Modern and Classic Monza Released for Automobilista 2 in Latest Update

Automobilista 2 Monza 00.jpg
Classic and modern layouts of Monza have been released by Reiza Studios as the latest DLC for Automobilista 2 along with a game update.

While the addition of Monza to a sim isn’t usually news, Reiza Studios has found a way to make the release exciting. Included with the modern version of Monza we see in nearly every sim on the market are two vintage editions of the Italian track. Both the 1971 and the 1991 vintages of the track are included.

The 1971 version includes multiple layouts, and fans of the classic Monza version in Assetto Corsa will be familiar with this very long, very fast track. The included oval is flat out in nearly any car you’d be likely to drive in this sim, and the adjoining circuit is also likely to find the top speed of your car.

The 1991 version complements the Formula Classic cars in AMS2 perfectly. Though the 1991 version has far more in common with the current Monza circuit than it does with the 1971 version, there are still enough differences to challenge those who might be bored with the ever-popular sim racing track.

Automobilista 2 Monza 01.jpg


In typical fashion, Reiza also included several improvements and fixes to the sim. Here is the official changelog:

V1.2.3.1 -> V1.2.4.1 CHANGELOG

CONTENT
  • Added Monza featuring Modern GP, Junior, 1971 GP, 1971 Junior, 1971 10Km, 1971 10Km without chicane, 1991 GP layouts (all part of the Monza DLC Package)


GENERAL
  • Implemented Real Weather API for 5 days in the past and 4 days in the future from today
  • Improved status messages related to real/historic weather availability
  • Fixed real historic weather for circuits that lay in half-hourly timezones
  • Real Weather now uses real/forecast data for wind speeds.
  • Added Real Weather databases for Monza and Salvador
  • Updated recent historic weather data for all other locations
  • Fixed error in Curitiba Real Weather that was causing weather data to not be found by the game
  • Fixed valid weather API response failing to parse in some cases
  • Fixed a case where a weather API call wouldn't be made when it should
  • Fixed Championship Editor not persisting mandatory stop setting correctly


UI & HUD
  • Reorganized and refreshed session overview and pre-event leaderboards to increase number of rows and allow grouping by class.
  • All in-game environment information (time/temp etc) is now updated live on all screens.
  • Added event session information, current vehicle setup, and current pit strategy to session overview and pre-event screens.
  • Fixed lobby page starting in wrong state
  • Fixed Per Vehicle FFB input on setup screen not capturing mouse movement
  • Fixed pedal bar overlap on telemetry HUD
  • Adjusted loading screens to show real weather icon when appropriate[


PHYSICS
  • Further minor tire tread adjustments for GT3, GTE, StockV8, F-Ultimate F-Reiza, F-V12, F-Classic, DPi & P1 cars
  • StockV8 2019: Minor aero revision
  • F-Ultimate: Added custom track ERS maps optimizing boost for straights in all GP layouts
  • Corrected extreme weather tire tread for F-Reiza & F-Ultimate
  • Ultima GTR Race: Revised default setup
  • Adjusted parked FFB forces for several cars to reduce rattling while standing still
  • Increased default steering lock setting for several cars with high steering rotation


AI
  • Improved AI overtaking logic
  • Improved AI behaviour when behind a slower car in Practice/Qualifying sessions.
  • Adjusted AI lateral movements for smoother / more natural reactions
  • Decreased AI performance in 70-100% Strength range
  • Improved AI blue flag behaviour
  • Adjusted AI brake power & grip
  • Various adjustments to AI overtaking parameters
  • AI corner & straightline callibration passes
  • Adjusted AI wet launch performance for GTs & F-Ultimate
  • Taruma: Adjusted AI line to keep AI from leaving the track at T7 entry
  • Fixed duplicated F-Ultimate driver (Patrice Daigneau)
  • Minor GT Classics AI adjustment


