June Dev Update Confirms Le Mans & Rallycross for Automobilista 2

Automobilista 2 Adrenaline Pack Rallycross 2.jpg
There was no doubt that the update to v1.5 would be a substantial one for Automobilista 2, with its revised physics being fully implemented after having partially been added for v1.4.8. The June Dev Update now shows the full extent - and it confirms both Le Mans and dirt racing for the sim. More is to come, however - so buckle up as there is a lot of news to unpack!

Image credit: Reiza Studios

The iconic endurance circuit at La Sarthe had been all but confirmed by Reiza's lead developer Renato Simioni after the April Dev Update, which has now been made official: Le Mans will join AMS2 later this year, including historical versions from the 1970s and 1990s as well as endurance features and more content appropriate for the circuit.

Reiza is working on both the modern and vintage fronts in this regard: Not only is AMS2 set to see the addition of select 2023 prototypes and more modern GT3s, but also classic GT and prototype vehicles from the early 1970s up to the mid-2000s, adding to the Group C and GT1 classes already in the sim.

Automobilista 2 Adrenaline Pack Rallycross.jpg

The Mitsubishi Lancer X and Volkswagen Polo RX are just two of the Rallycross cars coming to AMS2. Image credit: Reiza Studios

AMS2 Goes Off-Road​

The final part of the 2020-2022 (extended to 2023) Season Pass is inbound with the v1.5 update as well in the Adrenaline Pack. No official answer had been given thus far about what it would contain - until now: Simioni announced "a variety of off-road and extreme cars & tracks" in the dev update, specifically naming Rallycross and Rallycross Karts as upcoming additions.

Rallycross is going to see the introduction of the Mitsubishi Lancer X and Volkswagen Polo RX, and at least two more yet to be named models that will join them on the grid. Meanwhile, Rallycross Karts are small buggies that "are bound to shoot up right to the top of the charts in terms of fun factor", according to Simioni.

Automobilista 2 Adrenaline Pack Rallycross Karts.jpg

Rallycross Karts look like a fun addition to the off-road spectacle of the Adrenaline Pack. Image credit: Reiza Studios

Multiple circuits like the Nürburgring or Spa-Francorchamps are set to have Rallycross layouts added to them, which players will be able to use as part of the Adrenaline Pack even if they do not own the base versions of the circuits, in case they are DLC. Some dirt tracks already present in AMS1 are revamped and also return, such as Ascurra, Foz and Tykki.

The Madness Engine on which AMS2 is based is no stranger to dirt racing: Project CARS 2 featured Rallycross content in 2017 already, and Simioni is excited about "built-in world-class support for it, as LiveTrack handles deformable terrain and blending transitions from dirt, gravel to tarmac and back beautifully, along with an in-depth rule set that includes the use of joker laps."

That is not all, however: As the Dev Update was marked as "Pt. 1", more info on both the Adrenaline Pack and v1.5 as a whole are to be expected soon. The update is also going to feature free content in the shape of the Sigma P1 G5 and the Metalmoro AJR, both of which compete in the P1 class.

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Your Thoughts​

Once again, a considerable amount of changes and additions are coming to AMS2 - what do you think about part one of the June Dev Update? What are you most excited for? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

How can you get something "free" when you first have to pay for it ? You said you were a Backer, so you already paid extra money. People should stop using the term "free" so losely and instead say "comes in with the first purchase".

If you have no additional costs and the feeling is "for free", it is free ;)
I was no backer but I'll pay for every piece of content to support Reiza! Can't wait for v1.5 :D
 
A besoin de Bathurst aussi, qui semble être en tête d'un sondage sur les pistes que les gens aimeraient le plus voir dans le jeu (avant Le Mans) et c'était dans la série Project CARS, donc je m'attends à ce que quelque chose puisse être résolu.

Il sera intéressant de voir ce que le simulateur de jeux Straight4 apporte à la table sur toute la ligne. Tout le même contenu à nouveau, juste un peu plus génial ?
Je te l'avais déjà écrit, mais il y avait un bug... Cher ami, Bathurst est présent dans AMS2, et il y a même Bathurst version 1983 qui est sortie il y a deux mois je crois... Voici une petite vidéo de ce chef d'oeuvre...
 
