MotoGP 21 | The Best Bike Racing Game To Date? Now Available

Milestone have released what could be the finest MotoGP racing title to date, with the launch of the brand-new 2021 season replicating MotoGP 21.
  • Available now on console and PC.
  • New career mode features.
  • Long lap and rider fall controls added.
Having undergone considerable development over the years, the MotoGP franchise is set to take yet another step forward with this new release, as Italian development team Milestone continue to apply their now considerable bike game experience to the latest in a long line of official MotoGP racing games.


Featuring all the teams, bikes and riders of the 2021 MotoGP, Moto2 and Moto3 seasons, plus both the originally scheduled racing calendar and the Covid-19 influenced stand-in schedule, MotoGP 21 takes what has made the franchise so popular of late, and added yet more refinement and polish to this mammoth two-wheel racing franchise.

New for 2021 is a welcome inclusion of more player involvement in returning to a stricken bike, with gamers now having the option to enable a feature where you will have to run back to your bike following a fall, rather than the tradition respawn after any track action. Although a great new addition, it must be noted that the AI do not have to follow this scenario when they themselves come off the bike, although Milestone have committed to adding this feature, along with the MotoE and Red Bull Rookies Cup at some point further in the year.

MotoGP 21 Released 2.jpg


Another new feature for 2021 is the addition of the Long Lap Penalty as in the real MotoGP series, plus the welcome addition of classic bikes and riders, with 40 additional iconic names from the history of bike racing set to come with the game.

MotoGP 21 is available now for around £39,99 on both console and PC.

Key Features:

The Very Best of MotoGP
Live the 2021 Season at its fullest with the classes MotoGP™, Moto2™, Moto3™.
Live the most authentic and immersive 2-wheels racing experience with more than 120 official riders, over 20 tracks and new and improved features for an unprecedented level of realism. And for the first time, the Long Lap Penalty. Relive the history of MotoGP™ with more than 40 historic riders and their iconic bikes.

Plan Your Game
Take full control of your managerial career: joining an official team or creating a brand new one it's up to you. Then select your Staff: a team of professionals will assist you throughout the season and your career, helping you to take crucial decisions like the choice of the best contract and the development of your bike.
And once you get to the highest classes, build your own Junior Team, handling every aspect.

Every Detail Under Control
When you can control and manage every aspect of the race, every decision matters. Keep tabs on the level of Fuel, the Brakes temperature and the Tire wear. Take crucial choices based on your riding style and the conditions of the race.

Winning With Style
Whether is the way you ride or the way you look, style is key in MotoGP™21. Show them who you really are! Customize helmet, suit, stickers, racing number and livery with 5 incredible graphic editors!
And impress everyone with your riding style too! Also, our revolutionary neural AI system based on machine learning is back with significant improvements: get ready to discover new faces of A.N.N.A. in the most exciting races ever!

Take the fun to a whole new level challenging your friends online or create your own events with the Race Director mode, enjoying a smooth and lag-free experience thanks to our Dedicated Servers.

MotoGP 21 Released 1.jpg
About author
Paul Jeffrey
RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.

Comments

I could see myself playing motorbike sims so much but without proper gear I just don't see the fun in it. I don't want to ride with keyboard or a controller as that doesn't add anything to the immersion that I am looking for in racing games.

So, hardware companies: who is up for the challenge?
 
I could see myself playing motorbike sims so much but without proper gear I just don't see the fun in it. I don't want to ride with keyboard or a controller as that doesn't add anything to the immersion that I am looking for in racing games.

So, hardware companies: who is up for the challenge?
Same here. It's an age old problem. It has been done but the market is so niche that mainstream production and widespread software support are just not commercially viable. Technically it's also really hard to do - bike control is so much more nuanced that coming up with a control mechanism to simulate that (at a realistic price point) is a real challenge. I could see it happening in VR though - just strap the controllers to either end of a broomstick and you're all set. :p
 
first of all ,it's not a pure sim like gpbikes or the new trackday r (what it looks) ,but this is a great step for motogp series,now the breaking zone is more accurate and the tyres doesn't support you as much as previous games,also new suspension system ,nice graphics and nice career mode ,it needs some balancing of the recovery system (when you fall you have to go and take the bike,nice addition,but the AI don't do that and the simply respawn,so you lose +15s in comparison) and some improvement on the AI (some different racing lines,attacks, more falls... it happens sometimes but way less than it should) ,cool game, if you enjoyed with any of previous motogp series games this gonna like you
 
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Bike retrieval not working for the AI yet so you run to pick up your bike but they are spawned back on. It can be disabled thankfully but I like it so far. Gave last Year's a miss but this is well worth £18.99 I paid for it :)
 
Picking your bike up after a crash... it's like Millstone remembered they did that in the SBK games back in 1999-2001 :-D

Yup. Except back then it also was a thing for the AI...
"Although a great new addition, it must be noted that the AI do not have to follow this scenario when they themselves come off the bike, although Milestone have committed to adding this feature"

Not going to consider this pre-patch then!
 