AUDIO
  • Updated grass roll sample
  • Fixed issue where skidding on grass at high speed could trigger tarmac skidding sounds
  • F_Ultimate: Fixed missing exhaust sound for local reverb
  • Opala (all variants): Fixed missing startup sounds.
  • Passat HC: fixed low RPM sound mixing
  • F-Retro: Adjusted startup sound
  • F-Classic G2M1: Improved sound loops, fixed missing startup sound
  • Montana: fixed missing startup sound
  • Fixed recently introduced issue with interior engine sound on late 70's DFV engined formulas & polished some loops
  • Porsche RSR '74: polished all engine loops
  • Sauber C9 Increased backfire off throttle, polished some loops
  • BMW M1 Procar: Polished all engine loops


TRACKS
  • Montreal: Minor LOD adjustments
  • Various 3D crowd LOD adjustments
  • Hockenheim 1988 GP/Short: Moved rolling start location


VEHICLES
  • F-Vintage (all models): Detached the cockpit gear shift; Adjusted the driver feet position on cockpit view; Adjusted hand animations during gear changes
  • Mini JCW UK: Detached cockpit gear shifter; Adjusted hand animations during gear changes
  • Iveco Truck: Added driver animations; Fixed cockpit camera; Detached cockpit gear shifter; Fixed driver outfit assignment.
  • ARC Camaro: Added dirt/damage texture; Added dangling damaged parts; Changed the driver model; Detached the gear shifter on the cockpit; Adjusted the driver shifting animation; Revised collision models; Changed wiper position and Changed the bonnet model to allow the bonnet to be detached when damaged; Added the inner bonnet bits on cockpit view; Merged the boot with the rear wing; Adjusted the cockpit view to match the driver model position; Changed the cockpit interior to make room for the driver legs; fixed driver LODs; Fixed cockpit rear view camera
  • Metalmoro AJR: Fixed missing gear indicator in LCD display
  • Stock Cruze & Corolla 2021: Added livery overrides
  • Porsche RSR 74: Fixed cockpit steering wheel´s pivot position
  • F309: Fixed RPM lights
  • MetalMoro AJR: New display layout; Fixed car thumbnails
  • BMW M8 GTE: Corrected rpm lights
  • Ginneta G40 GT5/CUP: Add gauges glow
  • Corvette C3: Added gauges lights

Automobilista 2 Monza 05.jpg


Have you tried the new build of Automobilista 2? Let us know your thoughts on the feeling of driving on any of the new Monza layouts.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

maybe there is too much grip in ACC ;)

lack of run off areas compared to real life ore just to ACC?
I don't know, I always felt cars don't brake as well in AMS2 as they do in other sims. Or maybe it's a **** ABS implementation, but I also tested GTE's and I couldn't brake either.

I just looked at lesmo 1 and 2 and there's a small green thing right after the kerb ends(real life), in AMS2 it's just the kerbs with gravel right after(the green part is really, really small). Just a comparison here, you can see how much that extra green stuff adds, it's almost the width of 2 F1 wheels, while in AMS2, if you go slightly wide you will be pulled by black hole gravel.
f1_lesmo2.jpg

ams2_lesmo2.jpg
 
Studying history and stuck in history are 2 different things. The tracks now reflect the changes in the cars. That is why they don't race on the banking at Monza. Let it go, those tracks had their day. Everyone talks about the good old days. What good old days? I was here, where were that at ?


agree.
Historic tracks with historic cars is challenging.
Historic tracks with modern cars is boring.
 
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I don't know, I always felt cars don't brake as well in AMS2 as they do in other sims. Or maybe it's a **** ABS implementation, but I also tested GTE's and I couldn't brake either.

I just looked at lesmo 1 and 2 and there's a small green thing right after the kerb ends(real life), in AMS2 it's just the kerbs with gravel right after(the green part is really, really small). Just a comparison here, you can see how much that extra green stuff adds, it's almost the width of 2 F1 wheels, while in AMS2, if you go slightly wide you will be pulled by black hole gravel.
View attachment 507318
View attachment 507319
in Ricciardos fastest lap, it looks like this ;)
lesmo2.JPG
 
Well, please explain the difference then for argument sake?
First, are you genuinely interested in understanding? As I am not interested in an argument about something so obvious. That said you might be honestly not understanding, nothing wrong with that.

