Motorsport Games Might Not See the End of 2023, Tries Selling NASCAR License

Motorsport Games Q2 Earnings Report.jpg
The reports are in, and they do not look optimistic: Motorsport Games has made its Q2 2023 Earnings Report public, which presents a bleak outlook on the company's future. MSG might not even see the end of the year - what does that mean for the licenses of racing series it holds?

Image credit: Motorsport Games

As Motorsport Games is listed on the NASDAQ, the company is required to publish reports about its finances for each quarter of a year. Naturally, this contains good amounts of complicated financial terms and legalese phrases - we want to spare you these, but if you are interested to read everything in detail, you can find the full report on the Motorsport Games investor relations website.

CEO Stephen Hood highlighted positive events of Q2 2023, such as the announcement of Le Mans Ultimate and key updates to rFactor 2. Suprisingly, the Next Gen Car Update DLC for NASCAR Heat 5 was also mentioned as a highlight due to it being "on track to become our most downloaded content update" - which is surprising, considering that Heat 5 is the predecessor to NASCAR 21: Ignition. The latter saw an issue-filled launch in late 2021, and the Next Gen Car DLC has been received overwhelmingly negative with users reporting the update to remove features or not work at all.

NASCAR Heat 5 Next Gen Car DLC Motorsport Games.jpg

The Next Gen Car Update DLC for NASCAR Heat 5 was received overwhelmingly negative. Image credit: Motorsport Games/704 Games Company

Will MSG See the End of the Year?​

The most interesting part of the Q2 report, however, is the Cash Flow and Liquidity section. These are the key statements of the report, informing about losses of $8.9 million in the first six months of 2023, leaving the company with "cash and cash equivalents" of $2 million as of June 30th - which have been further reduced by $1.4 million as of July 31st.

As a result, "the Company does not believe it has sufficient cash on hand to fund its operations for the remainder of the fiscal year 2023 and that additional funding will be required in order to continue operations". Options like equity or debt financing arrangements, selling licenses or company assets and "further cost reduction and restructuring initiatives" are being explored, according to the report.

Motorsport Games IndyCar Game Alex Palou Chip Ganassi Racing.jpg

A dedicated IndyCar game is among MSG's projects - will it ever see the light of day? Image credit: Motorsport Games

As was rumored recently, the NASCAR license is most likely on its way out from Motorsport Games - the company's most recent filing with the Securities and Exchange Commission (SEC) all but confirms this. The sale of the NASCAR license is mentioned as one of the ways to reduce the financial problems the company is facing, and MSG is "currently in discussions with a third-party for the potential sale of the NASCAR license". The document also confirms that the development of all potential future NASCAR games under Motorsport Games has been "put on hold indefinitely."

Since the problematic NASCAR 21: Ignition launch, Motorsport Games only released the Switch-exclusive NASCAR Rivals in 2022 using the license. Meanwhile, the planned-for 2022 BTCC game never materialized, with rFactor 2 seeing the release of BTCC DLC instead. rF2 and developer Studio 397 are part of Motorsport Games, hence the connection.

BTCC & IndyCar Games Doubtful​

The simulation's engine is also the framework for the upcoming Le Mans Ultimate, which is scheduled for release in December 2023. According to the SEC filings, Motorsport Games still expects this to happen, but crucially states that "the Company is evaluating its ability to deliver new titles under its other licenses, such as with INDYCAR and the British Touring Car Championship (the "BTCC"), which may result in further adjustments to the Company's product road map".

Le Mans Ultimate Porsche 963 Proton Competition Monza.jpg

Le Mans Ultimate is still expected to launch in December of 2023. Image credit: Motorsport Games

So, what does all of this mean, then? Briefly summarized, MSG expects Le Mans Ultimate to be released in December as originally planned, but with more pressing issues at hand, all other projects seem to be on hold indefinitely. The chances of an IndyCar or BTCC game seeing the light of day under Motorsport Games look to be rather slim, to put it mildly.

More Licenses to Move?​

Could these projects still be realized eventually? It is certainly possible if other companies step in and purchase the relevant assets - the question is if anyone would be willing to do so. Should MSG be able to complete the sale of the NASCAR license, it might give the company enough of a boost to at least survive the rest of 2023 and release Le Mans Ultimate as planned.

Licenses Held by Motorsport Games​

Series & Events
  • NASCAR
  • IndyCar
  • World Endurance Championship/24 Hours of Le Mans
  • British Touring Car Championship (BTCC)
Games
  • rFactor 2
  • KartKraft

What if the company goes bust before then, though? While this might delay LMU, it is hard to imagine Studio 397, the Le Mans Ultimate project and rFactor 2, which it is based on, not getting picked up by another party. The respective series might also terminate the licensing agreements - which could open the door for the return of the iRacing Indy 500 special event, for example. The race had to be left off the calendar for 2023 due to the exclusive license being with Motorsport Games. Meanwhile, Reiza Studios had to resort to a semi-fictional version of a 2023 IndyCar for Automobilista 2 instead of being able to license an actual Dallara IR-18.

