Have Your Say – VR or No VR?

VR Sim Racing 01.jpg

Do you race in VR?


  • Total voters
    215
Sim racing is a perfect gaming format to experience with VR, but some in the sim community are very pro-VR while others are holding back. Have your say in the comments below on whether VR is for you, and why.

A good Virtual Reality sim racing experience is hard to beat, but technical limitations and limited developer support has slowed the growth of VR. So, we want to hear from you. Is VR worth having for sim racers in 2021?

While the global stats on its use on Steam puts the percentage of VR in the single digits, most sim racing polls put the percentage of users who at least own a headset in the 25-35% range. Even with this high level of VR owners, many high-profile racing franchises such as F1 and WRC have yet to implement official VR support. Other sim titles like Assetto Corsa, rFactor 2 and RaceRoom have supported VR for years, and are enjoyed by thousands of sim racers around the world.

For many in the community, VR is the only way to sim race. This crowd even has a slogan: “No VR, No Buy”. Undoubtedly, there aren’t any more immersive or exciting ways to experience sim racing visually than to virtually control the head of the driver. The first sim racing experience in VR is something most people don’t quickly forget. Sitting virtually in cars most of us will never get to drive in real life at a track most of us will never get to experience is undeniably cool.

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Contrast the above list of pros with some known shortcomings of VR, and you end up with a divided set of opinions. Among those who have tried VR sim racing and moved on, two of the common complaints are that the video appears grainy and the frame rate is too low. Both issues can be mitigated with higher end hardware, but the cost of such hardware is prohibitive to many. A byproduct of a lower framerate in VR is often motion sickness. Motion sickness can occur in VR at any frame rate, but it’s more common with sub-90 FPS experiences, and makes Virtual Reality impossible for some.

It’s also possible that we’re only in the infancy of VR, and the next generation will improve the visually quality and frame rate even on affordable GPUs and HMDs. Other than flight simulators, no gaming format takes advantage of a VR view quite like racing simulators. If the demand for VR continues from racing gamers, the developers will hopefully look to make support more commonplace in future titles and improve the experience in kind.

So, we want to hear from you. Do you use VR? What keeps you coming back or keeps you away from VR, and what do you think the future will hold for VR sim racing?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

All other things being equal, VR is always preferred to no VR for me.

All other things aren't always equal, though. A good example would be ACC. I'm sorry, I know lots of people say ACC is great in VR with the right tuning, but it's always been an ugly, poorly optimized mess for me. On triples though? Oh yeah, ACC is great fun.

It's a sim by sim decision for me, in other words. If a sim supports VR, that'll be my first try. If it gives me any crap whatsoever though, I'm out.
 
for me, if it doesnt have VR i cant play it. Mainly because my rig doesnt have a monitor in front of it. But I wouldnt play on a monitor even if I did. You just cant beat the immersion. With a reverb g2 and a 3090, resolution and performance are a non issue. Understandably most wouldnt want to spend that kind of money just for sim racing. But remember, people also buy 1500 dollar direct drive wheels when a 300 dollar logitech is fine for most. All preference.
 
I would like to use VR but i can`t
I have tried it few times, but already at the first corner almost vomited :confused: :sick: After that i was dizzy for 2 hours.
Motion sickness is since ever a problem in my gaming life. I have already problems with 1person shooters....
So for me No VR
But ok while i don´t know it i don`t miss it that much.
You need to try it on high-end gear such as the Reverb G2, Pimax, Valve Index. I played on some earlier gear as well and it does make you sick after a while but with my G2 I can play for hours. That is until I send it pirouetting :sick:! It also takes a while to get used to it. The first few times you try you will feel ill but after doing a few short sessions your mind will get used it.
 
I would like to use VR but i can`t
I have tried it few times, but already at the first corner almost vomited :confused: :sick: After that i was dizzy for 2 hours.
Motion sickness is since ever a problem in my gaming life. I have already problems with 1person shooters....
So for me No VR
But ok while i don´t know it i don`t miss it that much.
First rule of VR to avoid motion sickenss, turn the graphics settings way down until you get 90 fps consistently (or lower than 11ms).
 