UE, 4 in this case, but could be an other version, is a graphic engine, widely used by developers in many game genre. Many SIM developers, like Kunos, have elected to develop a new game using that graphic engine instead of using their own graphic engine developed for AC. Kunos did not Modify an existing Racing game from another racing game developer.

Reiza, beginning with Automobilista, used the RFactor ISI racing game engine, modify it into a new title, same for Automobilista 2, modifying the SMS racing game engine. It does not make either Reiza title less good in any way, but it is not the same as developing a new game even if using an existing graphic engine.
 
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Studying history and stuck in history are 2 different things. The tracks now reflect the changes in the cars. That is why they don't race on the banking at Monza. Let it go, those tracks had their day. Everyone talks about the good old days. What good old days? I was here, where were that at ?
Think best to have both approaches, as pretty soon we'll run out of petrol race cars, and tracks would need to be rebuilt to fit the new cars/regulations. This is too much to lose IMO, would be such a big leap in interest between those 2 kinds, so best to have enough choice for those who would miss more flowy and "cinesthetic" tracks.
 
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Premium
First, are you genuinely interested in understanding? As I am not interested in an argument about something so obvious. That said you might be honestly not understanding, nothing wrong with that.

UE, 4 in this case, but could be an other version, is a graphic engine, widely used by developers in many game genre. Many SIM developers, like Kunos, have elected to develop a new game using that graphic engine instead of using their own graphic engine developed for AC. Kunos did not Modify an existing Racing game from another racing game developer.

Reiza, beginning with Automobilista, used the RFactor ISI racing game engine, modify it into a new title, same for Automobilista 2, modifying the SMS racing game engine. It does not make either Reiza title less good in any way, but it is not the same as developing a new game even if using an existing graphic engine.
I've been working in the game industry for some time, so I kinda know what a game engine is. Using a game engine which is specifically designed to be used for racing sims does not make it "modding" when a game is build from scratch, wich is the case with AMS 2. True, some of the content is being re-used but most things are, like the tracks, not. Look at Valve for example, a lot of the textures used in Half Life 2 can be found in Counter Strike Source as well, does that make those games mods then I wonder. But guess it's all a matter of perspective not really worth a discusion.
 
in Ricciardos fastest lap, it looks like this ;)
View attachment 507320
Did you understand what I'm talking about? The green stuff is still there in your picture as well.

Also, why are the lap times in AMS2 so damn fast compared to other games? Without even trying I did 45.4 with the 720s, what the hell? The top time is 44.0! It's the same for Spa, I don't know what's going on with this game.
 
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Did you understand what I'm talking about? The green stuff is still there in your picture as well.

Also, why are the lap times in AMS2 so damn fast compared to other games? Without even trying I did 45.4 with the 720s, what the hell? The top time is 44.0! It's the same for Spa, I don't know what's going on with this game.
The imperio endurance 720s is unrestricted. But in all honesty, the soft tire model is a placeholder and accounts for a lot. Its ultra soft at first and a durable quick medium after. The 720s takes advantage of it more than the other GT3s. But it is easily overdriven which causes many people issues lap 3 and beyond.
 
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Renato himself. Not only is Monaco from PC2, but also props and buildings from other tracks in PC2 are used in AMS2, especially with the British tracks. I can't quite tell what Renato meant when he said that they were using the PC2 model for the Hockenheim track, whether that was similar in how Monaco was pulled from PC2, or something more than using props and buildings but not as far as taking the Hockenheim track entirely from PC2.

Then of course, several of the car models are pulled straight from PC2 as well.

