Linas-Montlhéry: The Odd French GP Venue Of The 1920s

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When it comes to odd race tracks, Linas-Montlhéry is probably near the top of the list. Why is that? You can find out for yourself, thanks to an Assetto Corsa mod.

Motorsport was rather wacky in its early days by today’s standards. No safety, speeds already at incredible levels, and eccentric circuits that have largely been forgotten as the decades went on were trademarks of racing for much of the 20th century.

The Autodrome de Linas-Montlhéry perfectly fits in that time frame. Located just south of Paris, the track was opened in 1924 and hosted the French Grand Prix eight times between 1925 and 1937. It is still around today, although races are not held at the Autodrome anymore. For the most part, historic events keep the track busy occasionally.

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Linas-Montlhéry: Odd Track With History​

What makes the track so weird, though? Well, for one, there is the oval circuit that is part of Linas-Montlhéry. It features impressively steep banking and probably was never not super bumpy, much like Monza’s famous banking. The French version of the oval is shorter, however, measuring 2.548 kilometers or 1.583 miles.

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Circuit 4 of Linas-Montlhéry, the longest version available in Calimero 0euf’s AC version. Image credit: MotorOilStains via Wikimedia Commons, available under the CC-BY-SA 2.0 license

Attached to this is a long road course. The longest configuration Linas-Montlhéry allows measures 12.5 kilometers or 7.767 miles, and it was used for the Grands Prix pre-WWII, plus the then-famous 1000km of Paris sportscar races later on. It incorporated the second banked oval turn, usually with chicanes installed.

The layout already makes the track odd. Looking at the track map, most of the road circuit seems like an afterthought tacked onto the oval, extending way eastward from the “center” of the actual track, if you will. A shortened version of this road course has also been used in the circuit’s later years.

Short-Lived Revival In The 1990s​

Throughout the 1970s, the number of events decreased considerably, and for most of the 1980s until 1986, only two to three national events took place. Somehow, adding to the odd history of Linas-Montlhéry, the circuit was revived in 1994 and 1995, using the 1000km of Paris moniker for the BPR Global GT series – the predecessor of the FIA GT Championship. Those marked the last major events at the track to date, though.


Once again, sim racing serves as a great tool for preserving a historic circuit like this, however. Already in 2017, RaceDepartment user @Calimero 0euf uploaded their version of Linas-Montlhéry for Assetto Corsa. While the full layout is not part of the track, the 7.784-kilometer (4.837-mile) Circuit 4 layout used for the 1971 1000km of Paris is, which includes just over half of the road circuit.

In addition to this variant featuring two long straights and an extremely tricky braking zone ahead of Côte de Lapize (think crest, big dip, crest), the shortened version used by the BPR series in the 1990s and the oval circuit – albeit with a chicane – are also included. As Linas-Montlhéry is a relatively rare sight in sim racing, this version of the track is a welcome addition to AC. It appears to be modeled after the modern track, going by the kerbs and bollards that can be found in some corners.

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Risky braking zone: Approaching the Côte de Lapize hairpin can incorporate a slight jump if you brake late.

Linas-Montlhéry: Blast From The Past​

That does not make it any worse to drive in a vintage car, though. The layout remains unchanged, and blasting down the long straights in a Porsche 917K (like in the screenshots), for instance, is tremendous fun, but challenging at the same time.

How much of the bumpy oval do you dare to use to create a good entry into the chicanes? And how late will you brake for Côte de Lapize while risking to catch air in the braking zone? Figuring out the track definitely is an enjoyable task.

Have you ever raced the Autodrome Linas-Montlhéry? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Thanks for the info, I'll take note and as soon as I get home in a few weeks I'll download it and test it, it's the kind of circuit I love, especially with a vintage car. Thanks to the guy who made this mod for Assetto Corsa for this great gift.
 
Thank you for the article, I tried this track in the past and I have to admit, I found it more weird than interesting, but I will give it an other go with "proper" vintage cars and see if I can warm up to it, when looking from a different perspective. :)
 
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I first encountered this track (albeit an even longer version) in Spirit of Speed 1937. Although given how inaccurate that games versions of Donington and Tripoli were, I don't know how realistic it is!
 
Premium
A dangerous job being a Marshal in those days (4:17 in video)

As for the track, definitely a downloader, thanks guys.
 
I first encountered this track (albeit an even longer version) in Spirit of Speed 1937. Although given how inaccurate that games versions of Donington and Tripoli were, I don't know how realistic it is!
nice, I was just going to write this. Totally loved that game back in the day.
 
Premium
One of my favourite circuits! I recreated the 1994 BPR Global GT race with mostly the correct cars and liveries. It's so much fun to "participate" a race from a very interesting era on a very interesting circuit with a very interesting selection of cars. I watched the race back then and realised that this is what racing is all about; a test of the speed, handling, fuel efficiency and most of all the reliability of the cars, and this circuit sure tests out the reliability.
 
I first wrecked here in GPL (imagine tackling it in those cars), it is also available for GTL and GTR2. If you have the long version prepare to get airborn (landing on your nose) til you learn this weird place.
 
I found a modded track for GTR2 trying to recreate the BPR championships (I think only one track was missing at the end, a US temporary track, maybe Detroit). It was a really good discovery, a unique track in its design and not boring as some old tracks can be with infinite straight lines, a well balanced track. Thzt GTR2 version was xith the chicane, it is probably what made the track not boring (and let dangerous). I wish we had a mod or a DLC, whatever the game, recreating the BPR championship, private teams in F40, Venturi 600, Lotus GT1, McLaren F1, Mustang, Marcos... what a grid, and mainly with full manual shifting (I think only the Maclarens were sequential).
 
I drove on that track in the GPL era, the braking zone mentioned on the article was very tricky. If I recall correctly there was at least 2 versions of the old school full track.
 
I found a modded track for GTR2 trying to recreate the BPR championships (I think only one track was missing at the end, a US temporary track, maybe Detroit). It was a really good discovery, a unique track in its design and not boring as some old tracks can be with infinite straight lines, a well balanced track. Thzt GTR2 version was xith the chicane, it is probably what made the track not boring (and let dangerous). I wish we had a mod or a DLC, whatever the game, recreating the BPR championship, private teams in F40, Venturi 600, Lotus GT1, McLaren F1, Mustang, Marcos... what a grid, and mainly with full manual shifting (I think only the Maclarens were sequential).
It was a street circuit in Zhuhai, China.

I don't think you need the chicanes, especially if you're doing any significant portion of the external road course. The main thing would just be to use cars that aren't absolutely glued to the road, so the handling actually matters.

Coming off the banking at full tilt, those bends after the pits are real corners. And historically, the fast left on the run back toward the oval is where Antonio Ascari crashed while leading the 1925 French GP in an Alfa Romeo P2.

Even in those days, the the fastest of the Alfas and Delages were timed on one of the longer straight sections doing 130-135 mph. Ascari was fastest, clocking in at 216 km/h. Kind of boggles the mind to us mere mortals today.

The chicanes were originally put in in 1935 explicitly to slow down the German cars. You should take a look at what the Italians did at Monza for the same reason, especially in 1934-36.
 
We could definitely use the full 12.5-km circuit, especially with Nicecuppatea's 1923 GP cars, and HSS working on the 1924, '25 and '34 GP sets.
 

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