Motorsport Games Might Not See the End of 2023, Tries Selling NASCAR License

Motorsport Games Q2 Earnings Report.jpg
The reports are in, and they do not look optimistic: Motorsport Games has made its Q2 2023 Earnings Report public, which presents a bleak outlook on the company's future. MSG might not even see the end of the year - what does that mean for the licenses of racing series it holds?

Image credit: Motorsport Games

As Motorsport Games is listed on the NASDAQ, the company is required to publish reports about its finances for each quarter of a year. Naturally, this contains good amounts of complicated financial terms and legalese phrases - we want to spare you these, but if you are interested to read everything in detail, you can find the full report on the Motorsport Games investor relations website.

CEO Stephen Hood highlighted positive events of Q2 2023, such as the announcement of Le Mans Ultimate and key updates to rFactor 2. Suprisingly, the Next Gen Car Update DLC for NASCAR Heat 5 was also mentioned as a highlight due to it being "on track to become our most downloaded content update" - which is surprising, considering that Heat 5 is the predecessor to NASCAR 21: Ignition. The latter saw an issue-filled launch in late 2021, and the Next Gen Car DLC has been received overwhelmingly negative with users reporting the update to remove features or not work at all.

NASCAR Heat 5 Next Gen Car DLC Motorsport Games.jpg

The Next Gen Car Update DLC for NASCAR Heat 5 was received overwhelmingly negative. Image credit: Motorsport Games/704 Games Company

Will MSG See the End of the Year?​

The most interesting part of the Q2 report, however, is the Cash Flow and Liquidity section. These are the key statements of the report, informing about losses of $8.9 million in the first six months of 2023, leaving the company with "cash and cash equivalents" of $2 million as of June 30th - which have been further reduced by $1.4 million as of July 31st.

As a result, "the Company does not believe it has sufficient cash on hand to fund its operations for the remainder of the fiscal year 2023 and that additional funding will be required in order to continue operations". Options like equity or debt financing arrangements, selling licenses or company assets and "further cost reduction and restructuring initiatives" are being explored, according to the report.

Motorsport Games IndyCar Game Alex Palou Chip Ganassi Racing.jpg

A dedicated IndyCar game is among MSG's projects - will it ever see the light of day? Image credit: Motorsport Games

As was rumored recently, the NASCAR license is most likely on its way out from Motorsport Games - the company's most recent filing with the Securities and Exchange Commission (SEC) all but confirms this. The sale of the NASCAR license is mentioned as one of the ways to reduce the financial problems the company is facing, and MSG is "currently in discussions with a third-party for the potential sale of the NASCAR license". The document also confirms that the development of all potential future NASCAR games under Motorsport Games has been "put on hold indefinitely."

Since the problematic NASCAR 21: Ignition launch, Motorsport Games only released the Switch-exclusive NASCAR Rivals in 2022 using the license. Meanwhile, the planned-for 2022 BTCC game never materialized, with rFactor 2 seeing the release of BTCC DLC instead. rF2 and developer Studio 397 are part of Motorsport Games, hence the connection.

BTCC & IndyCar Games Doubtful​

The simulation's engine is also the framework for the upcoming Le Mans Ultimate, which is scheduled for release in December 2023. According to the SEC filings, Motorsport Games still expects this to happen, but crucially states that "the Company is evaluating its ability to deliver new titles under its other licenses, such as with INDYCAR and the British Touring Car Championship (the "BTCC"), which may result in further adjustments to the Company's product road map".

Le Mans Ultimate Porsche 963 Proton Competition Monza.jpg

Le Mans Ultimate is still expected to launch in December of 2023. Image credit: Motorsport Games

So, what does all of this mean, then? Briefly summarized, MSG expects Le Mans Ultimate to be released in December as originally planned, but with more pressing issues at hand, all other projects seem to be on hold indefinitely. The chances of an IndyCar or BTCC game seeing the light of day under Motorsport Games look to be rather slim, to put it mildly.

More Licenses to Move?​

Could these projects still be realized eventually? It is certainly possible if other companies step in and purchase the relevant assets - the question is if anyone would be willing to do so. Should MSG be able to complete the sale of the NASCAR license, it might give the company enough of a boost to at least survive the rest of 2023 and release Le Mans Ultimate as planned.

