EA Sports WRC Bugs That Need To Be Fixed ASAP

EA Sports WRC Bugs Toyota GR Yaris WRC.jpg
Rally fans have met the release of with excitement, but numerous EA Sports WRC bugs have dampened this a bit. Here are our most important issues that need to be fixed as soon as possible.

Image credit: EA Sports

When EA Sports WRC launched in early November, rally fans were hoping for a title that ticked all their boxes – a true successor to DiRT Rally 2.0 or maybe even Richard Burns Rally. While is doing many things right, the launch was not free of issues that ultimately limited many racers’ enjoyment.

Granted, EA Sports and Codemasters have reacted quickly by releasing the 1.3 patch not even a week after the official EA Sports WRC launch. The patch did try and mitigate performance issues in particular, for example by adding shader pre-compilation to the PC version. This slightly improved frame rates for many, but did not get rid of frame drops altogether unfortunately. A popular workaround seems to be setting car reflections to low or ultra low in the graphics options.

Console versions were not free of performance issues, either. The patch supposedly improved this, however we exclusively ran the PC version thus far. Please feel free to add your PlayStation 5 or Xbox Series X|S experience in the comments!


EA Sports WRC Bugs: AI​

Still, the game is playable – and very enjoyable, we find. This is not true in all aspects, however. As a discipline that lends itself to singleplayer racing better than arguably any others in sim racing, rally games need reasonable AI times to compete against. As of version 1.3, their times vary wildly in EA Sports WRC. While community reports suggest they are too slow even at the highest setting, qutting and reloading an event makes their times go unrealistically erratic. Sometimes, the overall results do not reflect the stage results at all, either.

As a result, this dampens the excitement of running rallys in singleplayer modes considerably. Hence, fixing this should rank among the top entries of EA Sports’ and Codemasters’ list. Luckily, there are still plenty of online modes to sink your teeth in.

WRC_DD2_TimeTrial_1.png

Time trials allow EA Sports WRC players to compare their stage times with others, but are not part of longer rallies. Image credit: EA Sports

EA Sports WRC Bugs: Online Multiplayer​

Online multiplayer can be the key to a title’s long life. As rFactor 2 recently showed with the additon of its Online ranked racing, it can also revive a game or sim to some extent, so getting it right is crucial. EA Sports WRC has a great base for this – but also two major issues.

There are two basic principles for EA Sports WRC‘s online modes. One is based on time trials, where you race by yourself, then upload your result to compare it with others. This is true for Time Trial (obviously), but also Club events and championships. For the latter, it is not necessary for every participant to be online at the same time. This is the opposite of “traditional” league racing in circuit-based sims, making it a great option for leagues that allow more schedule flexibility for everyone involved.

The other principle is a classic online lobby. While competitors are not visible during a stage except in the progress bar, drivers start stages and service times at the same time. For the ability to directly compare your times, online lobbies are a great way to play. On to the issues, though.


EA Sports WRC Club Events: Damage Reset Bug​

A core part of rallying, especially for longer events, is gauging the trade-off between going as fast as possible and trying to keep your car as intact as possible. Service times are far and few in between, depending on event settings of course. Damage incurred on a stage may last until the next service – or even the rest of the rally, should you lack the time to repair it.

Lost turbo pressure at the start of a long stage that is followed by a shorter one before the next service? Tough luck – you have to make peace with getting a car that is seriously down on power over the line. Broke your headlights ahead of a night stage? Better drive extra carefully.

That is, unless you know about the damage reset bug in EA Sports WRC Club events. Doing a full 12-stage rally, you might not want or be able to do it all in one sitting. So should you quit the event to resume it later, you will find your car restored to perfect health, with even your tires being free of wear. Thus, the balance between pace versus caution gets shifted dramatically towards the first.

Leagues or Club events in general either need the honesty of participants not to make use of this, or will likely have to wait until the bug is fixed to put on any serious competitions. Considering the potential of the mode (it even lets you visualize a stage run by different drivers at the same time via RaceNet), this issue should not have to wait any longer than the aforementioned AI bug.

WRC_DD2_Multiplayer_1.png

Multiplayer lobbies still seem to face stuttering issues post-v1.3. Image credit: EA Sports

Online Lobbies​

So, online lobbies it is to race with friends and random strangers then, right? While the “standard” multiplayer mode works well for the most part, stutters are present in it. And they become more frequent the more players there are in a lobby, as we found out in an EA Sports WRC multiplayer stream on our Twitch channel.

The stutters can occur in key situations, such as right before a hard braking zone or in the middle of a turn with no barrier but a slope next to it. Additionally, it can simply kill any flow or rhythm you might have even at more forgiving places of a stage.

Positive Outlook?​

While these issues come in addition to a number of smaller ones, it would be easy to point fingers at EA Sports and Codemasters. However, it appears that they are not ignoring them, with community manager PJ Tierney engaging players on the EA Sports WRC Discord or on Reddit frequently. If the v1.3 patch is any indication, we can hope for further patches to fix these issues in a relatively short amount of time.

If you have found a bug and want to report it, you can do so on the EA forums. There, you can also get find threads about issues the community has found. Possible workarounds for some issues might be mentioned in some of the threads, too.

What are your must-fix bugs with EA Sports WRC? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Although not a bug, after testing some location it became clear to me that scenes are made of VERY repetitive patterns making them looking pretty bad. The most notable (annoying) are the grass & rocks, especially the ones right at the edge of the roads. (trees could be reviewed as well)

It is a bit of a shame, I don't recall getting out of immersion like that in Dirt Rally by telling myself "hey! what are those things on the side of the road ??"