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I had already written it to you, but there was a bug.... Dear friend, Bathurts is present in AMS2, and there is even Bathurst version 1983 which was released two months ago I think... Here is a short video of this masterpiece...
er.... em... that is not AMS 2 but ACC!
 
Reduce downforce, stiffen rear anti roll bar and lets see you blaze the tt leaderboards
Yeah because time trial boards are super realistic to begin with right, with 0% ducts and whatnot?
And you want me to purposely craft a terrible setup so the car handles like garbage?
Anyone that thinks time trials are a measure of anything isn't worth listening to. Watch the onboards of most of those guys and see how realistically they drive and how realistic their setups are. If otger sims had similar leaderboards you'd see the same thing. Guys trying to game the game.
 
While I understand sims are a bit of a unique segment in the gaming space, its a shame the industry has seem to lost any pride in building a great experience. Reiza has done a great job continuing to expand and refine it's product. That is what keeps me returning to AMS. Many studios are just in it to suck every penny out of consumers.
 
Yeah because time trial boards are super realistic to begin with right, with 0% ducts and whatnot?
And you want me to purposely craft a terrible setup so the car handles like garbage?
Anyone that thinks time trials are a measure of anything isn't worth listening to. Watch the onboards of most of those guys and see how realistically they drive and how realistic their setups are. If otger sims had similar leaderboards you'd see the same thing. Guys trying to game the game.
Honestly I have been in some cases at the very top of pretty competitive leaderboards (GT1 at Monza for instance) and you do not need 0 brake ducts to be on top. Actually with 0 brake ducts you will not finish a competitive lap. Not sure where you have seen it.
Maybe it would be more worth discussing without using hyperbolic examples that bare no resemblance with the actual sim condition.
Second point: standard setups are comfortable setups. If you want to really pull the max performance you need to make them more edgy. It is quite different from make a car "handle like garbage".
Finally, leaderboard in all sims show setups and behaviors that are miles away from what could/should be done in real life (should we talk about the magic max camber/max caster combination in ACC for instance?). Nonetheless, you can still get very close to the top laptimes with reasonable settings and I experience that over and over again. That also adds to the point of driving style: some cars in AMS2 (those that IMHO are meant to capitalize the most from v1.5) allowed a very drifty style as a rewarding driving technique. Most cases are in the surroundings of pretty heavy cars with limited downforce (e.g. GT4s). Others much less (eg. DPIs, GT1s).
So again, making sweeping statements valid for all cars isn't really describing accurately the real status of things.
In the end, v1.5 is hopefully moving those cars with a bit too much of a rewarding drifty technique closer to a healthy condition. Let's wait and see.
 
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I had already written it to you, but there was a bug.... Dear friend, Bathurts is present in AMS2, and there is even Bathurst version 1983 which was released two months ago I think... Here is a short video of this masterpiece...
Will this work?
 
Honestly I have been in some cases at the very top of pretty competitive leaderboards (GT1 at Monza for instance) and you do not need 0 brake ducts to be on top. Actually with 0 brake ducts you will not finish a competitive lap. Not sure where you have seen it.
Maybe it would be more worth discussing without using hyperbolic examples that bare no resemblance with the actual sim condition.
Second point: standard setups are comfortable setups. If you want to really pull the max performance you need to make them more edgy. It is quite different from make a car "handle like garbage".
Finally, leaderboard in all sims show setups and behaviors that are miles away from what could/should be done in real life (should we talk about the magic max camber/max caster combination in ACC for instance?). Nonetheless, you can still get very close to the top laptimes with reasonable settings and I experience that over and over again. That also adds to the point of driving style: some cars in AMS2 (those that IMHO are meant to capitalize the most from v1.5) allowed a very drifty style as a rewarding driving technique. Most cases are in the surroundings of pretty heavy cars with limited downforce (e.g. GT4s). Others much less (eg. DPIs, GT1s).
So again, making sweeping statements valid for all cars isn't really describing accurately the real status of things.
In the end, v1.5 is hopefully moving those cars with a bit too much of a rewarding drifty technique closer to a healthy condition. Let's wait and see.
I realize you fanboyism for AMS2 blinds you to only see negative things about AMS2 but if you could for one second put that aside you will see that I mention the leaderboard behavior would be similar in every sim...but you missed that cuz you had to defend AMS2. We get it.
Secondly, even you have commented previously about the way drivers drive on time trials so not sure what you're on about. And yes you can see setups with rad at 10 and 20% and brake ducts with absurdly low setting and extreme tire pressures so just stop. You're not making a point at all. And all types of setup tricks apply to all sims, yes even your nemesis sim which is anything Kunos related. Again, we get it.
 
