Have Your Say - What is Your SECOND Favourite GT3 Racing Sim

Second Best GT3 Sim 01.jpg
GT3 continues to be a favourite class among sim racers even outside of ACC, and we want to hear what your other go-to GT3 racing sim is.

Assetto Corsa Competizione has a huge roster of GT3 and GT4 cars, officially licensed by SRO. Its unwavering dedication to recreating the experience of driving a modern GT car has created arguably the most accurate recreation of a race series in gaming. Assuming this is the benchmark for you for GT3 racing (and please feel free to express an opinion otherwise in the comments below), what do you think is the second best way to experience GT3 racing in sims?

Continuing our weekly series where your responses in the comments below are the real story, we want to know where else you race GT3 cars, and why. Below are just some possibilities, but please let us know your own preference in the comments.
  • RaceRoom Racing Experience - RaceRoom's huge GT3 roster, known in game as GTR3, spans several years and includes some rarities from the world of GT3. Sector 3 has continued to add to the class in R3E, and newer versions of cars from Audi and Porsche are now present. The hugely customizable race setup allows multi-class racing, but sadly no night or wet weather.
  • rFactor 2 - On the eve of the release of the BMW M4 GT3, rFactor 2 offers players a growing roster of cars and licensed tracks to drive on. The recently updated UI allows us to get racing faster and easier than ever. The force feedback and car physics in rF2 are among the best in any sim, but adding the GT3 cars to your collection is very costly.
  • iRacing - The king of online racing could perhaps be the most pure way to enjoy GT3 racing from the comfort of your home. The car roster is not huge, but what is on offer in iRacing is nicely recreated. Obviously a monthly subscription is required to use the GT3 cars, but then you can compete against other and grow your virtual career as a GT3 driver.
These are just some of the ways to enjoy GT3. So whether its any of these or a different sim altogether, let us know your favourite ACC alternative in the comments below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I guess rFactor2. If i would play something else than ... in this case. :D
 
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Can't seem to get used to ACC, underperforming engine, not the best FFB (best sound!). My top 5
- iRacing
- Raceroom (since they have more ranked servers, less people per race are available, so therefor I moved to iRacing, old number 1)
- AMS2 (As soon as AMS2 gets ranked multiplayer and scheduled online racing, maybe this could be my number 1)
- rFactor 2 (I hope the new scheduled servers will be a succes)
- ACC
 
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ACC in 1st month early access was best all time GT3 experience, just perhaps tiny bit on difficult side. In rain it felt almost perfect. And it didn't have had rain lines thing going on yet, which although they added later, they still didn't have had balls to make it properly realistic.

ACC in 1st EA release drove very similar to this:

Long gone, but still takes 1st place of GT3 simulation ever.

Then second comes rF2 with it's old ISI Camaro. And it might come as first once S397 updates GT3 cars. And they also has a capacity to do improvements for rain physics.

I remember also seeing Niels Heusinkveld vids driving his personal GT3 physics in AMS, visually it looked like it might be something great, but it is of course personal. But it shows that "greatest sim" is sensitive to tiniest edits in small text files, even if one sim specializes entirely on GT3 and has tons of resources spent on developing wide range of features and at great depth.
 
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ACC in 1st month early access was best all time GT3 experience, just perhaps tiny bit on difficult side. In rain it felt almost perfect. And it didn't have had rain lines thing going on yet, which although they added later, they still didn't have had balls to make it properly realistic.

ACC in 1st EA release drove very similar to this:

But it is long gone, but it takes 1st place of GT3 simulation ever.

Then second comes rF2 with it's old ISI Camaro. And it might come as first once S397 updates GT3 cars. And they also has a capacity to do improvements for rain physics.

I remember also seeing Niels Heusinkveld vids driving his personal GT3 physics in AMS, visually it looked like it might be something great, but it is of course personal. But it shows that "greatest sim" is sensitive to tiniest edits in small text files, even if one sim specializes entirely on GT3 and has tons of resources spent on developing wide range of features and at great depth.
Were the initial tires not absolutely undrivable Pacejka input stuff? Not sure how that'd be preferable.
 
