Low Fuel Motorsport Adds Assetto Corsa

ACC LFM RaceDepartment header.jpg
After garnering prominence from providing ACC players with quick and ready racing, Low Fuel Motorsport are now doing the same with the original Assetto Corsa.

Image credit: Random Callsign

Arguably one of the most beloved titles in the sim racing community is Assetto Corsa. Despite releasing in 2014, it has withstood the test of time and all kinds of new entries to the sim racing market, including its sister title Assetto Corsa Competizione.

This is in part due to its immense accessibility in regards to implementing third party mods. As a result, players can drive all sorts of cars and tracks, the only limit being one’s imagination. The only thing missing was a populated and efficient matchmaking system for races. Until now.


Low Fuel Motorsport has provided this service to ACC users for many years. But now, AC players can look forward to an online competition system. The groundwork has been laid for Assetto Corsa to join the automated racing competition system.

Assetto Corsa to Low Fuel Motorsport​

Building up the Assetto Corsa integration into LFM, the Alpha test seasons begin on December 4. There will be two series running for anyone to join, Mazda Cup and Prototype Challenge. The first will be 20 minutes races in the MX5 Cup car around the Lime Rock south chicane configuration.

For the latter, drivers can take part in a race of 30 minutes in length around Le Mans in Duqueine D-08 LMP3 cars. Like with ACC with its DLC and rFactor 2 mods, there will be links redirecting players to the necessary content for the races.

Assetto Corsa Low Fuel Motorsport.jpg

As ever on the LFM website, all the DLC and Mod Content needed for a race is directly linked. Image credit: lowfuelmotorsport.com

Directly to OverTake, LFM’s Sören Heim said that in time for LFM Season 13, there would be more series available on Assetto Corsa. The current season ends after 31 December, so the full implementation of AC onto the service begins in 2024 with its beta season.

Stay tuned to the LFM socials for the latest information when it becomes available.

Editor's Take: Luca​

Luca Munro OverTake.png"Even though I do not play Assetto Corsa, this news is very exciting. With all the mods available for the platform and LFM not being bound by restraints to stick only with official content, the possibilities for this are truly endless! One must ask though, where does that leave Assetto Corsa 2?​

AC2 releases in early access next Summer, so a full release could still be over a year away. The original Assetto Corsa and Competizione still have such strong playerbases. Plus with LFM adding AC alongside ACC, those player numbers could skyrocket."

Will you be taking part in the Low Fuel Motorsport Assetto Corsa alpha test? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Luca [OT]
Biggest sim racing esports fan in the world.

Comments

The name is the only issue of copyright. You can’t copyright public aerial LiDAR data. Hence why VRC has California raceway and I believe they call barber Alabama. These have been sold for profit for years. If they used willow springs or barber then there would be a legal avenue.

Once you start selling, then names and logos become a legal issues.
Not only the name, You can also copyright a track layout. Also you can make a road private like PPIHC made with the top part of the road and we received a letter from PPIHC to discontinue Pikes Peak, which we did discontinue. And perhaps some day we will buy the rights to properly laserscan it but until then its a no go. We are also arranging licenses from real track owners and have some official content already. However we are not shady modders but proper content creators - thats a difference.
 
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Unless someone makes an actual profit out of it, reporting ripped content from other games as copyright infringement is an absolute clownery. And yes, I'm aware of the legal issues, why it's a problem, but the reality is - it's a problem only when you make it so. LFM doesn't sell stolen content. They host races on modded tracks and cars they found online, they do not profit off them. Going after them while being part of this community is honestly the most ridiculous thing I've seen on this forum.

Some of you seem so deeply offended by the fact that we all got a platform using mods from several sources and complaining because they have a patreon so they can keep going on scale they brought themselves up in. Wanna go after modders that steal content and sell it as their own? Totally understandable and should be condemned, this is actual stealing that harms the playerbase. Modders that rip from other games and put it in AC so people just can drive on a specific track/location? Why? People will choose the scratch made, high quality version of a car/track if it exists, it's only natural. Up until that people fall into alternatives. That's how widely-spread modding community works.

I'm aware that to most of you this line can be drawn in different places, but in the end, how about a line that divides the rest from modders that harm the entire community by actual stealing and profitting? Maybe it's a tough pill to swallow, but the reason why AC is still growing so big is not only due to innovations of Pure and CSP and various extremely talented content creators, but also definitely, due to lots and lots of content that was ripped from other games and put in this game. It creates a total mess of a modding circle and brings lots of shady people but also lots of dedicated people who just want to race on stuff they were unable to before. These people are not harm to you nor the community.

I hope it goes without saying but just to be sure, I do support top quality creators and I will always think they deserver the most. They deserve the money and support and they are much rarer kind that needs to be encouraged to keep on growing. One thing can exist alongside the other if you do things with reason.
 
I'm aware that to most of you this line can be drawn in different places, but in the end, how about a line that divides the rest from modders that harm the entire community by actual stealing and profitting? Maybe it's a tough pill to swallow, but the reason why AC is still growing so big is not only due to innovations of Pure and CSP and various extremely talented content creators, but also definitely, due to lots and lots of content that was ripped from other games and put in this game. It creates a total mess of a modding circle and brings lots of shady people but also lots of dedicated people who just want to race on stuff they were unable to before. These people are not harm to you nor the community.
Peak AC mentality. "Our entire community is based on stealing stuff from other sims and giving it away for free to drive players from other games to our game. Deal with it."
 
Peak AC mentality. "Our entire community is based on stealing stuff from other sims and giving it away for free to drive players from other games to our game. Deal with it."
Yeah, but not really. Does porting Initial D arcade tracks drive players away from playing IDAS games? Maybe the people who emulate already pirated roms of them. Converted maps of abandonware NFS games? Surely that will change sales of titles like Underground 2 or Most Wanted though it was 20 years ago? Same goes for old GRID, DiRT and many other titles. These two things are not connected.

I can't see F1 codemasters players being sucked out of their game series because some tracks from the old releases were ported into AC a long time ago. Nor ACC players with their actual multiplayer systems falling back into AC because someone got a new COTA convert. More likely it's RSS mods that can pull this off with their new GT-Ms. Forza Motorsport 7 and Gran Turismo Sport converts? Surely it will affect them, especially the second one since it's being pulled out of the PS store and servers will be shut down at the end of this month. It's only a matter of time for FH7 to meet the same fate.
 
It comes down to facts at the end of the day doesn't it, people get so emotive about mods and rips etc.
But clear facts are, it is illegal to rip another games assets, and people making money from that, well i'm not even sure how they get away with it.

Now away from the actual facts, your personal opinion on if you'd use rips is just personal choice.
But facts are still facts....

And then even scratch making a track or car SHOULD have a licence for it, hence these silly made up names of cars from the big hitters, even then its a grey area as they use the cars shape and track shapes obviously.
See GTA's fake cars for a good example and PCars fake tracks.

So a track creator moaning about someone using their track when they don't have a licence is hypocritical..IMO
 

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