How can you get something "free" when you first have to pay for it ? You said you were a Backer, so you already paid extra money. People should stop using the term "free" so losely and instead say "comes in with the first purchase".
Because it is free. This was not paid for or promised. The original backer purchase was just for early access, the first season of dlc and the base game ( and game stock car and formula truck 2013). Anything beyond that is free. 75 bucks got me 3 games ( 4 if you count the beta separately ) and so far a lifetime of dlc.
 
I realize you fanboyism for AMS2 blinds you to only see negative things about AMS2 but if you could for one second put that aside you will see that I mention the leaderboard behavior would be similar in every sim...but you missed that cuz you had to defend AMS2. We get it.
Secondly, even you have commented previously about the way drivers drive on time trials so not sure what you're on about. And yes you can see setups with rad at 10 and 20% and brake ducts with absurdly low setting and extreme tire pressures so just stop. You're not making a point at all. And all types of setup tricks apply to all sims, yes even your nemesis sim which is anything Kunos related. Again, we get it.
20% duct is not 0% as you stated hyperbolically earlier and given the "anomaly" of the conditions of all TT/leaderboards it isn't so crazy for some circuits/car combos since all you really need is for them not to fade over one lap, sometimes a couple of hard braking sections only. There can for sure be exceptional cases of bugs or unintended behaviors, in which case it would be interesting to know the case. It is certainly not universally true nor intended to be that way.

One thing you noted alone (which already defeats your own fanboyism claim btw): I have criticized several time issues of the sim including the excessive drifting rewarding techniques (another example is the M1), however that doesn't mean it's a blanket statement valid for all cars and in all conditions. In facts the evidence is how the most recent changes to tires and undertray affect a lot certain cars (F Retro/Vintage etc) vs how little some others are affected.
Some cases of extreme pressures may come from the same tire wall issues that we have complained about for long time. If you made examples instead of generic blanket statements it would be more constructive to analyze that specific case, since in all cases where I compared my own setup with WRs I have not seen maxed out pressure. Min pressures are sometimes understandable even from real life open information.
Not only that, I for long time criticized the way TC/ABS worked, the way some cars recently acquired a tendency for a catastrophic loss of lateral containment at the rear as the slightest touch of the gas out of slow speed corners (even against comments from some in the Beta testing community), the regression of the need for tire temps management since a year I would say. I annoyed Reiza quite a bit with these subjects and several others.

And yes, it's enough to buy one time the so called "professional" setups for iracing and ACC to see how they are extreme as much as you claim AMS2's setups to be. Such is, IMHO, the nature of leaderboards/TTs and esports more in general.

Frankly the only thing you can put on the table is attacking others personally and call them fanboys, so you are most definitely short of serious arguments and plainly rude and therefore there is nothing useful to discuss any further.
We stated our positions. You can go your way I will go mine.
 
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Premium
Are there extreme fantasy setups in AMS2 that give results?

Not having the expertise to really judge a setup just by looking at the numbers I do none the less frequently download the setups from the fastor drivers under the time trials section of the game for my own use and don't recall seeing any absurd settings.

At least not outside the scope of the intended use and target.
 
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Excuse my earlier derp, of course it has Bathurst!

I've been collecting games with that track (and other specific ones) in order to do some sort of video comparison at some point. I probably saw an old poll then... I actually tried the classic version already too :laugh: ...I have too many games... I make 26 games with Bathurst (including upcoming Forza Motorsport).
 
