F1 22 | EA Confirms New Handling Model, VR & Release Date


For the first time since 2003, a new Formula 1 game is going to be released under the EA Sports banner this year. Excitement ramped up almost immediately when the publisher released a countdown to an official F1 22 announcement - and now, F1 fans have a date to look forward to.

Just like in the years prior, the new F1 game is going to see a release in early July: The announcement video revealed the weekend of the British Grand Prix as the release date, the game is going to be officially out on July 1st and can be pre-ordered now. It is going to be available on PC, PS4/PS5, Xbox Series X/S and Xbox One.

VR support confirmed​

PC users can finally look forward to VR being officially supported in the F1 games for Oculus Rift and HTC Vive devices - something the series had been lacking until now. Also announced were the F1 Life mode, which allows players to "unlock and show off supercars, clothing accessories, and more for the world to see." MyTeam and Career Modes have been confirmed as returning, as well as a two-player split screen mode, Formula 2 and multiplayer modes.

Revised handling model​

To align with the drastic rule changes prior to the real F1 season, F1 22 is also going to feature a revised handling model. Sprint races, while already implemented in the actual 2021 F1 season, are going to make their debut in the game as well.


Players who pre-order the game before May 16th will receive a Miami-themed content pack with items to use in the game as the city is set to host a brand-new Grand Prix on May 8th. Meanwhile, the Champions Edition grants players access to the full game three days early, among other pre-order bonuses.

Rivalries Renewed​

No further info on the new game has been given, but news should be expected in the coming weeks. Apart from this, the video showed a few phrases centered about a new beginning - likely aimed at both the new regulations and the return of EA Sports as the publisher. Whether or not these were teasers for the actual game remains to be seen - "Rivalries Renewed" as a hint to a rivalry system in F1 22 does not seem too far fetched, however.

Join the conversation​

What are your thoughts on this F1 22 news? Let us know on Twitter at @RaceDepartment or in the comments below or visit the all new F1 22 community forum and create your own discussions, ask questions, write articles or post polls.
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I don’t think that’s accurate, buddy. If it were, we wouldn’t have Mazepins and Latiffis of this world being able to complete laps and finish races.
This. Plus pretty much everyone agrees that older F1 cars were much much more demanding to drive than modern ones, and even then you'd have journeymen drivers like the drummer for ABBA randomly finish in the points in a Grand Prix.
 
Yes, with the 1080 card it also runs ok (besides the low performance). But WMR with the nvidia 3000 series doesn't work without framedrops (even on the lowest settings) with Dirt Rally 2.

You can read about it here if you don't believe me: https://forums.codemasters.com/topic/69599-using-reverb-g2-constant-dropped-frames/

"As for DiRT Rally 2.0, Windows Mixed Reality isn't supported as mentioned before, so I'm afraid there's no fix planned on our end."

And for that reason the issue is NEVER solved. Now F1 2022 also don't support WMR officially and until now the F1 series from CodeMasters always used the same engine as Dirt Rally 2.0.

Of course I hope that F1 2022 will work, I also have the Reverb G2. But with zero official WMR support I expect that it doesn't work.

The guy was asking if it was a good idea to buy a Reverb G2 for F1 2022. Because of what I described it wouldn't be a smart thing to do. He can better buy a quest 2 or wait until it's released of course, just to be sure.
Mate, I use a WMR Headset and I am running 60fps via Samsung HMD + playing Dirt Rally 2.0.. The tech in this space had been moving at lightning speed.
 
Its not possible. driving f1 car near limit feels more natural and easy in rf2, ac and rre but in f1 games its difficult. In fact during covid pandemic when virtual gp was taking place on f1 2019 the real drivers also stated that the cars were not realistic and more difficult to drive(which is why f1 2020 was easier to drive). That alone tells you all you need to know. If codemasters want to go the sim cade route thats fine but at least make the cars more natural and easy to drive like it is in AC and rf2
I dont remember the F1 drivers being that specific.

But i do remember seeing some awfull videos of F1 cars drifting and driving in very weird ways in rf2 and AC, So again, maybe codemasters is the one that has that aspect right.
 
It must be very difficult to simulate an F1 with so many variables. iRacing spent a season with Williams collecting data, when they launched the virtual car, Barrichello said it was quite different from driving the real car, at the time he was on the team.

And it was Verstappen who said, in 2019 for Noris to leave the Codemasters F1 games that were far from a simulator and go to iRacing to race F3 (or F4, I don't remember) because it was much more real
 
It must be very difficult to simulate an F1 with so many variables. iRacing spent a season with Williams collecting data, when they launched the virtual car, Barrichello said it was quite different from driving the real car, at the time he was on the team.

And it was Verstappen who said, in 2019 for Noris to leave the Codemasters F1 games that were far from a simulator and go to iRacing to race F3 (or F4, I don't remember) because it was much more real
True, always think while driving with F1 2021 to drive over ice.... no feel of the car stick to the ground, with setup or not.
 
Mate, I use a WMR Headset and I am running 60fps via Samsung HMD + playing Dirt Rally 2.0.. The tech in this space had been moving at lightning speed.
Good for you, but that has nothing to do with what I wrote. Again: WMR is officially not supported and can cause unexpected problems because of that, the link that I send about the G2 problems is very clear. This doesn't meant that EVERY WMR headset has problems this means that it's NOT SUPPORTED and that you can expect problems for that reason. But it doesn't always have to be the case for every single WMR headset. The guy asked if it would be a good idea to buy a WMR headset for F1 2022, until it's not officially supported my advice stays to him to buy a other headset that IS supported so that he couldn't get the trouble that I got in with DR2. If you don't understand this, then I'm not able to further explain this.
 
