EA Sports WRC Bugs That Need To Be Fixed ASAP

EA Sports WRC Bugs Toyota GR Yaris WRC.jpg
Rally fans have met the release of with excitement, but numerous EA Sports WRC bugs have dampened this a bit. Here are our most important issues that need to be fixed as soon as possible.

Image credit: EA Sports

When EA Sports WRC launched in early November, rally fans were hoping for a title that ticked all their boxes – a true successor to DiRT Rally 2.0 or maybe even Richard Burns Rally. While is doing many things right, the launch was not free of issues that ultimately limited many racers’ enjoyment.

Granted, EA Sports and Codemasters have reacted quickly by releasing the 1.3 patch not even a week after the official EA Sports WRC launch. The patch did try and mitigate performance issues in particular, for example by adding shader pre-compilation to the PC version. This slightly improved frame rates for many, but did not get rid of frame drops altogether unfortunately. A popular workaround seems to be setting car reflections to low or ultra low in the graphics options.

Console versions were not free of performance issues, either. The patch supposedly improved this, however we exclusively ran the PC version thus far. Please feel free to add your PlayStation 5 or Xbox Series X|S experience in the comments!


EA Sports WRC Bugs: AI​

Still, the game is playable – and very enjoyable, we find. This is not true in all aspects, however. As a discipline that lends itself to singleplayer racing better than arguably any others in sim racing, rally games need reasonable AI times to compete against. As of version 1.3, their times vary wildly in EA Sports WRC. While community reports suggest they are too slow even at the highest setting, qutting and reloading an event makes their times go unrealistically erratic. Sometimes, the overall results do not reflect the stage results at all, either.

As a result, this dampens the excitement of running rallys in singleplayer modes considerably. Hence, fixing this should rank among the top entries of EA Sports’ and Codemasters’ list. Luckily, there are still plenty of online modes to sink your teeth in.

WRC_DD2_TimeTrial_1.png

Time trials allow EA Sports WRC players to compare their stage times with others, but are not part of longer rallies. Image credit: EA Sports

EA Sports WRC Bugs: Online Multiplayer​

Online multiplayer can be the key to a title’s long life. As rFactor 2 recently showed with the additon of its Online ranked racing, it can also revive a game or sim to some extent, so getting it right is crucial. EA Sports WRC has a great base for this – but also two major issues.

There are two basic principles for EA Sports WRC‘s online modes. One is based on time trials, where you race by yourself, then upload your result to compare it with others. This is true for Time Trial (obviously), but also Club events and championships. For the latter, it is not necessary for every participant to be online at the same time. This is the opposite of “traditional” league racing in circuit-based sims, making it a great option for leagues that allow more schedule flexibility for everyone involved.

The other principle is a classic online lobby. While competitors are not visible during a stage except in the progress bar, drivers start stages and service times at the same time. For the ability to directly compare your times, online lobbies are a great way to play. On to the issues, though.


EA Sports WRC Club Events: Damage Reset Bug​

A core part of rallying, especially for longer events, is gauging the trade-off between going as fast as possible and trying to keep your car as intact as possible. Service times are far and few in between, depending on event settings of course. Damage incurred on a stage may last until the next service – or even the rest of the rally, should you lack the time to repair it.

Lost turbo pressure at the start of a long stage that is followed by a shorter one before the next service? Tough luck – you have to make peace with getting a car that is seriously down on power over the line. Broke your headlights ahead of a night stage? Better drive extra carefully.

That is, unless you know about the damage reset bug in EA Sports WRC Club events. Doing a full 12-stage rally, you might not want or be able to do it all in one sitting. So should you quit the event to resume it later, you will find your car restored to perfect health, with even your tires being free of wear. Thus, the balance between pace versus caution gets shifted dramatically towards the first.

Leagues or Club events in general either need the honesty of participants not to make use of this, or will likely have to wait until the bug is fixed to put on any serious competitions. Considering the potential of the mode (it even lets you visualize a stage run by different drivers at the same time via RaceNet), this issue should not have to wait any longer than the aforementioned AI bug.

WRC_DD2_Multiplayer_1.png

Multiplayer lobbies still seem to face stuttering issues post-v1.3. Image credit: EA Sports

Online Lobbies​

So, online lobbies it is to race with friends and random strangers then, right? While the “standard” multiplayer mode works well for the most part, stutters are present in it. And they become more frequent the more players there are in a lobby, as we found out in an EA Sports WRC multiplayer stream on our Twitch channel.

The stutters can occur in key situations, such as right before a hard braking zone or in the middle of a turn with no barrier but a slope next to it. Additionally, it can simply kill any flow or rhythm you might have even at more forgiving places of a stage.

Positive Outlook?​

While these issues come in addition to a number of smaller ones, it would be easy to point fingers at EA Sports and Codemasters. However, it appears that they are not ignoring them, with community manager PJ Tierney engaging players on the EA Sports WRC Discord or on Reddit frequently. If the v1.3 patch is any indication, we can hope for further patches to fix these issues in a relatively short amount of time.

If you have found a bug and want to report it, you can do so on the EA forums. There, you can also get find threads about issues the community has found. Possible workarounds for some issues might be mentioned in some of the threads, too.

