Have Your Say – VR or No VR?

VR Sim Racing 01.jpg

Do you race in VR?


  • Total voters
    215
Sim racing is a perfect gaming format to experience with VR, but some in the sim community are very pro-VR while others are holding back. Have your say in the comments below on whether VR is for you, and why.

A good Virtual Reality sim racing experience is hard to beat, but technical limitations and limited developer support has slowed the growth of VR. So, we want to hear from you. Is VR worth having for sim racers in 2021?

While the global stats on its use on Steam puts the percentage of VR in the single digits, most sim racing polls put the percentage of users who at least own a headset in the 25-35% range. Even with this high level of VR owners, many high-profile racing franchises such as F1 and WRC have yet to implement official VR support. Other sim titles like Assetto Corsa, rFactor 2 and RaceRoom have supported VR for years, and are enjoyed by thousands of sim racers around the world.

For many in the community, VR is the only way to sim race. This crowd even has a slogan: “No VR, No Buy”. Undoubtedly, there aren’t any more immersive or exciting ways to experience sim racing visually than to virtually control the head of the driver. The first sim racing experience in VR is something most people don’t quickly forget. Sitting virtually in cars most of us will never get to drive in real life at a track most of us will never get to experience is undeniably cool.

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Contrast the above list of pros with some known shortcomings of VR, and you end up with a divided set of opinions. Among those who have tried VR sim racing and moved on, two of the common complaints are that the video appears grainy and the frame rate is too low. Both issues can be mitigated with higher end hardware, but the cost of such hardware is prohibitive to many. A byproduct of a lower framerate in VR is often motion sickness. Motion sickness can occur in VR at any frame rate, but it’s more common with sub-90 FPS experiences, and makes Virtual Reality impossible for some.

It’s also possible that we’re only in the infancy of VR, and the next generation will improve the visually quality and frame rate even on affordable GPUs and HMDs. Other than flight simulators, no gaming format takes advantage of a VR view quite like racing simulators. If the demand for VR continues from racing gamers, the developers will hopefully look to make support more commonplace in future titles and improve the experience in kind.

So, we want to hear from you. Do you use VR? What keeps you coming back or keeps you away from VR, and what do you think the future will hold for VR sim racing?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

For me, I love using VR. It's incredibly immersive and natural but the lack of seamless integration with Windows, the game menus, and mouse creates a constant need to lift the VR off to adjust things is so annoying. The #1 issue for me remains the how I get really hot and sweaty while wearing the headset. Furthermore, now with a 6 DOF, the need for pure motion cancellation is an absolute must. Until then, 1 super ultrawide 49" with HDR , 1000R is the best approach for me at the moment. Perhaps, VARJO will release a consumer version eventually.
 
I would like to use VR but i can`t
I have tried it few times, but already at the first corner almost vomited :confused: :sick: After that i was dizzy for 2 hours.
Motion sickness is since ever a problem in my gaming life. I have already problems with 1person shooters....
So for me No VR
But ok while i don´t know it i don`t miss it that much.
I was the same way when I started VR simracing...I only lasted about 3 minutes! But I really was impressed with the feeling of it. The next day I overdid it and felt really bad for a few hours. It is important to build the tolerance slowly. I would get motion sickness with any VR games that involved walking or driving. Within about 1 weeks of playing VR I was able to race about 1/2 hour with no ill effects. After 2 weeks I was playing Dirt Rally in VR (which is fantastic by the way). Anyway, that is my experience as someone who was also very prone to motion sickness but everyone is different. That said, if I take a few weeks off from racing I have to start all over again...so that is frustrating.

I have an Oculus Rift S and it was less expensive than my ultrawide. I have never tried triples because they do not make sense for my life. I love my ultrawide for other games. If I bought a computer for gaming nowadays I would probably buy an average decent monitor and splurge on a VR headset. I just think VR is the future of gaming and I like the feel of it now. Honestly, it is not a bad thing that I get motion sickness if I play video games for too long anyway. It keeps me from spending 3 hours playing a video game when the honey do list is not finished ;)

Oh, and I also feel like I drive a bit faster and more consistently in VR.
 
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I am more on the side "no VR no buy". I am a simracer since the GP series from Geoff Cramond and I always progressed sloowly in terms of hardware. It was often the case, that games would run smooth on my PC years after their initial release. My first experience with VR was extremely dissapointing. I did not have good FPS even if my PC was quite good at that point. Long story short I gave it a go occasionaly but raced mostly on a big single screen. The headset which I bought at the time was the Rift CV1.
Not long ago I came back to trying VR with the same headset and the same spec PC as in the beginning and I was completly suprised how drastically better it was than in the first place. Driver development, better game support and 3rd party software which helps for tuning and implementation have changed it all.
Finally it is the complete opposite. I will race with my big single screen only if I play non supportet old school stuff like GPL or Race07 or rfactor.
Some months ago I had happy days again, when a plugin for AMS and GTR2 was realeased. Now those two have VR support too. :).
I am looking forward to the upcoming development steps in VR technology and I have the feeling, that no game genre is suited better to VR than racing simulations....
 
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No VR, No buy for me. But I understand why some people don't like VR.

Poor game optimizations (or last minute rushed implementation) for VR, low HMD resolution, costly hardware to run it properly, etc., are some of the things which I think need improvements in VR simracing.

Anyway, VR is the best experience you can have for sim racing and flight simming, I can't go back to flat screen. I 100% prefer sim racing with even my modest CV1 instead.
 