Here is the link to one of his posts, I can't seem to find several he made in the Reiza forums. I'm assuming those must have been deleted or just aren't coming up with the search function.

 
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The ACC verse and chorus again and again...

I'm a simple man, i've never been in any race car...so I need some external opinions to consolidate my own opinion. So for those who use to say ACC physic is bad mostly AMS2 fans , i would like them to share here some real race drivers feedbacks or reviews gt3 or gt4 or any other class that is giving realism credits to AMS2 gt3 or any other cars . I say that because ACC has lot of non sponsored real driver "realism" praises here and there and they started to do it around 1 year after the sim release. AMS2 is now 1.5 years old , I see no such praise yet. In general all sim got their realism validation AC,RF2,RRRE ....AMS2 is the only one that didn't get any....if there was any, i'm pretty sure that AMS2 fans would flood the Internet with it...

What I see is that AMS2 fans have tendency to compare Kunos with Reiza and hope that AMS2 will have similar fate as ACC. Reiza is very talented and succesful but It's like comparing gold to bronze like everything else in real life. Both studios started small but Kunos guys are "genetically" more experienced, definitively more skilled in term of art (3d, sound,graphic deisgn,etc), marketing like copywriting and content pricing (do not forget that the ACC release system was very innovative), licensing and big car brands relations, communication, community management and the most important one , programming as unlike Reiza which is a genius for "modding" other's engines and assets in the same class as Ilja Jusopov who is modding AC (both are struggling on improving more fundamental aspects of the engine for example physic?) , those Kunos guys are at an another level, they are technology provider and use to create themself their own innovative game engine. It's natural talent (few update but working and refined product) vs talent but mainly hard work (lot of updates to get a basically working product)

ACC has already found it's path to glory in a way even if you talk about it negatively, in some way it 's converted to an advertisement for it because it has got the magic thing that make people buy it. Instead of attacking ACC, AMS2 guys should focus on helping Reiza to improve AMS2 in a way where it gets some more universal recognition as a full sim. I don't mean an extreme 100% recognition but just fullfiling the basic standard requirements , something above 60% may be. The rest is up to Reiza. Those constant forum,youtube..clashes are a barometer for this need of universal recognition.

In 2021 The only logic way for sim racers that don't have access to most of the real versions of the cars to leverage sim titles is to compare sim between them. Hoping that each studio has made a fair amount of research during the content creation process. So if with the same car/track combo, AMS2 is the only one that has a bouncy and sliding physic or poor sound or poor ffb etc... it may have a problem. It's simple as that. I can give a lot of examples of basic features that should work in a "sim standard" way but feel to lazy.
 
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There's more to come​


Speaking of plans. Reiza Studios intends to make the current Monza track layout available to players for the Italian Grand Prix (September 10 to 12, 2021) in the coming week. With the Monza DLC, the originally planned five premium track releases will be completed.

As a surprise, Simioni has now announced a bonus. This will add the historical versions of Spa and the Nürburgring from the early 1970s to the respective packages - but not this year, but in 2022. Also in the future is the release of the Racing USA Pt2 expansion, which is currently in development and is expected for the end of November.

"All in all, November should be a big month for AMS2." Renato Simioni

"Our multiplayer rating system is finally in the pipeline as well and is expected to be released at the end of the year along with some other multiplayer developments. A public beta may also come out with the same update - all in all, November should be a big month for AMS2, with some other significant improvements that should be completed in this period.

That being said, we still have a lot to do, including an exciting AMS2-based project that we are producing together with the Brazilian subsidiary of one of the world's largest automakers - but that's a topic for the next developer update, "concludes Renato Simioni.
 
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Did you understand what I'm talking about? The green stuff is still there in your picture as well.

Also, why are the lap times in AMS2 so damn fast compared to other games? Without even trying I did 45.4 with the 720s, what the hell? The top time is 44.0! It's the same for Spa, I don't know what's going on with this game.