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VR. When they figure out

1. Same resolution as a monitor
2. Nothing on my head
3. Same fps as a monitor
4. IPD more than 50
:whistling:
 
I tried playing rFactor 2 on my ultra-wide and I couldn't believe how flat it looks! For me it's the immersion, seeing cars that are right next to you as you blast down the back straight 3 wide! It's unbelievable!

The downsides? You need the beefiest setups money can buy. It's all about immersion and if you want lots of cars and all the eye candy, VR really makes your CPU and GPU work hard.

Every new track you try in VR is just completely mind blowing! The hills, the banked curves, day/night cycles, this must be how people felt when they watched colour TV for the first time!

I just did a 24hrs in 24min race around Daytona Road course. LMPs all vying for position, you gain by out braking them but get left for dust as they have a better areo package on the huge banked curves. Then night comes and all the lights come on and you're slightly blinded as you navigate your way through the bus stop getting close to the leader but just avoiding ramming him.

Total Immersion!
 
I bought a RTX 3080 with VR in mind, but looks like those stutters and framedrops were not due to my bad former gpu-performance, but bad gpu-drivers and SteamVR. With the 3080 I can't even go back to the driver-version from last November, that should fix the problem. People tried all kinds of tweaks and nothing works. VR is unplayable for me and many others must experience similar stutters, especially when turning the head.
 
D
You know what's crazy? I can sit in VR all day no problems, but TrackIR is the nearest thing I've ever come to being motion sick. I used it for an hour before deciding to box it again and wondering how people can use this. It was honestly the worst video gaming experience I've ever had.
If you use aggressive settings, yes. With huge ultrawide at max smoothness settings, it's just small extra that you need to see when negotiating turn or glancing at side mirrors. But yeah, just like with everything you need to get used to it before it starts feeling completely natural, VR is no exception.
As of the state of things today for me this is the best solution, will next next gen VR change it, most likely, it's just uncertain when and if this happens.
 
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Love using VR, I switch back and forth from screen to the VR headset. makes the game play sooo much more fun and interesting! can't wait for what the future has to hold for VR and sim racing with new and higher quality goggles coming out! give it a try!
 
I would like to use VR but i can`t
I have tried it few times, but already at the first corner almost vomited :confused: :sick: After that i was dizzy for 2 hours.
Motion sickness is since ever a problem in my gaming life. I have already problems with 1person shooters....
So for me No VR
But ok while i don´t know it i don`t miss it that much.
I have had the same issue with dizziness. Went to my primary care physician and got a Rx for Meclizine 12.5 mg which I take 60-90 minutes before racing as it helps greatly. I also wear prescription glasses and paid the money to add inserts for a replacement to wearing my glasses. The combination of the two has alleviated my issues with dizziness. However, I own an Oculus Rift S and still find it cumbersome to wear. I do not want to do more than a 60 to 90 minute session under the visor. FPS is fine, I run a 3080 but the resolution is much better on my triples. Virtual Reality is in its infancy, so I do make allowances. I am a 72 year-old simracer, so this **** is all black magic to me, I love it all. I like VR in other titles, (flying for one), but not for racing. I still prefer looking to the left or right monitor to find the apex of an upcoming turn.
 
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In Real Estate they have, location, location, location as the 3 main factor. In sim racing, for me it is immersion, immersion, immersion.
Nothing come close to VR as a main factor for immersion.
I have been using VR almost exclusively for many years. Using pancake feels weird to me, to the point that when I see someone’s comment from a pancake user, it has no value to me as Iknow we are experiencing something different. Everything feels better and more real in VR. DD is better, sound are better, tactile is better, it all comes alive when you feel you are at the track and in the car.
Game changer.
 
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For me, I had single screen and then switched to VR a year into simracing. I literally cannot drive within a second of my ultimate pace without VR. For me, the way that it allows to you to adjust your vision on track naturally to all the markers during all the phases of a corner cannot be replaced unless you have a good triple setup, and I don't, nor do I want to allot the space in my home or faff about setting one up.

I'm not a "no VR no buy" guy but I get the sentiment. I rarely run sims that don't play nice with VR and the ones I do underwhelm me.
 
At this point, i don't care much about VR.It's not bad but nothing special, and still too bulky. When it will become smaller and able to track the movement of the eyes, i might consider investing in it.
 

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Author
Mike Smith
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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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