The tracks in PC2 are flat, without bumps, it was one of the big concerns of PC2 apart from its physics, Reiza reviews or completely redoes the tracks and it's a job.
I remember very well some of my favorite tracks being bumpy in pcars 2 (long beach, oulton park for example). Many tracks (if not all, well for sure not the historic ones) were laser scanned so these are not flat. By the way, Oulton park was already laser scanned in Pcars1.

A simple proof of tracks bumpiness : puddles. How would that feature work with flat tracks?

And anyway, even if these tracks were flat, having them as mods in AMS2 would be better than nothing. What I see is that only pcars tracks have made their way into AMS2 as mods. And if it helps the game with more content, it is good.
 
I remember very well some of my favorite tracks being bumpy in pcars 2 (long beach, oulton park for example). Many tracks (if not all, well for sure not the historic ones) were laser scanned so these are not flat. By the way, Oulton park was already laser scanned in Pcars1.

A simple proof of tracks bumpiness : puddles. How would that feature work with flat tracks?

And anyway, even if these tracks were flat, having them as mods in AMS2 would be better than nothing. What I see is that only pcars tracks have made their way into AMS2 as mods. And if it helps the game with more content, it is good.
long beach is one of the only tracks where reiza reused the original pc2 scan, albeit less smoothed out then sms made it in pc2. oulton park is entirely their own work and was ported from ams1.

About the puddles, their location can be canned with the non-laserscanned tracks, the mesh can be sculpted to put them in specific locations.
 
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I remember very well some of my favorite tracks being bumpy in pcars 2 (long beach, oulton park for example). Many tracks (if not all, well for sure not the historic ones) were laser scanned so these are not flat. By the way, Oulton park was already laser scanned in Pcars1.

A simple proof of tracks bumpiness : puddles. How would that feature work with flat tracks?

And anyway, even if these tracks were flat, having them as mods in AMS2 would be better than nothing. What I see is that only pcars tracks have made their way into AMS2 as mods. And if it helps the game with more content, it is good.
You're probably right, I have nothing against PC2, I rode on its tracks for very long months, even years. I loved the great variety and for example I regret the snow on a lot of circuits and the small ice circuit, where I could drive the 600hp VW Polo I think? while sliding, looking at the road in the turns thanks to the VR which was extremely well managed.
I had achieved a lot of times in the top 10 of the ranking (must say that we were not millions....)
So don't judge me as anti PC2 please.
On the other hand, I didn't feel the bumps in the steering wheel, that's how it is, but maybe it's due to my poor hardware, I had a Fanatec CSL and maybe with better hardware it was otherwise?
In short, I have a drink to your health, let's not be angry, we shake hands?
 
You're probably right, I have nothing against PC2, I rode on its tracks for very long months, even years. I loved the great variety and for example I regret the snow on a lot of circuits and the small ice circuit, where I could drive the 600hp VW Polo I think? while sliding, looking at the road in the turns thanks to the VR which was extremely well managed.
I had achieved a lot of times in the top 10 of the ranking (must say that we were not millions....)
So don't judge me as anti PC2 please.
On the other hand, I didn't feel the bumps in the steering wheel, that's how it is, but maybe it's due to my poor hardware, I had a Fanatec CSL and maybe with better hardware it was otherwise?
In short, I have a drink to your health, let's not be angry, we shake hands?
Ahah no offense intended, for sure hands shaking ;)
FFB in pcars2 was the big issue of the game, it was hard to set it correctly and there always were something missing. I rediscovered the game recently with an amazing custom file published here on RD, which basically brings back some effects of the physics engine which were just ignored in the vanilla game. It's a bit late but it is a real game changer. Should we have this file just after Pcars2 came out, the story for this sim would have been different. Should have SMS did the job right, the game would not have need this kind of work from the community though...
 
Thank you my friend, tell me, would you kindly give me a link so that I can download the file for PC2? I would love to try it.
 
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To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

    Votes: 87 90.6%
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    Votes: 16 16.7%
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    Votes: 16 16.7%
  • More use of default game content

    Votes: 11 11.5%
  • More use of fixed setups

    Votes: 27 28.1%
  • No 3rd party registration pages

    Votes: 31 32.3%
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