What are your must-fix bugs with EA Sports WRC? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Stutters seamed improved for me, still getting some but not as bad. Then I loaded a stage set to wet and it was stuttering really badly. I've got 2 hours free play left on the trial so will wait for another patch and test again.

Initially after the patch I had no problem running @ maxed settings with + 100 FPS but the day after in the middle of a stage I could see fram rates dropping from +100 down to sub 60 !

Setting Car Reflections to Ultra Low fixed it back to +100 FPS ?????

This made me wonder if Codemasters is surreptitiously uploading updates ???
 
Bug; I cant find my Celica st185 or 165 or Corolla WRC. And bunch of EVO's missing.
Bug; Stages are same and dont change
Bug; Tarmac physics have accidentally replaced by ice skating physics
Bug; Craphics are stuck back in somewhere
Bug; The game run's so fast that my eyes start to stutter, need to slow down
Bug; Mailboxes are more solid than bedrock

There MIGHT be "a bit" more and this MIGHT be "a bit" sarcastic post. But same time sadly quite true.. :whistling:
 
That is true and a bit of a hassle, I agree. We noticed that during last Wednesday's stream, you'd have to select the correct option any time you changed to a car with a different transmission type. The fact that DR2.0 had this option has me hopeful that they add it in, though!

Are you saying DR 2.0 had the same as AC so the Sequential cars could only use Sequential and H shifter cars only H shifters ???
 
Stutters seamed improved for me, still getting some but not as bad. Then I loaded a stage set to wet and it was stuttering really badly. I've got 2 hours free play left on the trial so will wait for another patch and test again.

What rain stage was that ?

I want to try it !
 
^^
What are you taking about??
Those are all in photo mode though right or in a replay?

When you actually drive the stage though, things don't get dirty like that. I've ended a wet dirt stage with a pristine clean car many times. I have not bothered to look since 1.3 though, maybe they fixed it?
 
LOL




Nope. I won't be wasting my time. If you think it's worth the $50 then good, enjoy it. In five years you will have spent $250 and still have much the same game. If you think that's good, then that's good.

Except it isn't. ;)

$50 is nothing for this game !
I'ts like a couple of visits to your local cinema but will last thousandfold !

I wake up with a big grin on my face and the same goes when I am off to bed !

It's quite obvious that you haven't tried the game!

You suffer from delusions!
You can't possibly know this!
The game for me is worth tenfold!

I have never experienced a racing game so fun, intense and adrenaline pumping!
This is going to last a looooong time !

You are really missing something here!
 
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I don't know if there's a trend when releasing a game to have it unfinished but sell it full price.

This month I spent 100€ on two games that have been developed from years and none of them is actually functioning correctly. Both Forza (that I bought when I'm not in my rig) and WRC (that I was expecting to be a "DiRT 3.0") are pretty disappointing.

None of them is optimised performance on PC. My 3070 can make them run properly without compromising a lot, while a game like AMS2 is almost running full. I'm not looking for 200FPS but only stability. On one stage I can go from 50 to 100 FPS fluctuating all the time. That's the most uncomfortable thing that can happen.

Both games are not charging settings correctly. Everytime I start Forza, I need to reload my input settings. WRC resets difficulty randomly after a few stages in career/season mode which is totally breaking the fun when you realise that you're 3 minutes faster at a stage...

To sum up, I think devs should spend more time fine tuning their games and less promoting the astonishing amount of cars. I know that 500+ cars is a good marketing claim but who cares once we realise the game has so many flaws...
 
Those are all in photo mode though right or in a replay?

When you actually drive the stage though, things don't get dirty like that. I've ended a wet dirt stage with a pristine clean car many times. I have not bothered to look since 1.3 though, maybe they fixed it?
^^
Yes, the 3 screenshots above are made from the replay. But the cars looks ingame like that.

Now ive made a test but on short stage.
Here is the ingame "dirt" at beginning
20231114135838_1.jpg
Here is the replay "dirt" at beginning
20231114140643_1.jpg

Here is the ingame "dirt" at the end
20231114140458_1.jpg
Here is the replay "dirt" at the end
20231114140829_1.jpg

Yes, there is a photomode and an additional slider to add "more" dirt but in my previous screenshots it was also at value 0.
And here you have direct comparison ingame/replay with standard settings.
 
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One of the biggest problems with the game is no "Manual sequential OR H-shifter" option, and you can only set either. Meaning you either drive a Ford Escort using paddles or drive a latest generation Ford Puma Hybrid with a stick shift. What's worse is Dirt Rally 2.0 had this option, yet WRC doesn't.

Your only option now is to manually change the shifting type every time you switch between a sequential car and an H-shifter car. And in online matches, you don't get a chance to do that anyway.
The worst is when i forget this, set my SHH shifter to sequential mode, and am stuck on the start line wondering why it wont go into gear.
 
Rallies with snow with the sun out are literally unplayable from cockpit camera unless you turn the brightness WAY down, which then makes everything else too dark. I shouldn't have to be constantly adjusting brightness levels just so I can see the road.
 

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