Formula 1 To Utilize rFactor 2 for 30 New Simulation Centres

F1 and rFactor 2 Agreement 01.jpg
Formula 1 has given its official stamp of approval to new gaming and socializing centres launching worldwide over the next five years, and using rFactor 2 as the platform.

A statement by Motorsport Games has confirmed an agreement between Formula 1, Motorsport Games and entrepreneur Adam Breeden. The agreement will see a series of gaming centres opened to give guests a "next-level competitive socializing experience".

Breeden's previous endeavors include founding a series of businesses that enhance a typical social gathering. Based on that history and the few details that were announced in this press release, these centres can be assumed to be areas to gather with friends or in corporate gatherings, but offering attendees a chance to experience F1 racing in rFactor 2-based sim rigs.

30 locations are planned, with openings in UK, the US, western Europe, the Middle East, and Asia over the next five years. The first location is scheduled to be opened in London in Q4 of this year.

It's too early to tell what F1's involvement in this deal will be. Whether this will give guests a chance to drive an as yet undeveloped current gen car for rFactor 2, or just cars from the pre-turbo hybrid era remains to be seen.

What are your thoughts on this agreement? Does the thought of hosting or attending an event at a Formula 1 endorsed social racing centre appeal to you? Let us know in the comments below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Another example of how good rFactor 2 is in the field of physical simulation! If S397 now further improves the graphical implementation, rFactor 2 will be number 1.
it was leading in physics simulation during ISI days. After S397 took over development moved to graphics , UI and content. Now we still have poor gearbox simulation (e.g. no gearbox damage), missing basic drivetrain simulation, no hybrid simulation. Even old AC and Raceroom have these simulated. IMHO only thing that is still great in rf2 is FFB feel (although it’s subjective opinion), and tire model (still with long standing flaws and exploits).
I hope this deal will motivate MSG to hire a physics dev to finally start working on the physics engine.

BTW: congrats to rf2
 
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I'm fairly sure there doesn't exist a tire model with a good pressure modeling. The best bet right now would be an empiric method seeing as all the simulations are so bad. I don't mean just real-time "games" but all tire models.



Except such a concept doesn't exist. There are certain pressure ranges for certain loads, cambers, probably slips too where maximum F is generated, independently between Y and X. Optimal grip is just about never generated at the debeading limit. From what I know there is always/often? a tradeoff too; optimal FY is not at the same presssure as optimal FX necessarily.
Every model has it's short commings obviously. rF2 tyres would be better if they considered track and ambient temps for example and if tyres could actually collapse from underinflation and the connected heat generation. Tyre failure doesn't exist so to speak.

That said, running lowest possible preassure is a common practice in F1 (and not just in F1) to maximize the contact patch and grip. You can deny it as much as you would like to but the concept exists. After Verstappen had his crash at Baku the matter was discussed with Guenter Steiner on German television and he mentioned that it's common practice to go as low as possible. This topic comes up now and then and people allways wonder if it is realsitic or not. Ofcourse there are limitations. We are playing games after all.
 
Every model has it's short commings obviously. rF2 tyres would be better if they considered track and ambient temps for example and if tyres could actually collapse from underinflation and the connected heat generation. Tyre failure doesn't exist so to speak.

That said, running lowest possible preassure is a common practice in F1 (and not just in F1) to maximize the contact patch and grip. You can deny it as much as you would like to but the concept exists. After Verstappen had his crash at Baku the matter was discussed with Guenter Steiner on German television and he mentioned that it's common practice to go as low as possible. This topic comes up now and then and people allways wonder if it is realsitic or not. Ofcourse there are limitations. We are playing games after all.
As low as possible within the restrictions, or to the debeading limit, are different things.

It's not surprising if the minimum pressure for F1 tires is still above the peak optimum longitudinal grip (along the whole axle, inside tire still counts a lot for acceleration) pressure at typical loads, hence there can be a benefit to just go as low as you are allowed to, with how much acceleration potential the cars have.
 
As low as possible within the restrictions, or to the debeading limit, are different things.

It's not surprising if the minimum pressure for F1 tires is still above the peak optimum longitudinal grip (along the whole axle, inside tire still counts a lot for acceleration) pressure at typical loads, hence there can be a benefit to just go as low as you are allowed to, with how much acceleration potential the cars have.
On a side note, Verstappen crashed due to RB running under the recommended minimum preassures. Ofcourse there are alot of variables involved (how long and how much load, how many laps, etc.). That said, the limit is most of the time the structural stability. rF2 uses some kind of workaround by only allowing the minimum preassures in realistic ranges wich is a bit goofy obviously. There were also times when teams weren't forced to deal with minimum preassures forced by the regulations and it's the reason why Manfreed Winkelhock crashed at Mosport.
 