Do you know that there are many different factors that can affect the lap times? Let's start by tires: GTWC and I guess ACC use a hard compound,. AMS2 uses a soft compound. And we also have BOP, which of course deeply affects the lap times. To give you an example of a real life series with a different BOP and lap times, check DTM 2021 Qualy results, that you can see that are closer to AMS2 than ACC.
 
The ACC verse and chorus again and again...

I'm a simple man, i've never been in any race car...so I need some external opinions to consolidate my own opinion. So for those who use to say ACC physic is bad mostly AMS2 fans , i would like them to share here some real race drivers feedbacks or reviews gt3 or gt4 or any other class that is giving realism credits to AMS2 gt3 or any other cars . I say that because ACC has lot of non sponsored real driver "realism" praises here and there and they started to do it around 1 year after the sim release. AMS2 is now 1.5 years old , I see no such praise yet. In general all sim got their realism validation AC,RF2,RRRE ....AMS2 is the only one that didn't get any....if there was any, i'm pretty sure that AMS2 fans would flood the Internet with it...

What I see is that AMS2 fans have tendency to compare Kunos with Reiza and hope that AMS2 will have similar fate as ACC. Reiza is very talented and succesful but It's like comparing gold to bronze like everything else in real life. Both studios started small but Kunos guys are "genetically" more experienced, definitively more skilled in term of art (3d, sound,graphic deisgn,etc), marketing like copywriting and content pricing (do not forget that the ACC release system was very innovative), licensing and big car brands relations, communication, community management and the most important one , programming as unlike Reiza which is a genius for "modding" other's engines and assets in the same class as Ilja Jusopov who is modding AC (both are struggling on improving more fundamental aspects of the engine for example physic?) , those Kunos guys are at an another level, they are technology provider and use to create themself their own innovative game engine. It's natural talent (few update but working and refined product) vs talent but mainly hard work (lot of updates to get a basically working product)

ACC has already found it's path to glory in a way even if you talk about it negatively, in some way it 's converted to an advertisement for it because it has got the magic thing that make people buy it. Instead of attacking ACC, AMS2 guys should focus on helping Reiza to improve AMS2 in a way where it gets some more universal recognition as a full sim. I don't mean an extreme 100% recognition but just fullfiling the basic standard requirements , something above 60% may be. The rest is up to Reiza. Those constant forum,youtube..clashes are a barometer for this need of universal recognition.

In 2021 The only logic way for sim racers that don't have access to most of the real versions of the cars to leverage sim titles is to compare sim between them. Hoping that each studio has made a fair amount of research during the content creation process. So if with the same car/track combo, AMS2 is the only one that has a bouncy and sliding physic or poor sound or poor ffb etc... it may have a problem. It's simple as that.
There are professional racing drivers who have spoken positively of AMS2, for example Stock Car Brasil driver Gabriel Casagrande, but because it's in Portuguese it doesn't get widely disseminated.

Also no one was attacking ACC, just the usual ACC fans showing up with their comparison comments like in every long-form AMS2 thread. We get it, you really like ACC. Good for you. Now let people enjoy AMS2 if they want to.

And AMS2 being "bouncy" with "sliding physics" or "poor sound/FFB" is entirely your own opinion, I certainly don't suffer from these problems. Out of all the sims I play regularly, the two closest in handling feel right now are... AMS2 and rF2. R3E and AC are different mainly because of the tyre model and how it leads to a more muted FFB feel, but the same car will still feel similar across all these sims provided that it's not some hack job mod. The general driving approach is pretty much the same in all of them, I don't really need to think too much about adjusting to any particular one and can just jump in and go. That tells me they are all more or less "correct" (yet still far away from driving a real race car), and these endless sim-wars are just squabbling over opinions and feelings, not facts.
 
I was absolutely blown away by the M1 in the latest Beta, try it in main release ;) Work it seems is always coming even with little notes. i hope it came through to main game. Also the classic Moza's are monsta's
I'm on this, the M1 is one of my favourite cars of all time!
 

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