Is it Time for Forza Motorsport to Overtake Gran Turismo?

Forza Motorsport 2023 Rival GT7.jpg
Two of the most popular racing game franchises in the world go head to head once again when Forza Motorsport's latest iteration is released in October. Gran Turismo 7 has been out for over a year now, and it has met its fair share of criticism since its release - is it time for Forza to strike?

Image credit: Turn 10 Studios/Microsoft

Microsoft's premier racing series is the answer to Sony's Gran Turismo, and the upcoming release could be its chance to take the throne as the king of racing games: GT7 has been criticized for its excessive in-game cost of cars, microtransactions and an always-online requirement for singleplayer modes. Initially, cars could not be sold either, which was later remedied.

No Microtransactions for In-Game Currency​

Still, it seemed that Polyphony Digital and Sony had moved away from what most players wanted out of the franchise. Meanwhile, Forza's Creative Director Chris Esaki confirmed that there would be no microtransactions to gain in-game currency in the new Motorsport, taking the opposite route compared to GT7.

Forza Motorsport has made big improvements to its tire system, AI, graphics and sound engine, as well as revamped its campaing mode - the Builders Cup career mode introduces practice sessions that help learn a car and track combination, a car XP system that bears some similarities to that of RPGs - as OverTake also explains in the video below - and the Challenge the Grid mode that lets players choose their starting position on the grid for more or less rewards.


Big Potential​

At its core, Forza will likely still be about collecting cars, just like the series always has been. However, Esaki has emphasized that players' vehicles are to be "built, not bought" - so it is not going to be about just buying cars and upgrading them afterwards, but also improving them by driving them. That is the aforementioned RPG-like element: Car XP can buy upgrades, but if racers feel like the bought the wrong setup, they can trade the XP back in instead of being stuck with upgrade parts they have no use for - like re-skilling a character in a role-playing game.

Combined with the changes that have been made under the hood, such as the vastly-increased fidelity of the tire model, the new Forza has the potential to become something big. This is also helped by its availability - while Gran Turismo 7 is a PS5 exclusive, Forza Motorsport is going to be available on Xbox Series X | S, but also on PC via the Xbox store and, for the first time, Steam, on October 10th, 2023.


It certainly looks like Forza Motorsport is trying to bring a breath of fresh air to the racing game genre with its latest instalment, but will that be enough to pull past Gran Turismo? Time will tell - but we likely will not have to wait too much longer to find out, and the next monthly deep dive is due soon as well.

Your Thoughts​

What do you think about what Forza Motorsport is looking to bring to the table? What are you most looking forward to in the title? Let us know in the comments below!
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About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I really hate Forza.

Unlike Gran Turismo, the race tracks make absolutely no sense. The tracks in GT have a certain flow, like real race tracks, the ones in Forza are just a meaningless string of random turns.

I can still remember every corner of Trial Mountain, Deep Forest or Apricot Hill, but I can't remember one single Forza track.

I won't even get started on the extremely bad and completely illogical driving physics. I like arcade racers, but Forza feels really bad.
 
OH MY FUGGIN GOD STOP
IM TIRED OF SEEING THIS ABSURD CONSOLE WARS
JUST ENJOY THE DAMN GAME FFS!!!!

GT7 is not a Good Game, and FM8 will not be a Good Game


- Just Like Diablo 4 Being a disrespect to the Blizzard Fans
- Just Like GTA Trilogy Definitive Edition Being a Bad Joke
- Just like
Halo Infinite Taking 3 years to be more DECENT than Halo 4...... HALO 4!!!!

- Just Like Pokemon AAA Company releasing a buggy plain unfinished mess
- Just like STARFIELD using a 30 YEAR OLD GRAPHIC ENGINE from morrowind
- JUST Like
Cyberpunk 2077 BEING A COMPLETE CAOS on its first YEAR AND HALF
- JUST LIKE
SONIC FRONTRIERS BEING AN EMPTY OPEN WORLD, And a crappy mixture of every other game gimmic & features That copies EVERYTHING from Shadow of the colossus, FarCry 3, Touhou.
And its levels, THE SPIRIT OF THE FRANCHISE, being nothing more than a bunch of reused assets from Generations and Forces (Brain Damage)

(But to be fair, since Unleashed, sonic didnt made ANY good main line game)
(If it looks like im angry with sonic... it bcasue I AM ANGRY WITH SONIC)

Reason? : MODERN GAMING INDUSTRY
Are you on drugs?
 
What i mean is, maybe the game doesn't has VR... and WHAT? still being enjoyable
GTR2 doesn't has VR and is AMAZING, Driveclub is SICK and it doesn't has Tyre degradation.
don't judge the game before release, judge it once you have it in your hands

and instead of NO BUY...... mmmm ........ YARRRRRRR you know what i mean?

Yeaa - GTR2 does have VR by Crew Chief and quite possibly it's one of the best sims in VR out of all of them. (Imo)
 
It's their time to shine if they could pull it off. I still think in many area GT have always been more detailed and have more cohesion to the concept (remember when Forza having some Rallycross cars but no dirt stuff whatseoever). I'm still concerned about the amount of track at launch, and how these tuning stuff that Forza tried to implement. I'm also still not fully sold on how the single player experience concept in this Forza, would be great if it could flow like in real life race with quali and stuff rather than breezing past players from starting last. Multiplayer was also quite a problem in Forza's past, so hopefully some attention to safety driving is emphasized.

If only project cars didn't choke themselves at 3, it could've been an awesome 3 way battle to keep these two in check.
 
