm very surprised that Rennsport managed to be the first sim developer to get anything from them.
 
Premium
Are you saying the termination had nothing to do with Marco's work with Porsche?
No idea, I just know what I read in the internet:

"The German-language site Speed Maniacs, speaking to Italian racing developer Kunos Simulazioni, asked how the studio was able to get a license to Porsche for Assetto Corsa, which launched in August. According to Sebastian Hornung, the branded entertainment manager for Porsche, the license "runs out this year" and that Porsche and EA had a mutual parting of ways (translation by GT Planet)."

 
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I honestly do not care about car selection. What's more important is car handling, suspension geometry, driving physics and tyre model.
And let's not forget VR support for the VR racers under us. Rennsport showed deferred rendering until now which indicates terrible VR support, blurry visuals in the distance, ghosting TAA, and lots of LoD pop in. And the Rennsport developers gave zero feedback on it so I expect the worst sadly enough.
 
Premium
Normally I don't feel the need to respond to comments from others. But this time I can't resist. It seems that I am one of the few who is happy with a Porsche 911 GT3 R (992) in Rennsport. There are already many other simulators in which we can drive the Porsche. In this way we can compare the added value of Rennsport as a simulator with all other simulators. For the sake of convenience, I assume that the makers of Rennsport have done their very best to show what the simulator is capable of with this Porsche. From experience I know that the same car in different simulators sometimes feels almost the same but sometimes also very different, in terms of physics, handling and Force FeedBack. So I am very curious how the Porsche drives in Rennsport.

I don't understand how someone can already call Rennsport an ACC clone. Have you already driven a Porsche in Rennsport? Or is that not important, and is it just about which cars are in the sim and how beautiful the image looks? That is possible, but there are also plenty of people who think it is important how a sim drives.
 
Are you talking about the black cars that where not even called Porsche, that you had to mod to get a race skin? If yes, I believe we are saying the same thing. Please let us know the next one that "spring to mind"

I thought I mentioned in a simulator, so we are saying the same thing here as well.

Let me be clear, Kunos is the one who broke the mold and brought us Porsche to a proper simulator.:D
GTR1? GTR2? GTL? F1 challenge and its multiple mods? Raceroom? There is no use to list them all but we've already got Porsches in proper simulators, way before AC, and with much more sim features than AC.

As much as I appreciate AC I can't ignore it lacks crucial features that many other sims have provided in the past and still provide nowadays. Imo the most important thing for a new title is which aspects of the racing sport it can simulate. It is obvious that in 2023 any new title has to, at least, cover everything we had in our beloved sims from the 2000s. This is what I want to know about Rennsport, I really don't care about a deal for a porsche which looks like another porsche wich looks like almost all the other porsches of the last 15 years...
 
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Cool car, I just want to drive something with 4 wheels and see what this sim is about.

Everything is speculation until we can drive for a bit, and see what the starting point and development pace is.
 
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No idea, I just know what I read in the internet:
Interesting article from April 2016: " After all, Assetto Corsa is the first racing simulation in 10 years that again has licensed vehicles from Zuffenhausen in its portfolio."

So no one, beside AC, for 10 years before 2016, it also means that some game predating, 2006 could have had some Porsches. Good to know.
Like you, i am not sure if Kunos/Marcos was instrumental in ending AE exclusivity deal. One thing is clear is that they were talking long before the end of the deal and made a special effort to show the special relationship between Porsche and Kunos.
Raceroom?
Raceroom?
 
I hope they bring all Group C, GT1, Street cars, hypercars... I'm tired of the GT3 and GT4s and the same tracks from every other sims. RRE and AMS2 are great at coming up with unique content (unknown tracks, little known cars, etc...), hopefully RennSport does the same...

Unique cars like this one would be great!!
 
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