I'm probably day dreaming here but I really hope this is going to be addressed in the future or hopefully it's not going to feel as bad in VR .. who knows? :confused:
 
One of the biggest problems with the game is no "Manual sequential OR H-shifter" option, and you can only set either. Meaning you either drive a Ford Escort using paddles or drive a latest generation Ford Puma Hybrid with a stick shift. What's worse is Dirt Rally 2.0 had this option, yet WRC doesn't.

Your only option now is to manually change the shifting type every time you switch between a sequential car and an H-shifter car. And in online matches, you don't get a chance to do that anyway.
 
Staff
Premium
That is true and a bit of a hassle, I agree. We noticed that during last Wednesday's stream, you'd have to select the correct option any time you changed to a car with a different transmission type. The fact that DR2.0 had this option has me hopeful that they add it in, though!
 
Staff
Premium
Stutters seamed improved for me, still getting some but not as bad. Then I loaded a stage set to wet and it was stuttering really badly. I've got 2 hours free play left on the trial so will wait for another patch and test again.
 
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rally fans were hoping for a title that ticked all their boxes
lol. This rally fan wasn't. I had no hope for anything and fully expected the usual Codies rubbish. And voila! Take away Unreal Engine and what have Codies actually done?

should you quit the event to resume it later, you will find your car restored to perfect health, with even your tires being free of wear
Seriously, how does this stuff get out the door....

If they can't do basic housekeeping stuff, can't run a decent multiplayer, can't make an interesting career, why does anyone expect anything better than the same old crappy, pivot based physics junk they used twenty years ago? Have these folks any interest and experience in actual rallying? I mean, how smooth are even the roughest of stages? lol. Look at the car handling? Just look at it!? lol

And you're all going to pay another £50 next year? Which BTW, has what impact on whatever 'fixes' you are expecting for this title?

Someone just add RBR into Unreal, please?
 
Still getting screen tearing as a you get further into a stage, Apart from Vehicle sounds the audio is lacking, no crowd noise as you pass etc . PS5
 
The Frame-Rate Cap when using Fanatec paddles (Clubsport V3 and others) connected by USB
 
Saved Setups that get corrupted constantly, resetting everything to 0
 
The only thing that seems to be quite good of this game are the physics/handling (but it's still a bit to easy and no realistic damage model), the sound effects and the stage designs (not visually).

Besides that it's a complete mess that's not going to be fixed, the game will be unplayable in VR because of the horrible choice of the dev's to choose for the unreal engine, which created graphics that are worse then DR1 and DR2 and that combined with much worse performance. It's probably never going to be fixed and they will probably not switch back to an other engine for their next title. This was the end of Codemasters.
 
I don't own the game, although I would love too, but seen from the countless videos, the mesh(es) of the road driven on and terrains just beside it are very very low poly - its all waay too flat. Far from being anything laser scanned and far from today's standards.
I didn't try all location yet but I can confirm with you that the "mesh" are fine. Try Chile or Kenya, and come back to comment again. ;)
 
One of the biggest problems with the game is no "Manual sequential OR H-shifter" option, and you can only set either. Meaning you either drive a Ford Escort using paddles or drive a latest generation Ford Puma Hybrid with a stick shift. What's worse is Dirt Rally 2.0 had this option, yet WRC doesn't.

Your only option now is to manually change the shifting type every time you switch between a sequential car and an H-shifter car. And in online matches, you don't get a chance to do that anyway.

Kunos has this down to a science! and it works great !
Sequential can only use sequential an H shift only H shifter !

C'Mon Codies !
You can do this too !
 
The only thing that seems to be quite good of this game are the physics/handling (but it's still a bit to easy and no realistic damage model), the sound effects and the stage designs (not visually).

Besides that it's a complete mess that's not going to be fixed, the game will be unplayable in VR because of the horrible choice of the dev's to choose for the unreal engine, which created graphics that are worse then DR1 and DR2 and that combined with much worse performance. It's probably never going to be fixed and they will probably not switch back to an other engine for their next title. This was the end of Codemasters.
Wherever you bought that crystal ball you need a refund ! LOL !

The game runs smooth with minor issues and Codies are on it to further optimize it !

You're missing out on some great game play !
 
I don't own the game, although I would love too, but seen from the countless videos, the mesh(es) of the road driven on and terrains just beside it are very very low poly - its all waay too flat. Far from being anything laser scanned and far from today's standards.

What !!!

You can't afford a couple of visits at your local cinema either ???

I am totally happy with graphics ala RBR but this is a about ten times better @ maxed settings !
Not that I have time to look at it as I'm driving, but anyway !

This game could well give RBR a run for it's money regarding longevity IMHO !

I started gaming mid 1990's and have never had so much fun and haven't even scratched the surface yet !
 
lol. This rally fan wasn't. I had no hope for anything and fully expected the usual Codies rubbish. And voila! Take away Unreal Engine and what have Codies actually done?


Seriously, how does this stuff get out the door....

If they can't do basic housekeeping stuff, can't run a decent multiplayer, can't make an interesting career, why does anyone expect anything better than the same old crappy, pivot based physics junk they used twenty years ago? Have these folks any interest and experience in actual rallying? I mean, how smooth are even the roughest of stages? lol. Look at the car handling? Just look at it!? lol

And you're all going to pay another £50 next year? Which BTW, has what impact on whatever 'fixes' you are expecting for this title?

Someone just add RBR into Unreal, please?

Come back after you've tried the game !

OK !
 

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