Bikes are sexy AF. Too bad controllers that are used for bike games, aren't.

This is why I will stick to 4 wheels (or 3 with occasional Reliant Robin). I mean, with VR it might be okay but meh. I owned one MotoGP and realized it's not for me
 
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Shocked to have read they've taken out 21:9 support? I cannot stand when games step forward, yet leap backwards at the same time...
The helmet cam has never worked in 21:9, (at least '19 and '20's games) so I was really hoping it would this year. Instead of fixing that< they just dropped 21:9 all together. Laughable.
I've bought nearly all the Milestone GP games since it's inception. I won't be buying this
 
Waaay back in the day I remember RVF Honda on the Amiga had a bike pickup feature. Little things like that make me happy for some reason. Look forward to seeing it in action - although not having it available to the AI at launch feels a bit off.
 
Waaay back in the day I remember RVF Honda on the Amiga had a bike pickup feature. Little things like that make me happy for some reason. Look forward to seeing it in action - although not having it available to the AI at launch feels a bit off.
Is weird. Milestone had this feature in their Superbike games 20 years ago. Working for the player and AI. Now they aren't able to do it?

Just like games that bragged about dynamic wet weather, with drying lines etc in 2015, when GP3 had that back in 2000, with rain on some parts of the track and not other parts as well.

I know that games are somewhat more complicated to make today than 20 years ago, but... It's utterly frustrating.
 
A racing game don't need to be a simulator to be good.

That said, Milestone found a good spot with their recent games. MotoGP series, since 2019, is on the very right track and the same could be said about Ride 4 from the last four or five major updates to now.

The only issue, IMHO, is that they market their games as simulators and we simply can't have a simulation on gamepad/keyboard. But AS A SIMCADE, their games are very playable.

And truth be told: I have the overly hyped GP Bikes and all that realism simply don't work on any of my controls. Used a gamepad, FFB steering wheel, a flight stick and even tried combinations between two flight sticks, a FS and the steering wheel, and there is no way to play that game decently. Milestone is very right to go into the simcade path.

For me, the only issue with MotoGP games is that it is an annual franchise and I will not pay every year for a new release.
 
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Too slow on the straights(classic! wow!). After that I decided not to buy it, I had enough of that mistake in MotoGP20.
 
I remember playing one of the earlier games and I just could not stand it how the bike was either straight or leaned all the way into a turn (even on a straight), forcing you to change direction by using what amounted to a lateral pogo stick.
As a former Motorcycle racer, the game was so far off reality it made me sick, because even back then the graphics were OK but the game had barely 2% relevance to actually driving a motorcycle on track (let alone a MotoGP bike).
From the trailer it looks like they at least added some weight to the bikes and some resemblance of gyroscopic stability. However, I fail to see how a MotoGP game could ever even approach a "sim" in the way driving sims do.
It comes down to this: Take a quick simracer, let him or her loose on a track and a lot of what they learned in the sim can be applied to real life.
Do the same for a MotoGP player and outside of recognizing a racing line they won't be any better off than some random guy off the street.
With VR I think it would be possible to design a controller that utilizes the whole body to ride a virtual motorcycles and I would guess that something like that could cost around $3k or so. Imagine a slightly modified stationary bicycle with some hydraulics and some proper controls (I think my wife would kill me). It could work.

The problem is that there would be nothing to ease a beginner into this controller. There is no buying an old Momo wheel for $30 on eBay, upgrading to a used G25 and then graduating to a $1000 setup. It's all or nothing.
I once saw a simple handlebar that suctioned cup on a desk. Better than using your thumb on a controller, but motorcycles are body driven. It is the whole point.
With a $200 sim wheel one can learn to feel loss of traction in a car. That simply cannot be duplicated in a game, no matter how cool it looks. Because it does look cool, and MotoGP is probably amongst the most spectacular racing series in the world.

It's a shame, really.
 
With a $200 sim wheel one can learn to feel loss of traction in a car. That simply cannot be duplicated in a game, no matter how cool it looks. Because it does look cool, and MotoGP is probably amongst the most spectacular racing series in the world.

It's a shame, really.
Eventually you learn it - even with a gamepad. :p
IMHO everyone without a full motion rig is probably quite far-off regarding true driving/racing simulation experience.
 
Bought it on friday. Well worth the £18.99 i paid. Personally i think Milestone are doing well with the unreal engine on this game. Damn hard though when you mostly play car games takes a lot of getting used to
 
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Cool love a bit of bike racing, just going to pre order the Fanatec DD handlebars. oh wait you can't pre order them, but you can watch a cool video :roflmao:
 
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