Formula 1 To Utilize rFactor 2 for 30 New Simulation Centres

F1 and rFactor 2 Agreement 01.jpg
Formula 1 has given its official stamp of approval to new gaming and socializing centres launching worldwide over the next five years, and using rFactor 2 as the platform.

A statement by Motorsport Games has confirmed an agreement between Formula 1, Motorsport Games and entrepreneur Adam Breeden. The agreement will see a series of gaming centres opened to give guests a "next-level competitive socializing experience".

Breeden's previous endeavors include founding a series of businesses that enhance a typical social gathering. Based on that history and the few details that were announced in this press release, these centres can be assumed to be areas to gather with friends or in corporate gatherings, but offering attendees a chance to experience F1 racing in rFactor 2-based sim rigs.

30 locations are planned, with openings in UK, the US, western Europe, the Middle East, and Asia over the next five years. The first location is scheduled to be opened in London in Q4 of this year.

It's too early to tell what F1's involvement in this deal will be. Whether this will give guests a chance to drive an as yet undeveloped current gen car for rFactor 2, or just cars from the pre-turbo hybrid era remains to be seen.

What are your thoughts on this agreement? Does the thought of hosting or attending an event at a Formula 1 endorsed social racing centre appeal to you? Let us know in the comments below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Even though I'm not a fan of him, this is the first time as a former staunch defender of rF2, I agreed with him

I used to support them, now DGAF with this news. Like all game devs, those at S397 is as overpaid as an EPL player like Ian Bell and everybody at SMS is
 
Yeah, just 2, what good is that other than hotlapping
You really expect them to release 10+ different F1 cars from the seventies, most of which were uncompetitive garbage and for which there is probably no reference material beyond fuzzy photographs? And then come up with realistic physics for each? The existant 70's F1 cars in rF2 are already suspiciously easy to drive, what would be the point of releasing a bunch more with even more fantasy physics?
 
You guys are bunch of special people. Rarely topics go so off-topic as with rF2 posts. It's about a F1 partnership, competition and content coming to rF2.
 
Last edited:
This is fantastic news. The best racing simulator will become much
better yet because of this agreement with such a huge partner.

I'm sure this means AI will be fixed in our domestic simulator, the
graphics will keep improving a lot, and the content of course -
maybe an F1 official series to come? If they love the physics and customers too, this is the way to go in the near future.
 
This is fantastic news. The best racing simulator will become much
better yet because of this agreement with such a huge partner.

I'm sure this means AI will be fixed in our domestic simulator, the
graphics will keep improving a lot, and the content of course -
maybe an F1 official series to come? If they love the physics and customers too, this is the way to go in the near future.
I literally cannot tell whether this post is sarcastic or not.
 
Last edited:
That said, running lowest possible preassure is a common practice in F1 (and not just in F1) to maximize the contact patch and grip. You can deny it as much as you would like to but the concept exists.
I believe you're missing the point. Real racers, such as David Perel, mentioned how rFactor 2 setups are "hacky" and "it's a drift sim". And it truly is, there's no denying that from a sane person POV.
"The setups are hacky. You run the lowest tire pressure possible (independent of car class, BTW), you almost always turn off the diff, you almost always detach the anti-roll bars, you almost always run softest springs and dampers possible. So, to me, it's lost touch".

- Always use the lowest tire pressure on all tires;
- Almost always turn off the diff;
- Almost always detach the anti-roll bars;
- Almost always run the softest springs and dampers.

That's how most of the "aliens" configure their cars, specially for eSports events. That's not what real teams do to go as fast as they can, because it's truly ridiculous to think that "that's what you do regardless of car/track/condition".

No real racer I could find said rFactor 2 "high level setups" are realistic. None. And none will ever say that, because that's not how real racing teams setup their cars. Every track, every condition, every BoP will make the team change the setup accordingly. This is why Assetto Corsa Competizione is perhaps the most realistic simulator out there right now, because it truly forces you to think about every single click on the setup, even one click can make a big difference on the results you get, and that's how real racing teams work. On the other hand, you almost always run hacky setups on rF2, regardless of class, track and conditions. That's not realistic.

I used to defend rF2 because of it's tire model and FFB, but now I find it funny how people think rF2 is realistic. It may have been in the past (and it was scientifically proven that rF1 was +99% close to real life), but now it's really not.
 
