More Teasing in iRacing Development Update

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Just a day after teasing the circuit of Jerez on their Twitter account, iRacing came out with more juicy informations in an open letter to the community. The publication is quite lengthy and goes into extensive details about physics, so we'll focus on key points here.

First, they claim the dev team has been expanded, with some of the new hires coming from the competition: several people previously working at Slightly Mad Studios and a high level engineer from " a different sim" are mentioned.

The team is apparently working on a "full review and full refresh" of dirt oval racing in the game, with dynamic track surface, tyre model and car tuning tools all being worked on. Public release of these improvements could happen in March but the studio sets June as the more realistic expectation. Of course, those improvements should have some influence over the other types of dirt racing in the game. In a similar way, a dedicated team is apparently working on improvements for paved surface oval racing, although the changes shouldn't be as drastic on that side of things.

Rain is also being talked about and is regarded as a "massive project" requiring a tremendous amount of work, and the team is too shy about that to provide with a target release date so far.

The letter goes on into very technical details about tyre model simulation, before switching the focus to planned content - and there's a lot of it apparently. Currently under development tracks include Algarve, Aragon, Jerez, Misano, Pukekohe, and Lédenon. Zandvoort is also being updated, as the team scanned the track a week ago. Deals have also been signed with other "great international tracks", but these names are being kept secret for the moment being. The sim is also still working in collaboration with NASCAR, with a team being on their way to capture data from a dirt oval and a short paved oval in California.

The full development update statement is available on the next page.
Next page: iRacing Dev Update
About author
GT-Alex
Global motorsports enjoyer, long time simracer, Gran Turismo veteran, I've been driving alongside top drivers since the dawn of online pro leagues on Gran Turismo, and qualified for the only cancelled FIA GTC World Tour. I've left aside competitive driving in 2020 to dedicate myself to IGTL, a simracing organisation hosting high quality events for pro racers and customers, to create with friends the kind of events we wished we could have had. We strive to provide the best events for drivers and the best content for viewers, and want to help the simracing scene grow and shine further in the global esports scene.

Comments

Its probably old news for you but if you start good old nr2k3 up from time to time you HAVE TO check the GTP mod out.
Among other things because all the free tracks created for nr2k3 and this mod.:thumbsup:

View attachment 637585
Actually I play 2k3 quite a lot - but for whatever reason I have yet to get that mod. I have 2 installs of the game - one for 80s and 90s mods and one for modern stuff. I love GTP cars and the whole Group C era the more I read, learn and sim them... will look into this! Thanks!
 
You can have a lot of criticisms of iRacing but calling it undeveloped is absolutely a wild one. No other sim has asphalt oval, dirt oval, road course, and rallycross/short course off-road racing. Iracing has far more tracks than any other modern sim comes with and they are all laser-scanned. It supports night racing and multi-class. It's AI, though not on every car and track, is miles ahead of basically any other competitor, which means that it's ironically one of the best sims for offline AI racing.

The money is clearly being spent. Every other modern sim is a half-broken mess. AC and AC are awful for anything but casual online racing, PC2 has broken physics on half its cars and bad AI, RF2 is completely broken everywhere, it's embarrassing how godawful the vast majority of sims are outside of online racing. I find myself playing old sims like GPL and Nr2003 so much because everything modern is a "perpetual science project" (as Austin Ogonoski described it) that's left half-broken and maybe has mods to plug a few of the holes (but not really). Unfortunately iRacing funds itself with an incredibly expensive subscription and DLC. No real winners here. Modern simracing is an absolute mess. Even the fun simcades of yesteryear like Gran Turismo or Forza are incredibly wonky half-finished messes these days.

I miss Papyrus. They gave way more of a damn than any modern sim dev ever did, has, or will.
Correction. Not ALL tracks are laserscanned.
 
Premium
Correction. Not ALL tracks are laserscanned.
Out of the 130 odd tracks, ignoring centripetal circuit because its not for racing, I know that iracing super speedway is not laser scanned.

So is that the only one? 1/132 not laser scanned?
 
Out of the 130 odd tracks, ignoring centripetal circuit because its not for racing, I know that iracing super speedway is not laser scanned.

So is that the only one? 1/132 not laser scanned?
Please don't kill me. iRacing's tracks are their best subjects. Just a shame their cars and physics suck.
But I wasn't talking about centripetal. There's a few more that aren't laserscanned.
 
Premium
I was just curious, as far as I remember there was a lot of talk about the iracing super speedway because it was as far as anyone was aware, the first made up non scanned track.

I don't know of any others.
 

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