Formula 1 To Utilize rFactor 2 for 30 New Simulation Centres

F1 and rFactor 2 Agreement 01.jpg
Formula 1 has given its official stamp of approval to new gaming and socializing centres launching worldwide over the next five years, and using rFactor 2 as the platform.

A statement by Motorsport Games has confirmed an agreement between Formula 1, Motorsport Games and entrepreneur Adam Breeden. The agreement will see a series of gaming centres opened to give guests a "next-level competitive socializing experience".

Breeden's previous endeavors include founding a series of businesses that enhance a typical social gathering. Based on that history and the few details that were announced in this press release, these centres can be assumed to be areas to gather with friends or in corporate gatherings, but offering attendees a chance to experience F1 racing in rFactor 2-based sim rigs.

30 locations are planned, with openings in UK, the US, western Europe, the Middle East, and Asia over the next five years. The first location is scheduled to be opened in London in Q4 of this year.

It's too early to tell what F1's involvement in this deal will be. Whether this will give guests a chance to drive an as yet undeveloped current gen car for rFactor 2, or just cars from the pre-turbo hybrid era remains to be seen.

What are your thoughts on this agreement? Does the thought of hosting or attending an event at a Formula 1 endorsed social racing centre appeal to you? Let us know in the comments below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

That's all neat and stuff, but it makes me concerned that rF2's dev pace is going to slow down once again
 
Definitely good news if they can pull it off. RRE started off as just such a venture based on the Race07 games if I am not mistaken.
 
I mean, you gotta think, right? Unless this is another case of people buying into rF2 technology without knowing its limitations (like Motorsport Games seemingly did for NASCAR 21)
Feels like another arcade like N21 incoming
 
Forgive the cynic in me, and I mean this as no disrespect to rF2, but…

…given what I know of the FIA I‘m of the opinion that this is more to do with who offered the most money to get this gig, rather than who has the best simulation model.

If rF2 was selected independently then I take my words back.

But, hey, on the bright side, whatever it was, at least it wasn‘t Codemasters/EA that was selected.
 
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Forgive the cynic in me, and I mean this as no disrespect to rF2, but…

…given what I know of the FIA I‘m of the opinion that this is more to do with who offered the most money to get this gig, rather than who has the best simulation model.

If rF2 was selected independently then I take my words back.

But, hey, on the bright side, whatever it was, at least it wasn‘t Codemasters/EA that was selected.

If the most money win, then nobody can beat the EA, so not this happend.
 
Or EA was never in the mix. If I'm EA I could give a rats ass over 30 sim racing cafes scattered over the world.
 
Have you tried the new content? I think it looks very good. Set everything to the max and you will enjoy it.
Hi
  1. I agree with this.
  2. The new official cars from the last 2 years or so, look fantastic
  3. All the new official tracks and even to not so new official tracks that have received the graphical update also all look fantastic.
  4. Some of the interior of the not so new cars may look a little dated, it would be marvels is they were updated
  5. Personally I feel the new UI is a breath of fresh air. Its gone from a bit clunky, to very user friendly and slick
  6. Now if only they would update the interior of my all time favorite car (the Porsche GT3) or better still develop the latest Porsche GT3 and the NEW Porsche Cup car I would be even more happy with Rfactor 2
Best wishes
Bob
 
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Hi
  1. I agree with this.
  2. The new official cars from the last 2 years or so, look fantastic
  3. All the new official tracks and even to not so new official tracks that have received the graphical update also all look fantastic.
  4. Some of the interior of the not so new cars may look a little dated, it would be marvels is they were updated
  5. Personally I feel the new UI is a breath of fresh air. Its gone from a bit clunky, to very user friendly and slick
  6. Now if only they would update the interior of my all time favorite car (the Porsche GT3) or better still develop the latest Porsche GT3 and the NEW Porsche Cup car I would be even more happy with Rfactor 2
Best wishes
Bob
oh yeah, the new Porsches would be sweet
 
Don't even try it. Alot of people are so used to searching for optimum preassures in some of the current sims that they can't understand the concept of running lowest possible preassures to gain maximum grip. Even if it get's discussed quite often by people using it in real motorsport - who is Guenther Steiner? - and even if there are minimum allowed preassures in a series like F1 for obvious reasons. :)
 
I struggle to believe this will be anything other than one generic F1 2022 car model and using tracks that are already in the game. I don't see how they can possibly afford to develop a proper F1 alternative to the Codemaster games without huge investment from somewhere. You'd imagine EAs lawyers will be all over the detail of any arrangements between S3 and the FIA as well.