Last edited:
(and it was scientifically proven that rF1 was +99% close to real life)
I'd be pretty skeptical of stuff like this. I could probably get any of my decent cars to correlate almost 100% if I cherrypick enough. Nobody has done anything "scientific" at all, there are gaping holes in rF1 (As with most/all sims) if you examine even a bit.
 
Now we must replace Codemasters with ISI or whoever does rFactor 2 for the next generation of F1 games.
 
I'd be pretty skeptical of stuff like this. I could probably get any of my decent cars to correlate almost 100% if I cherrypick enough. Nobody has done anything "scientific" at all, there are gaping holes in rF1 (As with most/all sims) if you examine even a bit.
Search for "rFactor how close is close enough". A real racing team compared their real car with the rFactor model (that IIRC they built in-game). Using the same parts as the real car (same dampers, brake disks with same thickness, etc) they found that rFactor 1's output (using MOTEC IIRC) was more than 99% close to the real car's data.
 
Last edited:
Premium
I hope they will release new tracks and update imola.
Imola is from the Reiza DLC, so it's Reiza's responsibility to update it unless that changed. Basically, don't hold your breath on that for the next year, there'll probably be updates to the rF2 DLCs once the AMS2 dev cycle finishes.
 
Search for "rFactor how close is close enough". A real racing team compared their real car with the rFactor model (that IIRC they built in-game). Using the same parts as the real car (same dampers, brake disks with same thickness, etc) they found that rFactor 1's output (using MOTEC IIRC) was more than 99% close to the real car's data.
Yes, and I too could correlate the basic stuff of my models to >99% if I cherrypick enough. Doesn't mean anything other than it correlates where you measured it from. If you don't* leave out heat, transient moments and so on the "%" can plummet.

*Don't
 
Last edited:
Yes, and I too could correlate the basic stuff of my models to >99% if I cherrypick enough
Not sure what you mean by cherrypicking. They have a real open-wheel car, and put the car in-game fully up to specs. There's no cherrypicking in that, because all the parts were correctly modeled in-game. Aero, suspensions, brakes, everything. If the simulation wasn't up to par, it wouldn't have ocurred with +99% accuracy.
 
Not sure what you mean by cherrypicking. They have a real open-wheel car, and put the car in-game fully up to specs. There's no cherrypicking in that, because all the parts were correctly modeled in-game. Aero, suspensions, brakes, everything. If the simulation wasn't up to par, it wouldn't have ocurred with +99% accuracy.
Typically you'll get steering wheel angle, pedals, roadspeed and lateral+longitudinal* G's out of telemetry. You can get more stuff if you want, like suspension travel, tire and brake heat etc. but it doesn't mean those will necessarily be available.

It's not *that* difficult to correlate the basic MoTeC outputs and still have a car that's arguably not that accurate. The "our sim is 99% accurate" just means they bothered to correlate the basic stuff at all. The dynamic roll stiffness is still going to be incredibly off due to rF1 missing flex modeling, the transients are going to be weird due to the tire and drivetrain modeling issues/missing features, tire heat is going to be way off because of the insufficient thermal model, aero is going to be likely a good bit off because of limitations in rF1 modeling etc.

But hey the less you know the better.

*Forgot to type longitudinal, typically you'll want a G-G at least
 
Last edited:
While the news blurb DID say that rF2 tech would be used in the project, nowhere did I read any of that would transfer BACK to rF2.
 
Premium
No....have it @ the moment uninstalled.....thanks for advice ....gonna give it a try out.
You should try it again because it has changed (at least in my opinion). New UI and loading times are greatly improved.
As For the actual article: I enjoy the content and the racing so I can see it doing well in a social gathering. What I can't see is a social gathering doing well with F1 cars. Pretty hard to race well without quite a bit of time in a sim rig. I could see other cars being better (gt3, etc.) I guess as a promotion for F1 it might work but not sure if they need a real simulation or maybe more an arcade F1 car to make it fun for everyone. This has been tried before so not sure how well it will work as a profit center. For Corporate events with small groups and highly competitive young men and women it might work very well. At least they could compete to see who can drive an F1 car while drinking heavily!:confused:
 

Latest News

Article information

Author
Mike Smith
Article read time
1 min read
Views
17,065
Comments
84
Last update

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top