Your Thoughts​

What do you make of the latest developments surrounding Motorsport Games? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

While I would love to see Monster Games/Iracing devs get the NASCAR and Indycar licenses, I am really worried that EA gets one or both.

I'm not really keen on either tbh...

Just as long as both are kept away from the Madness engine I think all will be fine... Even if it's a start up like Rennsport on a new unproven engine...
 
Why would anyone try to salvage S397? There isn't much worth there honestly. The ffb in RF2 is (in my opinion) the best of any sim, but the physics? Nothing special where you'd pay a lot for a dated engine. It's not like you'd be inheriting a Gjon or Joe and it's not like Rfactor 2 has ever been that popular either. Even the removal of the requirement to own all content hasn't made a dent in popularity and they can't seem to even get downshift protection right.
Those comments probably sound like hate to fans of RF2 but as a business decision, what value is there truly in RF2? The real value lies more in some of the talented staff at S397.

rF2 is at least a consistent online platform unlike many competing engines, and has some advanced physics compared to AMS2, AC, ACC, iRacing and Rennsport...

You've got the bones to make something better out of what is there now... It'd be a very good option for a new development company with a lot of cash to jump on...

They'd just need to spend some time updating it visually and they'd have a very solid starting point... Basically the opposite of the Madness engine...
 
rF2 is at least a consistent online platform unlike many competing engines, and has some advanced physics compared to AMS2, AC, ACC, iRacing and Rennsport...

You've got the bones to make something better out of what is there now... It'd be a very good option for a new development company with a lot of cash to jump on...

They'd just need to spend some time updating it visually and they'd have a very solid starting point... Basically the opposite of the Madness engine...
It would have to be either a new player in the game, or if MS dissolves the current S397 team rise from the ashes and make RF3.
Kunos, Straight 4, Rennesport, that noob South American sim, Codemasters, etc all have their own in house engines and would have no use for ISI 2.5. Iracing has put a lot of time into the ISI engine they have so unlikely they would want it. Reiza already turned down the RF2 engine after not only looking in to it, but actually doing work on it.
Who is left? There isn't really one candidate you'd eye to be the one to take it to the next level.

As for "advanced physics compared to AMS2, AC, ACC, etc" well if that's what you think then ok. That is your opinion and you are entitled to it.
 
Maybe it' the best force feedback and driving physics ever? Please, don't let rF2 and AC die, just spray your hate on useless stuff as PC, PC2, AMS2 (not AMS1 = it's great), and so on.
Hate? Wow, over dramatic much guy? BTW if you'd read any of my posts, you'd have seen AMS1 is my main sim. I'm not saying RF2 is bad...I play it, a lot. But put away your emotions for a second and try to think like a business person.
 
There is nothing controversial about the Indycar lisence. Indycar wanted a dedicated game to promote their product and none of the other publishers or studios on the market has agreed to deliver one for the given price tag. It allways needs two to tango and it's rather simple to understand. The status quo is the same as before MSG obtained the lisence no matter how much bigger people make the issue or how much deeper they dig to find an issue where there isn't one. F1 has been alot more strict with their lisencing and we still see F1 content popping up left and right for basicly all kinds of racing games that aren't officialy supported.
It's the opposite: MSG showed up with a proposal in the millions of dollars that no other developer was silly enough to make. And in the end we can see who was the fool and who was wise. And who was too greedy to understand they were shooting on their own feet (and finally ended up with nothing in their net).
 
I have thought this with all the articles about MSG and speculation about them selling their acquired license's. Normally a company that has a license to make a game can't sell that same license to an other company to make the game. Or at least it would be a poor contract from the series entity to allow a resale to a unknown company.
It is simple: if you are in breach of contract for not delivering the sim the IP holder may willingly "facilitate" the transaction with another software house before the developer goes into receivership when things would get more complicated. Simple as that.
 
rF2 is at least a consistent online platform unlike many competing engines, and has some advanced physics compared to AMS2, AC, ACC, iRacing and Rennsport...
Some of you guys are like the last of the mohicans defending a hill that is already conquered. RF2 has less users than AMS2 (without a significant MP infrastructure behind like LFM) and even RR in the last couple of month. It has been in need of deep revamping for many years and no one has managed any real progress. Has already sold pretty much every content possible and they can't resell it another time although the vast majority of the content is not even up to the same standard whether it's a track or a car class and there is a huge job of updating that would need to be done for the whole range of already sold content to be decently updated. What money would a buyer be able to make from it? It's financially a dead end. What your one-sided opinion of FFB and physics is, at the end of the day is irrelevant when the fundamentals of the financial side are so doomed.

1692765149264.png
 
Some of you guys are like the last of the mohicans defending a hill that is already conquered. RF2 has less users than AMS2 (without a significant MP infrastructure behind like LFM) and even RR in the last couple of month. It has been in need of deep revamping for many years and no one has managed any real progress. Has already sold pretty much every content possible and they can't resell it another time although the vast majority of the content is not even up to the same standard whether it's a track or a car class and there is a huge job of updating that would need to be done for the whole range of already sold content to be decently updated. What money would a buyer be able to make from it? It's financially a dead end. What your one-sided opinion of FFB and physics is, at the end of the day is irrelevant when the fundamentals of the financial side are so doomed.

