Automobilista 2 Version V1.3.8.1 Released


The latest monthly update for Reiza Studios popular title Automobilista 2 has been released.

Following on from a successful Release Candidate update early last week, the latest content, physics upgrades and quality of life fixes were officially rolled out on Friday 1st July. We take a look at some of the highlights of this release below.

The Argentinean Pack

The main highlight amongst the considerable raft of changes in the latest release is undoubtedly the Argentinean Pack. This track pack is free for all owners of the base game and contains a mixture of tracks previously released by Reiza Studios alongside a completely new track.

The first circuit returning to the fold is Buenos Aires. In fact, there is a grand total of 6 layouts available comprising of a technical infield and ultrafast straights. Each one offering a great driving experience and some fun racing opportunities.

Another returnee is the Cordoba circuit, except this time, we have two additional layouts. These were added with the official release on Friday. The flowing layouts are great for some of the older stock cars which slide through the corners.

The other circuit to be added is Termas de Rio Hondo. With its wide, sweeping layout, this track has hosted MotoGP and WTCC events in its recent history. It is ideal for everything from GTs to single seaters and features some great overtaking opportunities.

BMW M1 Procar Automobilista 2.jpg


Physics updates

As has been the case in the last few updates, the team at Reiza studios have been hard at work in producing some updated physics for some of the car classes currently featured in-game.

For this latest update, the improved physics have been rolled out for the Group A touring cars, BMW M1 Procar, Sprint Race, Mini JCW and F3 single seaters and many more. Each of these new cars are now feeling even better to drive than before with improved handling and road feel.

There are also other physics updates to tyre and drivetrain models for a variety of cars along with other tweaks to further raise the handling bar as the title seeks to fully utilise the potential of the Madness engine.

Let us know your thoughts on this update in the comments below and to read the full change log check out the next page of this article.
About author
Phil Rose
A passionate sim racer with over 20 years of virtual and real world motorsport experience, I am the owner and lead content creator at Sim Racing Bible as well as a writer here at RaceDepartment. I love all forms of motorsport, especially historic motorsport, but when it comes to sim racing, I will drive anything!

Comments

I love the game, I really do but it's hopeless on a game pad, so much so that I uninstalled it again. I accidentally deleted my config and I can't for the life of me make it driveable again. Driving the GT4 Camaro is like having pillow tyres on ice. On ACC, which I recently got, it's an absolute dream.

So, to reiterate, I really want to like the game, I love the graphics, the content but pad play is rubbish, just like PC1 to be honest.
Hopefully they improve that for a console release, sims like acc are somewhat playable on a pad, so thing AMS 2 can do the same. Hopefully they do
 
AMS2 is now updated to V1.3.8.2 - this is a complementary update to hotfix some issues from the latest release and add a few further improvements.
V1.3.8.2 CHANGELOG
CONTENT

  • Added Buenos Aires alternative layout 6 with "tobogan" chicane

GENERAL
  • Fixed Championship editor allowing too many opponents
  • Fixed ABS driving aid not working in vehicles without factory ABS

PHYSICS
  • Minor tire tread refinements BMW Procar, Copa Classic, Lancer Cup
  • F-Ultimate Gen2: Minor aero adjustments; Increased spring adjustment range & generally stiffened default to better optimize undertray aero (setup reset recommended)
  • Revised ABS strength as a gameplay driving aid for cars that don´t feature the system built-in
  • Procar: Adjusted default roll bar (slightly softer front, stiffer rear)
  • Group A: slightly stiffer default front roll bar
  • Revised aero dropoff rates for all cars with significant downforce, reducing minor inconsistencies

AI
  • Further reduced high aggression AI lateral rate of movement for slightly less twitches
  • AI calibration pass for Copa Classic, F-Ultimate Gen2
  • Reduced AI CoG multiplier to attempt minimise chances of cars rolling over sausage curbs
  • Brands Hatch GP: Further AI performance adjustments
  • Buenos Aires:Adjusted AI line & performance at T4,T5,T6,T7 of layout 6

AUDIO
  • Fixed missing Azure tunnel & bridge reflections

TRACKS
  • Buenos Aires: Adjusted razor curbs on selected runoff areas ("Curvon 8, "Viborita" and "Cajon") ; Added missing winter trees for No.12
  • Cordoba: added new race control, 2nd garage building, adjusted seasonal foliage, tweaked crowds, roadlines, few small tweaks to curb heights for TC layout section, added tents, vehicles and other details around the track; Added animated marshals; Added night lighting

VEHICLES
  • F-Ultimate Gen2: Added cockpit vibration effect to the front fender winglets; revised collision.
ABS fix on cars that didn't originally had them? That explain why i was locking up even with ABS on lmao

will give it another try
 
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The 3 new tracks are for free, all AMS2 players also paid for the main game, most of them like new content too, maybe you forgot that? It's not only the DLC's that are paid for, we also paid for the main game and new content is always welcome for that too. And you can read on the official Reiza forum that the oval's are very very near and the old spa probably too. Maybe there are reasons which you cannot oversee why the old spa is delayed and why the oval's follow after this and the Argentinian tracks are released first. And it's not the end of the world, I don't get your frustation tbh.
I'm having a lot of fun with AMS2, I must say. Hoping custom livery capabilities expand eventually, but the gameplay has been a blast! Just hoping they can figure out the whole issue with how twitchy and inconsistent brake pedals are.
is he not allowed to be frustrated.