D
If you wanna separate yourself from life - use VR. It s really a non-social, egoistic equipment. Can t and won t do it with family or/and friends
 
i wear glasses otherwise i would have tried VR
My wife is blind without glasses but she loves VR with our Rift S. She just loosens it up until comfy for her. In fact she doesn't like video games that are not VR. She gets so into the VR Ping Pong that she tries to put her VR paddle on the virtual table when finished and drops it on the floor accidentally lol
 
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2. It‘s not true that „VR is not there yet, you need to wait 5 to 10 years“, because with very expensive hardware you can already experience super crisp 8k resolution with fluid framerate (Pimax 8KX, Nvidia 3090…) today.
I think it's more that a great VR experience is incredibly expensive. A reasonable experience is expensive enough that most people won't try it, and a meh, great experience but not earth shattering is where most people will fall (I'm in that group myself with a Rift S)

Technically speaking VR is there, but until it becomes cheaper it won't get the takeup. It will though.
 
I tried VR in DiRT Rally 2.0 and Star Wars Squadrons. It was great, but my computer is old and at the very minimum specs to run VR (after I upgraded it to the max), so graphics and frame rates were poor. I expect I will use VR a lot when I get a new computer, but that won't be any time soon thanks to shortages and the accompanying high prices. I might try to play around and optimize things, maybe I can run the AMS1 mod, which would be fantastic.
 
You are generalizing way too much with this blatant statement. If you have a powerful CPU and GPU (RTX 3070, 3080, 3090) with medium to high graphics settings in ACC, it's working fine in VR.

It is indeed working with ACC (I have 90fps stable) but compared to AMS2, VR in ACC is really really terrible(3080+G2 here). Like going back into the stone ages graphic wise. AMS2 looks really awesome in VR. Let's hope that DLSS brings improvement to ACC soon.
 
D
Have been enjoying VR immensely for a few years, was pretty much in "No VR, no Buy" camp.
But lack of significant progress with major HW and content producers dropping off, constant tinkering and system upgrades to get decent performance with still acceptable image quality put a significant dent into my enthusiasm.
Buying Ultrawide Samsung G9 was the last straw that broke camel's back, with TrackIR it's just as immersive as VR, image quality esp. in modern HDR titles like ACC is 10 folds better, frustration free experience with stable framerate and smooth gameplay letting me spend more time actually racing than tweaking settings that one more time to get to magic 90 fps under specific conditions.
Promising technology but ahead of its prime consumer time. Still monitoring the space with great interest, but my G2 didn't see any use for a few months already, and I don't miss it.
 
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I have to say before I tried it on a setup that worked for me, be it as at a friend's place or something I was not sold on it. Then I tried it on my own PC(with a Rift S) and my own rig and got time to get used to it and I have to say I am sold on it 100%. The level of immersion is unmatched I think, even if I get a chance to try a triple or ultra wide I don't think you can get the sense of "being in the car" quite like VR. My current hurdle is I think my computer is fine for running VR for like a car lapping but anything with more cars its struggling. I'd be really curious if something like PS5 can run VR more natively. That might lower the accessibility vs having to try to build a new PC at the current market...
 
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No VR. Id rather games have more useful features and a properly working game rather than something only select devices of playing. Especially for small studios. It's just not worth it. And studios not having the money/ abilities or staff is sadly gonna lose them money because of an entitled few (not all VR fans are like this but some are). Enjoy games you like.
 
I would like to use VR but i can`t
I have tried it few times, but already at the first corner almost vomited :confused: :sick: After that i was dizzy for 2 hours.
Motion sickness is since ever a problem in my gaming life. I have already problems with 1person shooters....
So for me No VR
But ok while i don´t know it i don`t miss it that much.
I had this in the past with low-res Quest 1 and underpowered 2070. Everything was pixelated and fps was not great. I had to open the window to get some fresh air, but was still feeling dizzy. Didn't use VR for simracing as a result. But now with G2 and 6870xt - it is a totally different experience! I can race for 3 hours and don't feel dizzy at all. Good hardware and some practice may help a lot.
 
with TrackIR it's just as immersive as VR,
You know what's crazy? I can sit in VR all day no problems, but TrackIR is the nearest thing I've ever come to being motion sick. I used it for an hour before deciding to box it again and wondering how people can use this. It was honestly the worst video gaming experience I've ever had.
 
For home use VR isn't the best in my opinion. Although I might not have had the best hardware out there I still got the VR experience when I still owned a Lenovo Explorer. For me personally straight from the bat I already wasn't liking the idea of being closed off from the outside world. The first month or so it was great with even running a 4 hour race with it. After that the issues started becoming more apparent.

The first big issue was the constant problems of actually getting in and starting racing. It's never straight forward which to me is a huge problem. Another problem is sweat which isn't great either. Then the experience itself just not offering the same thing it did before. The "Wow" effect was gone and I was only confronted with not being able to hop in and start racing.

All in all I would choose triple monitors without a doubt. You can enjoy the hardware you have much more and you can just hop in and start driving. It's big for me. It's more about the driving now rather than the VR experience.

For events and sim centers it's great though because you do get that "Wow" experience the first time you try it.
 
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VR is very intriguing but unfortunately not on the same pace of first class 2D monitor solutions at the same performance.
I'm very sensible to motion sickness and blurry graphics.
I didnt buy a first class PC to get mediocre graphical performance.
Hence VR is not an option for me right now, but I'll keep track on the development of the techno.
 
No VR No buy!

Airlink/Quest 2 means wireless VR with a comfortable headset (with 3rd party accessories) the future is now
 
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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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