Just the fact that Forza can run on PC with proper wheel and pedals makes it a better racing title.
No it does really not, because if it feels like dogshit to drive with wheel and pedals it would've been actually better to not have it at all as an option. I would choose a controller over wheel and pedals in this type of game any time if it was the more fun way to play. Wheel and pedals are more fun for me in ACC or iRacing. But in GT7, FH or FM i choose to go with the controller, simply because these games are first and foremost developed for gamepad. Wheel and pedals are always the afterthought with these games, simply because the majority of people who buy these games don't even have wheel and pedals. Plus making 500+ cars handle well physics wise for wheel and pedals is a insane amount of work that not even these first party studios can cover. Its not a coincidence that sims have a rather limited amount of cars or build their car pool over time only.
 
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No it does really not, because if it feels like dogshit to drive with wheel and pedals it would've been actually better to not have it at all as an option.
Which specific Forza title and wheelbase are you referring to?
My experience with DD wheel using EmuWheel with FM7, FH3, FH4, and FH5 was quite positive, enjoyable in fact. Granted it's not ACC level of refinement, but they are not pure breed sims either and never claimed to be.
Does GT7 have a better FFB, that I cannot tell as don't own DD wheel or pedals compatible with PS?
 
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Unfortunately FM without very very significant changes would not touch GT7.

It's just not even looking at the same thing. It was already in the wrong direction when they announced they wanted to intentionally keep the "Forza feeling" physics, which were honestly just crap. We're not expecting them to go full sim physics but at the very least GT7's physics feels somewhat believable compared to Forza's. Forza's handling model always feels like the car has no weight at all. when the cars lose the rear end and you correct it, it doesn't want to stick.
 
I think we should simply take games for what they are instead of trying to pit them against each other, part of a western mentality ever since we're born. Forza never aimed to be a GT competitior. This kind of articles only serve to polarize and divide an already in pieces community. You should be looking for the opposite, I think.
 
We're not expecting them to go full sim physics but at the very least GT7's physics feels somewhat believable compared to Forza's. Forza's handling model always feels like the car has no weight at all.
Exactly my sentiment. The cars are way too understeery in general and you have a super aggressive snap-oversteer going into corners that you basically can't manage or anticipate at all, at least thats the issue with FM7 for me. Now they say they drastically improved the physics as far as touchpoints go, lets see if the cars handle more believable and predictable.
 
Forza never aimed to be a GT competitior.
Of course they aimed at that. The games have an identical structure. Drive races on real life or fantasy closed circuits to earn money to collect and upgrade cars via a campaign with different tiers to progress through. Where do you see both games being that different?
 
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Any physics discussion in the context of these two is just weird and cannot be taken seriously. It's like arguing that donkey is a better car than a mule.
 
Any physics discussion in the context of these two is just weird and cannot be taken seriously. It's like arguing that donkey is a better car than a mule.
i think as long as the discussion is in the realm of "what are the more enjoyable simcade physics" its just fine.
its not like we start debating whether or not the tirewall flex is better in gt7 vs fm.
 
I've always preferred Forza over GT. I have GT7 and damn it is a snoozefest sometimes playing through that Cafe career mode thing. Always hated the license crap on Gran Turismo as well.

Since I've gotten more into the sim racing games, I'm not sure either one can hold my interest for very long anymore.
 
Premium
In the battle between McDonalds and Burger King to make the weakest mass market product with huge marketing, I'll go find a bar and eat a steak.
 
To me, Gran Turismo and Forza Motorsport series are both like brothers so I don't see a point to argue over which franchise is better.

Anyway, I would rather choose Assetto Corsa 2 and GTR Revival over Gran Turismo 7 and Forza Motorsport (2023).

Edit: Assetto Corsa 2 and GTR Revival are both going to be proper Sim Racing games while Gran Turismo 7 and Forza Motorsport (2023) are both Simcades because to have proper optimization on controller pads and more consumer for the respective console owners.
 
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My entire system is set up for VR, as every other racing game I play has VR. VR makes a much bigger difference to the experience than ray tracing. Might be a small feature to you, but it sure isn't to those of us invested in VR.
NGL thats a bit of a F+CKD Up situation, but maybe if the game doesnt has DRM or DENUVO comunity makes a VR MOD, soo... yeah Cross your fingers
 
Forza is a good alternative for those who don't own a PS. Nothing more. That's about it. GT is still the benchmark in all aspects. From graphics, to physics, to content and presentation and it's overall vibe.
Who doesn't like obtaining licenses? Who doesn't like visiting the used car market every now an then? Who doesn't like doing some basic maintenance,even if it's just a dumb animation and a silly sound? It's features like these that make GT games special, not it's nice graphics, it's acceptable physics and terrible sounds.
Forza on the other hand is.....raw and soulless. That's the best words i can use to describe it. You're being given a bunch of cars and a bunch of races to win and that's it. Maybe you can draw some enjoyment from customizing your cars but it's really not that important. At least not to me. I can race a stock Yaris around Tsukuba and still have fun. And that's about it.
It also has this extremely annoying classification system that ruins the experience. For example, cars with the "Classic Street Muscle" classification, can't enter the "Nostalgic Drag Races" event, even though it's the same cars basically. American Muscle of the same era. It's retarded, and if the new FM is like that, i won't even consider buying it.
 
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I think we should simply take games for what they are instead of trying to pit them against each other, part of a western mentality ever since we're born. Forza never aimed to be a GT competitior. This kind of articles only serve to polarize and divide an already in pieces community. You should be looking for the opposite, I think.
Forza always aimed to be a GT competitor and it IS the ONLY competitor. You don't even know what you're talking about. Move along.
 
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