It's still good news, especially for esports if they use this instead, but I'm skeptical.
 
Don't even try it. Alot of people are so used to searching for optimum preassures in some of the current sims that they can't understand the concept of running lowest possible preassures to gain maximum grip. Even if it get's discussed quite often by people using it in real motorsport - who is Guenther Steiner? - and even if there are minimum allowed preassures in a series like F1 for obvious reasons. :)
Yes, indeed. Apart as for wet road when optimum pressures concept gets actually interesting and nuanced. In the dry conditions very low cold pressures seems to be preferred by teams. At least as much as I was researching about modern racing. There should be however a point at which pressures would be too low, would it be for structural reasons, or durability reasons. There does seem to be lack of it in rF2, when you could actually run tires with no pressurization. Unfortunately the tires would still perform and very well with pressures as low as 10kPa, or even 0kPa over atmospheric pressure, there wouldn't be extreme rise of rolling resistance, no tire dismounting, no tire destruction due to fatigue stresses, and contact patch would still remain at middle of tread. Fortunately, it does not make whole simulation obsolete simply because such low pressures can be restricted by setup. And I also think it is still better than simulations where optimum pressure is simply a parameter in txt files, in stead of being result of physical simulation.
 
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I'm fairly sure there doesn't exist a tire model with a good pressure modeling. The best bet right now would be an empiric method seeing as all the simulations are so bad. I don't mean just real-time "games" but all tire models.

Don't even try it. Alot of people are so used to searching for optimum preassures in some of the current sims that they can't understand the concept of running lowest possible preassures to gain maximum grip. Even if it get's discussed quite often by people using it in real motorsport - who is Guenther Steiner? - and even if there are minimum allowed preassures in a series like F1 for obvious reasons. :)

Except such a concept doesn't exist. There are certain pressure ranges for certain loads, cambers, probably slips too where maximum F is generated, independently between Y and X. Optimal grip is just about never generated at the debeading limit. From what I know there is always/often? a tradeoff too; optimal FY is not at the same presssure as optimal FX necessarily.
 
Studio 397 was already working on this deal before the acquisition, and Motorsport Games obviously agreed it was a great project. No money was paid for this deal, we were indeed selected independently.
Was there given rationale for why rF2 was chosen over another platform?
 
And I also think it is still better than simulations where optimum pressure is simply a parameter in txt files, in stead of being result of physical simulation.
I'm fairly sure there doesn't exist a tire model with a good pressure modeling. The best bet right now would be an empiric method seeing as all the simulations are so bad.
There are as many opinions as there are experts :geek:
 
I think it is a great opportunity for rFactor2 and also for sim racing as genre.
It is a occasion for a lot of people to take note of sim racing, to try it and to like it. And I hope many of them will enjoy soon our beloved hobby.
 
Studio 397 was already working on this deal before the acquisition, and Motorsport Games obviously agreed it was a great project. No money was paid for this deal, we were indeed selected independently.
Thanks for coming into the comments here and clearing this up! :) Hopefully will prevent nutty ideas or disinformation about this from getting spread. Maybe a strategy for some rF2-related PR in the future to consider?
 
Not to us, you would have to ask the company who chose us, but as far as I am aware they considered all of their options.
A shame, I would be curious to know why. The community will obviously post about physics superiority or whatever else preconception they have about rF2 when the real reason could be surprisingly mundane. Like hardware or software compatibility for all we know.
 
Was there given rationale for why rF2 was chosen over another platform?
They have the experience with Virtual Le Mans and a bunch of other E-Sports events.
Having the right connections helps a lot also, ask Kunos with all their (Italian) Ferrari content.
Most of the money for the normal F1 titles is going towards the rights to use tracks, cars, images from the drivers and the FIA logo, not the development.
If that would be handled by their partners and FIA is in on it that can be a game changer.
They don't need to invent a new set of wheels for it, the current sim wil do fine for multiplayer battles on a super stable lan. they just need develop more content.
 
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