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I bet Forza and Grid also do better...

Casual Motorsports titles are popular... And that's all that AMS2 is atm with all that grip that even control pad players complain about...

The engine rF2 is on is a far better simulation engine than the Madness engine... I do hope Reiza make AMS3 on it... They've kicked their reputation into the gutter as badly as Metallica did with St. Anger...
 
It would have to be either a new player in the game, or if MS dissolves the current S397 team rise from the ashes and make RF3.
Kunos, Straight 4, Rennesport, that noob South American sim, Codemasters, etc all have their own in house engines and would have no use for ISI 2.5. Iracing has put a lot of time into the ISI engine they have so unlikely they would want it. Reiza already turned down the RF2 engine after not only looking in to it, but actually doing work on it.
Who is left? There isn't really one candidate you'd eye to be the one to take it to the next level.

As for "advanced physics compared to AMS2, AC, ACC, etc" well if that's what you think then ok. That is your opinion and you are entitled to it.

There's enough of the Shift 2 code left in the Madness engine to make that true... Ever looked inside the files? I have...

Besides the SETA tyre model seems completely incabale of delivering realistic tyre wear... Even in Reiza's hands who have shown they know what they are doing in simulation can't manage to get tyres to wear realistically...
 
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Not a surprise, right? Sad for any eventual talented person who may become out of a job, but at this point already was about time to jump ship after so many examples of how bad this company is, huh?

Also I would love to see the racing series finally learning about how bad exclusive licenses are, but let's be honest, none of them will take notice and probably would sign a new exclusive deal soon as possible.

And I can't ignore how the "RF2 RD bubble" composed of the very same +/- 5 guys of always, again took news surrounding MSG to their hearts and made this topic become about their relig.. I mean, game versus the rest of the industry. Was funny early on, now its just annoying. :roflmao:
 
And I can't ignore how the "RF2 RD bubble" composed of the very same +/- 5 guys of always, again took news surrounding MSG to their hearts and made this topic become about their relig.. I mean, game versus the rest of the industry. Was funny early on, now its just annoying. :roflmao:

What do you mean ? rF2 is still till now the leading sim in case of physics, even with so little development on that in a span of so many years since ISI left the project. And currently some physics improvements just started moving on again. Both in terms of core physics and parametrization of vehicle content physics. Graphics and sounds are pretty decent too. Great content. UI fanatics/trolls also shouldn't be having that much to pick on anymore. It is quite weird that only so few guys are still coming in to say a good word and wish some good luck to a fantastic sim which is perhaps only at 1/3 of it's potential, still beating others at lots of elements.

With crowd like that it is probably just matter of time that there will be racing sim analogy of Fortnite, and it will blow the whole sim market. Maybe thats what AC2 will be. Lets see, lol. Personally I wouldn't complain as long as physics are realistic and not blue pilled.
 
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Premium
We all know Hotwheels Unleashed has the best physics, you can do a loop the loop! Don't see that in iRacing or RF2.
 
There's enough of the Shift 2 code left in the Madness engine to make that true... Ever looked inside the files? I have...

Besides the SETA tyre model seems completely incabale of delivering realistic tyre wear... Even in Reiza's hands who have shown they know what they are doing in simulation can't manage to get tyres to wear realistically...
Broken record full of clearly and obviously untrue statements, not worth countering honestly. The fact in the matter again, as I said, is purely financial: RF2 is a dead horse financially.
Your bias for RF2 vs whatever is irrelevant as an investor can't care less about it. What he wants to know is what are the odds he can make a business out of the deal. And obviously the answer is no.
 
Meh, I like pineapple on pizza...

We all like different things, and have different setups etc, so madness/rf2/AC.. there's a bunch of differing physics and experiences - if you're getting hours of entertainment out of a game, then give it the kudos, if you aren't move on but no point in bagging someone else's pineapple eh.

And just because... I'll tell you I also like grapes cut in half on my pizza - and so far I believe I'm the only person on the planet to admit that.
 
I often wonder if some guys play a sim for the fun or just to scream at the screen how goddamn realistic that thing is and feel a sense of superiority.
If sense of realism, the shear experience of what is achieved by developers and made available for you to have is something you don't find fun, then you also don't deserve that. Sadly people like you, who don't need realism, or any more of it than you find "fun enough" for your comprehension, or skills to handle has formed a critical mass and not only stalled further development of realism, but in some cases even caused a regress. The word "superiority" in this context, really makes you look bad, I guess being inferior and in general whack is more awesome these days. To be a gamer is to be disabled, average is best you can get, and best that devs can get profit by sharing with you.

This being said. I said - simulation can play as arcade, with all the modes, game play, story modes whatever as long as it would have realistic physics. Lets say Kunos would make AC2 like that. But by now it is quite obvious that appreciation for realism follows bell curve, so that is set with Kunos. rF2 and iRacing are pretty much in entirely different niche, elite or superior, call it whatever makes YOU feel superior about yourself.
 

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