On a side note, Verstappen crashed due to RB running under the recommended minimum preassures. Ofcourse there are alot of variables involved (how long and how much load, how many laps, etc.). That said, the limit is most of the time the structural stability. rF2 uses some kind of workaround by only allowing the minimum preassures in realistic ranges wich is a bit goofy obviously. There were also times when teams weren't forced to deal with minimum preassures forced by the regulations and it's the reason why Manfreed Winkelhock crashed at Mosport.
Something like that.

You do pretty factually gain longitudinal grip when lowering pressures in pneumatic tires (Until a point, when it starts to decrease again) which can be a huge benefit in super high power, super light cars like this; but from what I've seen you also lose lateral grip. Not as much as the longitudinal grip you gained, but it does matter.

That + very real risk of debeading especially at higher loads (kerbs + aero) and somewhat (Never seen good data how much) higher wear which could perhaps get out of hand.

Professional driftcars for example run the rear tires at basically just a bit over the debeading limit so that they still retain enough grip when the carcasses shoot to 400c~ and cores inevitably also go up; and also because the cars are severely acceleration limited (As much or sometimes more power than Formula cars with significantly less grip) and they drive most of the track in a combined-grip situation where shooting for the optimum longitudinal grip pressure will actually just strictly give you more cornering grip too *on top* of that increased longitudinal grip.
 
What do you need proper tranny for any modern ow, endurance, GT3 when they all paddles ?
Surely don't think ISI, S397 or new owners care about Historic ?
What have they done would make you think they do ?

Why would you want Hybrid forced on any guest ? In time allotment the F1 Pro car is plenty to deal with ?
I still say there is no bug in rF2 you can't get around
Lower the time a vehicle and debris can stay on track, you can adjust that in rF2

I don't get it, on one hand people rubbish rF2 engine and basically everything else about it saying it's dead, etc. etc
Then in the next breath it is easy fixed, get a guru to do tyres, physics and transmission ? How and who ?
More important why bother rF2 is already great driving ?

Pro drivers and simmers can race with rF2 just as good as any sim bugs and all

I like the idea, big screens and blue tooth around so people can watch and listen while they have coffee or eat
 
I wish all participants Good Luck with the Agreement. Thinking, all good will come out of it.
 
we had seen rfactor2 has a very long road to be a stable esports game while 24 Hours of Le Mans Virtual on january. server issues, weird damage system, etc it wasnt fun to watch. but it's still far better than arcade codemaster f1 dynasty.
 
we had seen rfactor2 has a very long road to be a stable esports game while 24 Hours of Le Mans Virtual on january. server issues, weird damage system, etc it wasnt fun to watch. but it's still far better than arcade codemaster f1 dynasty.


Been known long time really

I would have thought a centre would use LAN anyway ?
Makes a big difference plus much shorter races
Maybe using Formula Pro you have 1 car model much easier on resources
Also most likely 20 car grids and races in daytime so again less stress
 
Some ideas for sim centre past replica racing memorabilia ?

What I mean I think they need to get a vibe going to be success

How about a "painters hangout" every city hire some talented sim artists
Pay to get custom skin to race with and take home.
oh and don't forget to buy your rF2 code :sneaky:

Some more sim artists pay for framed screenshots of you racing :coffee:

The " gear shack " .... good choice of hardware for impulse buyers :x3:


Triage tent and nurses for drivers lose it and break down from all the rF2 bugs
 
we had seen rfactor2 has a very long road to be a stable esports game while 24 Hours of Le Mans Virtual on january. server issues, weird damage system, etc it wasnt fun to watch. but it's still far better than arcade codemaster f1 dynasty.
this year had no server issues actually, the first one had 1 or 2 but this year none
 
I was thinking "Lol wut? Let it rest in peace."
Then I remembered the free Assetto Corsa 488 Evo from Ferrari eSports Series/Kunos.
That thing was more glued to the road than my N, true sci-fi material.

Endorsements in a nutshell.
 
What do you need proper tranny for any modern ow, endurance, GT3 when they all paddles ?
Surely don't think ISI, S397 or new owners care about Historic ?
What have they done would make you think they do ?
Releasing 70s F1 cars, to name one thing.
 
We criticised rf2 about its UI(now far better), optimisation and multiplayer (mainly server hosting), but when it comes to codemasters F1, it's no way near rf2, especially on multiplayer, they still use P2P gaming, ****ing genius...
I did not even need to mention the physics which is rf2's biggest advantage :rolleyes:.
So, well done this time. When it is simulator focused, F1 official games can be just ignored. They are pretty good at career mode but that is no use for simulators.
 

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