Were the initial tires not absolutely undrivable Pacejka input stuff? Not sure how that'd be preferable.
Nicki Thiim on how early versions of ACC compared with real life:

 
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Nicki Thiim on how early versions of ACC compared with real life:

Yeah, that's what "real data" directly input (well, converted to Pacejka but anyway) usually looks like. Although I am not sure if ACC did that very, very early on but I have the impression they did because I remember hearing about it. They switched back to AC tire model after IIRC.
 
Premium
ACC is fantastic for GT3 racing. AC for racing GT3s on tracks that are not in ACC, like Nordschleife or Road America
 
Were the initial tires not absolutely undrivable Pacejka input stuff? Not sure how that'd be preferable.
IDK, it was intense but it was not only drivable, but also over-drivable. It was scary though and required immense concentration, and more practice to getting confident and consistent than it was usual in AC. Most importantly, IMO it made sense what car did. Although I understand it is valid to argue about transients, if they were possibly too demanding, too sharp, tires spoke too fast, aero fluctuated too hard. The only thing which I am dead serious and certain is that people did not give it enough of chance, including developers themselves. Also it was painful how most that was perceived as FFB thing, a complete refusal of thinking in physics, and no benefit of a doubt when facing different paradigm of perceiving reality of vehicle dynamics. One month - booom its over. A lot of guys probably did not give it more than couple of hours, which would have been bare minimum just to switch to different driving style, develop little bit of "muscle memory" and built slight experience to be able to anticipate, anticipation is actually part of FFB, but nobody talks about it.

Nicki Thiim on how early versions of ACC compared with real life:

Nobody says it was perfect. Although iiric Thiim did not try ACC in first release. Not only that, but date of this video also shows it was captured way later when early release phase was already advanced.
 
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Why would you give something a chance if correlation shows it's not at all correct? These aren't mostly feeling or opinion things.
 
Why would you give something a chance if correlation shows it's not at all correct? These aren't mostly feeling or opinion things.
It is great that you don't bias with feeling and opinion. But correlation to what ? I wonder what is better measure than looking at how fast driver hands move, and how fast tires alternate from grip to full slip, back and forth. What is in there that tell about ACC having too quick, not progressive enough, not predictable enough transients specifically at that phase of early release. And is it truly more credible than proper observation ?

Not giving a chance and building a fortress around some particular paradigm is typical to modern worlds scientism. Scientific ? No, just defending a paradigm, by completely ignoring another.

Anyway, enough of gaslighting. You are correct, the science shows, every plot on google images and every Austin Ognoski or whatever his name is video, and thousands of AC and Project Cars players prooves. It is not easy enough if you can't read chat and talk and drive while overdriving cars like mad, while being tired after work and also low on testosterone with brain fog.
 
It is great that you don't bias with feeling and opinion. But correlation to what ? I wonder what is better measure than looking at how fast driver hands move, and how fast tires alternate from grip to full slip, back and forth. What is in there that tell about ACC having too quick, not progressive enough, not predictable enough transients specifically at that phase of early release. And is it truly more credible than proper observation ?

Not giving a chance and building a fortress around some particular paradigm is typical to modern worlds scientism. Scientific ? No, just defending a paradigm, by completely ignoring another.

Anyway, enough of gaslighting. You are correct, the science shows, every plot on google images and every Austin Ognoski or whatever his name is video, and thousands of AC and Project Cars players prooves. It is not easy enough if you can't read chat and talk and drive while overdriving cars like mad, while being tired after work and also low on testosterone with brain fog.
I will generally trust Yg and deltaYg, My*, understeer coefficient etc. over things that change from driver to driver like how fast they apply inputs. You're basically looking at the anchor instead of the comparison points.
 
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Premium
RF2, Raceroom, AMS2 my top 3 for GT3 the order will depend on the day,

ACC can sit at number 4 but I just don’t really get on with it so it only gets tried for a few hours post patches to see whats changed.
 
AC, with the latest SOL, CSP, etc.

It has very good FFB (at least with my setup, even when compared with Rfactor 2 or ACC) and an unrivaled set of GT3 cars and tracks.

AI could be better (but it is already pretty good when you play with the opponents aggression bar randomization and variability in CM) but it's still my 2nd choice or even the first (and only) choice when you want to go wild and setup fully customisable championships in Content Manager - the universe of options here is unbelievable.
 
Premium
iRacing for me. AMS 2 is getting there slowly, rF2 is a pile of garbage - the more you slide the faster you go :').
 

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