Licenses Held by Motorsport Games​

Series & Events
  • NASCAR
  • IndyCar
  • World Endurance Championship/24 Hours of Le Mans
  • British Touring Car Championship (BTCC)
Games
  • rFactor 2
  • KartKraft

What if the company goes bust before then, though? While this might delay LMU, it is hard to imagine Studio 397, the Le Mans Ultimate project and rFactor 2, which it is based on, not getting picked up by another party. The respective series might also terminate the licensing agreements - which could open the door for the return of the iRacing Indy 500 special event, for example. The race had to be left off the calendar for 2023 due to the exclusive license being with Motorsport Games. Meanwhile, Reiza Studios had to resort to a semi-fictional version of a 2023 IndyCar for Automobilista 2 instead of being able to license an actual Dallara IR-18.

Your Thoughts​

What do you make of the latest developments surrounding Motorsport Games? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Great news! I expect some new player to buy RF2 along w/ the other licenses.
I'm so sorry for KartKraft, it showed much potential.
 
Now how dumb does Reiza feel that they didn't just tell MSG to go screw when they were about to release their modern indycar? I said at the time MSG has no money to take up that fight, just show them who's boss.

Frankly, I say forget about IndyCar (the company) and make your own American open wheel sim with historic content, tracks and maybe even a career with feeder system. Not the dumb WWE NXT series, but a copy of Atlantics and Lights. Allow easily installable skin packs like you have now, don't bother paying Indycar who can't identify a good partner from a bad one. Keep the prices low and find a way to filter some of that cha-ching to the modders. Blockchain it. Heck, Reiza's new car model is 40 times better looking than the real thing anyway. Don't care if it doesn't work in real life.
 
Now how dumb does Reiza feel that they didn't just tell MSG to go screw when they were about to release their modern indycar? I said at the time MSG has no money to take up that fight, just show them who's boss.

Frankly, I say forget about IndyCar (the company) and make your own American open wheel sim with historic content, tracks and maybe even a career with feeder system. Not the dumb WWE NXT series, but a copy of Atlantics and Lights. Allow easily installable skin packs like you have now, don't bother paying Indycar who can't identify a good partner from a bad one. Keep the prices low and find a way to filter some of that cha-ching to the modders. Blockchain it. Heck, Reiza's new car model is 40 times better looking than the real thing anyway. Don't care if it doesn't work in real life.
I'm not an IP expert, but I believe if MSG didn't, then Indycar could have taken up the fight. I don't think a small studio like Reiza wants to fight with Penske's lawyers.
 
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You can have a dedicated game without making exclusivity deals, look at nascar, yeah their license is at msg hands (at least for now) but that never impeded the nascar franchise to be featured in other games. The official nascar e sports is on iRacing. The exclusivity was the controversial thing surrounding indy.
Ofcourse you can have dedicated games without exclusive lisences. But in 99,9 % of cases is doesn't work like that for basicly every major sporting series in the world. I am sure that iRacing isn't allowed to develop an official NASCAR game right now. There are hundreds upon hundreds of examples for exclusive deals in racing and sporting games, but people have allways found ways to still get to enjoy stuff one way or another no matter how the lisences were setup. Do you really think that it matters to CS 1.6 pros that they are firing the Maverick? There is nothing controversial about this so please be real. Anyway, off to racing my Not-A-Holden around Adelaide. :)
 
I'm not an IP expert, but I believe if MSG didn't, then Indycar could have taken up the fight. I don't think a small studio like Reiza wants to fight with Penske's lawyers.
That's a BINGO. People should be aware that the IP-holders usualy are the driving force for such deals. Or do people really think that EA games send a cease and desist letter to Enduracers for their Flat-6 mod? If my memory doesn't trick me it was Porsche who did that. Funny that it wasn't evil EA games this time around, but evil VW Group. :whistling:
 
I'm not an IP expert, but I believe if MSG didn't, then Indycar could have taken up the fight. I don't think a small studio like Reiza wants to fight with Penske's lawyers.
Plus, if Reiza is wise, it will want to keep a good relationship with Penske and Indycar for the future, if it wants to license more Indy/Penske stuff.
 
Club Staff
Premium
If MSG cease to exist do the licences become free for sale again?

If anyone wants to buy.
I mean, it's not like the majority of the licenses were being bid on throughout the years. 2005 was the last IndyCar game. BTCC-game before that. Le Mans had it's last game in... 1999? WEC/LMS/WSC have never had a dedicated game before?
 
