MotoGP 21 | The Best Bike Racing Game To Date? Now Available

Milestone have released what could be the finest MotoGP racing title to date, with the launch of the brand-new 2021 season replicating MotoGP 21.
  • Available now on console and PC.
  • New career mode features.
  • Long lap and rider fall controls added.
Having undergone considerable development over the years, the MotoGP franchise is set to take yet another step forward with this new release, as Italian development team Milestone continue to apply their now considerable bike game experience to the latest in a long line of official MotoGP racing games.

Featuring all the teams, bikes and riders of the 2021 MotoGP, Moto2 and Moto3 seasons, plus both the originally scheduled racing calendar and the Covid-19 influenced stand-in schedule, MotoGP 21 takes what has made the franchise so popular of late, and added yet more refinement and polish to this mammoth two-wheel racing franchise.

New for 2021 is a welcome inclusion of more player involvement in returning to a stricken bike, with gamers now having the option to enable a feature where you will have to run back to your bike following a fall, rather than the tradition respawn after any track action. Although a great new addition, it must be noted that the AI do not have to follow this scenario when they themselves come off the bike, although Milestone have committed to adding this feature, along with the MotoE and Red Bull Rookies Cup at some point further in the year.

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Another new feature for 2021 is the addition of the Long Lap Penalty as in the real MotoGP series, plus the welcome addition of classic bikes and riders, with 40 additional iconic names from the history of bike racing set to come with the game.

MotoGP 21 is available now for around £39,99 on both console and PC.

Key Features:

The Very Best of MotoGP
Live the 2021 Season at its fullest with the classes MotoGP™, Moto2™, Moto3™.
Live the most authentic and immersive 2-wheels racing experience with more than 120 official riders, over 20 tracks and new and improved features for an unprecedented level of realism. And for the first time, the Long Lap Penalty. Relive the history of MotoGP™ with more than 40 historic riders and their iconic bikes.

Plan Your Game
Take full control of your managerial career: joining an official team or creating a brand new one it's up to you. Then select your Staff: a team of professionals will assist you throughout the season and your career, helping you to take crucial decisions like the choice of the best contract and the development of your bike.
And once you get to the highest classes, build your own Junior Team, handling every aspect.

Every Detail Under Control
When you can control and manage every aspect of the race, every decision matters. Keep tabs on the level of Fuel, the Brakes temperature and the Tire wear. Take crucial choices based on your riding style and the conditions of the race.

Winning With Style
Whether is the way you ride or the way you look, style is key in MotoGP™21. Show them who you really are! Customize helmet, suit, stickers, racing number and livery with 5 incredible graphic editors!
And impress everyone with your riding style too! Also, our revolutionary neural AI system based on machine learning is back with significant improvements: get ready to discover new faces of A.N.N.A. in the most exciting races ever!

Take the fun to a whole new level challenging your friends online or create your own events with the Race Director mode, enjoying a smooth and lag-free experience thanks to our Dedicated Servers.

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About author
Paul Jeffrey
RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.


Yes, I use x360ce...the older 64bit version. I can't get the new version to work
Gonna give it another shot.

Edit: I forgot to add, the AI level of skill is determined by their top speed and when they brake. I kid you not. There is no difference when cornering from lowest level to top AI.
I feel like that's what the F1 series does to an extent. No matter if the team I'm on has the best power unit, the AI can reel me in and pull away on the straights.
Can't you limit your wheel? I only know Fanatec wheels, set to 120 degrees for best results. I don't think riders will get lower than 60 degrees too often!

I did turned the Logitech settings first at 40 degrees which was too low and fast. Than tried 120 than 180.

But with no ffb it just didn't feel 'natural' to turn because there is no sense of weight anywhere.

Was such hassle that I went back to controller before giving up completely and refunded.

Learning curve is very steep.
Bikes games have progressed nowhere (other than graphics) since GP500.

As a rider of many years I don't think any game will ever translate riding the way it works for cars with FFB wheels. I was out the other day messing about with my knee down and pushing a bit and the way you feel a front end will just never be worked into a bike sim and controller. Even the way you feel cornering forces is different from car to bike anyway,

What annoys me about most bike games though is the never seem to be able to nail the change of direction, it just looks and feels physically wrong most of the time. That or the way you lose the front end. I was watching TrackdayR (I think it's called) and I've watched bikes for nearly 30 years and never seen one handling like that.
I sincerely doubt any devs are going to accurately model a motorbikes physics and make it playable. There has to be a radical development somewhere else first.
If you accept that premise, are you willing to accept a compromise? I am, to a degree.
If its too unbelievable I'm not interested, there has been many games that fall into this category.
So I give Motogp a lot of respect, they've achieved quite a lot. The 2 strokes in particular are really, really well done. They are very challenging to ride fast, many will fail but I'm OK with that. It increases the sense of achievement.
I think the game is a stand out, it's worth trying there's plenty to enjoy, particularly the 2 strokes.
I sincerely doubt any devs are going to accurately model a motorbikes physics and make it playable.
^This. I'm a biker too and there are many things about most motorbike games which I can pick holes in and claim as "unrealistic". But without a multi-thousand pound sit-on hydraulic motion controller it simply can't be done properly. These games are designed to work with the control method that the vast majority will use... control pads... which cannot transmit any real feedback to the user or simulate the kind of subtle full-body control inputs you would use on a real bike.

Sometimes you have to let full realism take a back seat when it simply isn't practical. Nobody will buy or enjoy a game where they are falling off the bike every two seconds while having no idea why.

That aside, after a few hours play I think this game was released much too early. It has a few bugs and a number of AI issues that are clearly down to the fact that development is incomplete. Some examples:

- The AI is not forced to pick up it's bike after a fall like the player does, making the option completely pointless.

- The AI is painfully slow on straights, so you can blast past them without even slipstreaming.

- The AI often seems to be much faster in the race than in any other session, including qualifying.

- The AI crashes a LOT. MotoGP 3 race, 30 riders, 9 laps... only 13 crossed the line. The rest retired, despite damage being turned off! In full length races there have been reports of just 3 out of 30 riders finishing.

- If the game detects the Oculus service running on your PC, it will try to start in VR mode... despite VR not being supported by this title! :O_o:

(It has been mentioned that if you start a race, wait for the start lights to appear, quit to the main menu, then immediately head back into the race, the AI crashing issue is greatly reduced. Haven't tested it myself yet though.)
That flash screen is a pain when your getting back on your bike, what the heck is that for, you can hear your bike rev but can't see till that screen buggers off.

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Paul Jeffrey
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