Would love to see Triple Monitor support but that's probably a pipe dream, since it's not as "sexy" as VR is right now. Happy for the VR guys though, it's been a long time coming. Hopefully the car feels more realistic in this version (read: which doesn't mean "harder to drive"), it hasn't felt intuitive in previous versions (I've tried every version from 2018 to 2021).

Thank goodness because the iRacing F1 is basically just a fantasy car. And honestly, i never heard any F1 driver say any of the F1 cars in any game is like the real thing, so go figure.

Which iRacing F1 car are you referring to? There were many over the years.

If you're referring to the iR-01 they made with Dallara then fair enough, it's fantasy and handles very weird. However if you're referring to the Mercedes W12, totally different can of worms.

I understand the typical RD member doesn't use iRacing, and those that do rarely drive F1...but for those that have tried multiple modern F1 cars in different sims, iRacing's W12 is ranked pretty high up there, if not the outright best version of a V6 hybrid F1 in simracing.
 
Would love to see Triple Monitor support but that's probably a pipe dream, since it's not as "sexy" as VR is right now. Happy for the VR guys though, it's been a long time coming. Hopefully the car feels more realistic in this version (read: which doesn't mean "harder to drive"), it hasn't felt intuitive in previous versions (I've tried every version from 2018 to 2021).



Which iRacing F1 car are you referring to? There were many over the years.

If you're referring to the iR-01 they made with Dallara then fair enough, it's fantasy and handles very weird. However if you're referring to the Mercedes W12, totally different can of worms.

I understand the typical RD member doesn't use iRacing, and those that do rarely drive F1...but for those that have tried multiple modern F1 cars in different sims, iRacing's W12 is ranked pretty high up there, if not the outright best version of a V6 hybrid F1 in simracing.
The mercedes yes.


"Ranked" by who? The car is multiple seconds faster than real life laptimes in the hands of random youtubers and normal users, without a sweat. It has way too much grip, so "ranked" is not as objective as simple facts.
 
I'm not sure they would make a drastic change it would be very time consuming & risky, my understanding is that the series generally sells really well, but who knows.
It's not risky tho, announcement was on Nov 2019, who knows how long they were dealing with this stuff before. It's a console ready engine and in PC2 the main issue is getting the tires right (Reiza to this day cant do that lol)
But by that time they already had access to PC3 version, which should be more simplified on this aspect. Career stuff, if well coded, is easy to transfer. The main work would be on AI, pit crew and safety cars, imo. From the official announcement, it's enough time for a big studio to do thier thing.
 
I dont remember the F1 drivers being that specific.

But i do remember seeing some awfull videos of F1 cars drifting and driving in very weird ways in rf2 and AC, So again, maybe codemasters is the one that has that aspect right.
You might not remember it but they were that specific. I cannot find the clip right now but assetto corsa, rf2 and rre are definitely more realistic in terms of overall feel and as a result more intuitive to drive as well.
 
You might not remember it but they were that specific. I cannot find the clip right now but assetto corsa, rf2 and rre are definitely more realistic in terms of overall feel and as a result more intuitive to drive as well.
" Overall feel" is not an objective measure of anything. Nor is "someone said something somewhere".
 
The mercedes yes.


"Ranked" by who? The car is multiple seconds faster than real life laptimes in the hands of random youtubers and normal users, without a sweat. It has way too much grip, so "ranked" is not as objective as simple facts.

Not gonna harp on this beyond this post but ok, here's some facts: 2021 Italian GP Qualifying times on the left, Fastest global qualifying times on the fixed setup in iRacing this season on the right...same car and track. Given that sim racers push harder due to no G-forces, have no fear of crashing and it was 3°C cooler in iRacing (otherwise near identical humidity, wind speed and air temp), looks pretty close to me.

1651195043194.png


I expect the open qualifying setup times to be faster, but there are several logical reasons for that, some of which are almost unavoidable:
  1. F1 cars IRL are setup for the race due to Parc Ferme so the setup isn't an optimal hotlap setup...that rule doesn't exist in iRacing.
  2. You have to have enough fuel to make it back to the pits IRL, not so in any sim...so lighter car for faster qualy. That also goes for race setups...in sims, most of us time it so that fuel runs out right after the final lap...IRL cars have to have enough fuel to make it back to the paddock + 1 or 2kg extra (can't remember exact amount).
  3. In open setups, people can exploit the weaknesses in the sim and can thus generate more grip. Every sim has loopholes, but if setup similar to IRL the cars are near identical in performance.
  4. To add to this, we don't have to baby the car in sims so that the parts survive for several races each season, so you can stress the chassis more with stiffer suspension which you wouldn't do IRL...thus faster times.
Aside from all of the previous factors mentioned, there hasn't been any 100% race length F1 series in iRacing until this season, but so far the races haven't been on tracks raced by the real W12 yet (it rained in Imola last year so can't use that for reference), so there's no direct comparison data yet.

Finally, even if the car is off by a second or two this isn't a motorsport-grade simulator, none of them are, so of course there's gonna be occasional variances...but the way the car feels and behaves is what matters more and, IMO, it feels better than most other versions I've driven.
 
I guess they changed the name of the game from F1 2022 to F1 22 because they didn't want people confusing the name of the game with how much it will cost to buy all the microtransactions in the game.
 

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