And here we go again. What makes people think that a studio like Reiza would start working on a full Indycar game all of a sudden if they never had the interest to begin with? They are fully invested on AMS2, haven't even been able to maintain their rF2 pack in a timely fashion and haven't even fleshed out the CART content that is in AMS2 right now. And from my persepctive that's an area where they really could offer something that they are good at and that's unique. There are tons of great tracks for mid 90s CART like Surfers Paradise, Belle Isle, Toronto or Mid Ohio that aren't in the sim yet. Let's face it, they are busy with Le Mans and sportscar content next to Rallye Cross. Why would this be the right time to start an Indycar game?
Present any racing simulator problem and people will take of the butt the Reiza solution with their magical powers. Meanwhile, in real life, they can't even provide a decent AI for AMS2.
 
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If anyone wants to buy.
I mean, it's not like the majority of the licenses were being bid on throughout the years. 2005 was the last IndyCar game. BTCC-game before that. Le Mans had it's last game in... 1999? WEC/LMS/WSC have never had a dedicated game before?
Time to remaster Test Drive Le Mans!
 
Why would anyone try to salvage S397? There isn't much worth there honestly. The ffb in RF2 is (in my opinion) the best of any sim, but the physics? Nothing special where you'd pay a lot for a dated engine. It's not like you'd be inheriting a Gjon or Joe and it's not like Rfactor 2 has ever been that popular either. Even the removal of the requirement to own all content hasn't made a dent in popularity and they can't seem to even get downshift protection right.
Those comments probably sound like hate to fans of RF2 but as a business decision, what value is there truly in RF2? The real value lies more in some of the talented staff at S397.
 
I knew the odds were long with these con-artists at the reins, but I was really looking forward to a licensed WEC game. Shame it will likely never happen.
 
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License to a software house charging simracers monthly? No way... sorry, but it's better a developer that can bring the series to everyone, without a stupid subscription model.
This comment got old long ago.

iRacing did not have an exclusive license, so we could have this in iRacing and in other sims.

Do you actually feel satisfied knowing that literary thousands of simracers are not allowed to race one of their favorite events?

Nice attitude.
 
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good. im surprised anyone in the industry gave this ponzi scheme the time of day when everyone knew they werent serious about anything except for fraud.
 
Did you even read the whole article?

If MSG goes bust, they will be up for grabs again. Doesn't matter the terms of the contract they had.
and "currently in discussions with a third-party for the potential sale of the NASCAR license".is a quote from the company, not the writers opinion.
 
That's a bit of a onesided view about this subject. I know there are people who like to play the official F1 games for the whole experience, but from my perspective there are still enough options available to fullfill the needs of people planning to race F1 cars in racing sims. I bet the F1 mods for AC from Racesim Studio sell like sliced bread. For rF2, AMS1 and AMS2 there are tons of options aswell. There is more F1 content in all the sims than anyone of us will ever be able to master.

About the sportscar content in AMS2 and LMU: I am allmost 100 % sure that we will see Fuji, COTA, Bahrain and Algarve ported to AMS2. So while the lisences for such tracks might be expensive, production costs might be relatively low as the assets are allready there. And if Reiza doesn't plan on offering those tracks offcial, there is a very high chance that the rippers will bring that content to AMS2 as they have done recently. What are we gonna bet?

Sure I'm one sided on the subject... From Porsche to F1 the captive nature of it has caused a lot of issues... Sure there are incorrectly named versions out there of the same cars, but the mere fact they are called a McLewis or whatever is enough to turn some people to the official product...


About the sportscar content in AMS2 and LMU: I am allmost 100 % sure that we will see Fuji, COTA, Bahrain and Algarve ported to AMS2. So while the lisences for such tracks might be expensive, production costs might be relatively low as the assets are allready there. And if Reiza doesn't plan on offering those tracks offcial, there is a very high chance that the rippers will bring that content to AMS2 as they have done recently. What are we gonna bet?


Mods for AMS2 in general aren't really going to be a thing until they fix the bugs giving people different levels of grip and vastly different track evolution online... The connection issues with the pathetic netcode is really a secondary issue to the current grip issues...

The rippers aren't going to get any help on the track side... The Devs have stated there will be zero help on the track side, so the broken versions of those tracks is all we'll get without Reiza actually getting licences... I've not seen a league use them online and I doubt the AI works well around them judging by what goes on at Sonoma...

The Madness engine at this point is a complete lemon... I'd bet that modders like myself are currently looking at the other options out there... Even Rennsport is more attractive to me right now as a modding platform...
 

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