Try reducing the sensitivity in the options menu for acceleration and brake.

If ABS locking is an issue that would be funny.

The title got near-good kind of at the same time people are dropping like flys off of the update train. Only 1% extra according to steam charts.

It will be one of those cases of check in 6 months from now. You won't miss much but you may be a little more impressed.

To be fair ACC is not impressing these days yes I know track packs are kinda cool but its a more mature game, and RF2 is not impressing either despite it putting out its best content ever.

I am assuming the industry is going to go through a kind of correction by the time Assetto Corsa 2 comes out. Or due to Assetto Corsa 2. By then AMS2 may well be the solid backup option, since Rfactor2 the guy left the company and who knows what is happening, but its no doubt the driving is the most 'best'. Beyond a doubt. Then there is the Rennsport driving game recently revealed but that is a way off and may come after AC2.

So I see AMS2 from that mindset. People would not allow me to have that very sensible and very believable and very great mindset to do with this product - sometimes things take a lot of time, so much so in this case that factor in 1 year, and there will always be something you will be waiting on.
 
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Shoot!, I am still waiting for the career mode they announced two and a half years ago on Early Access!...."Wha Happun"?......Still Chop Liver feature I guess....:mad::mad::mad::mad::mad::mad:
 
okay you are the moderator. My intention was not to piss you off, but a racing game with no people playing is not attractive. we can write about how beautiful it is and whatever you want but without people it is a desert with some animals adapted to live there.

ok
They want to resist critical thoughts and anything approaching negativity as it runs contrary to other aspects of the title
Shoot!, I am still waiting for the career mode they announced two and a half years ago on Early Access!...."Wha Happun"?......Still Chop Liver feature I guess....:mad::mad::mad::mad::mad::mad:
haha yep it is. Just as I was saying right on que. Its amazing isn't it, another feature that blew out because no one knew what it would entail to do and they probably ran into problems but its also a secondary layer beyond driving which needed to be fleshed out.

And then when someone says "oh its great!' you were not allowed to say hold your horses - reserve judgement.

It was literally extremely high levels of insanity. Because it was not great, just middling, and finally some of the driving is ok, but no one will celebrate, it was fun that is true, but I think its scared a lot off. There used to be dozens of different posters on the product, but now barely 10.

If it ever gets done right it will have the ability to be almost as cool regarding the bouncing of the track with Rfactor 2. AMS2 could do that, but its not there yet, I knew every time someone told me 6 months or last year it was 'great' they were having a lend of me.

And they wonder why I take a very dim view of them. lol So rfactor 2 only has 800 players or something max, it fell into the same trap of we will be incredible. (its really good), and so they have wanted AMS2 to settle into the same kind of thing. Thats about where it will fall.

All driving games of this nature have fallen off a cliff except Assetto Corsa, and honestly those people can say what they like, its still the Grand Daddy of them all - it may have a 1 point tire model (which I doubt it, pretty sure its updated) but it drives and feels good. I am just trying to say that your own expectations have been tarnished by all those - do-bad type people who tried to make this the next coming when it was a developmental title.

And it got less development for a variety of reasons than they were expecting due to roadblocks. I always see threads like this and just shake my head in disbelief - all those expectations tarnished. This is why if its going to do anything, it will be 'sometime in a year'. And Assetto Corsa undercut everyone in that time. Its probably been getting anyone who knewly came into the genre, first, and it has the name and brand associated with it. Its legit, so hopefully AMS2 can slot into such a role of sorts in terms of being there in the mix, within a year or so.

I wil say now that rf2 and assetto corsa are so good that even those who claim this title was 'great' and wow-man!' - you know the ones, the usual suspects who used to even say to me I was wrong when I knew I was right - I BET YOU lol... they were off playing AC and ACC and RF2 sometimes before and after they tried to tell me it was great.

And today, still no career mode. But at least the physics have come along, and still the guy's who often do setups can't even match the level of acc with its 2 or 3 setups. So I am not surprised by the quote message, you are right.
 
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is he not allowed to be frustrated.
Am I not allowed to educate him that the oval's are on the way and that the old spa is also not forgotten? And am I not allowed to tell him that I don't understand such frustration at a moment you get 3 extra tracks for free? He's expressing himself, I do that too.

Maybe someone else works on the old spa track or all info isn't simply complete/there yet and that's the reason for the delay. Because there are also reasons for the delay of the ovals as he could have read in the June development update: " In preparation for oval racing, we have developed shared heating / cooling / wear system for both player and AI, so that AI cars will suffer the same wear player car already did, including wear from high boost pressure, overheating and overrevving. Moreover, we have introduced decreased cooling while in dirty air, which will lead to AI and player having to think strategically to get to the finish line in a high-draft, high-boost, high-RPM filled race, with incoming improvements to AI logic will ensure they make a better job of trying to maximize their resources to remain competitive against the player."

Not everyone of the team works on the same subject and finishes each subject on the same time. For that reason the Argentinean Track Pack was probably released before the oval's DLC(and maybe others that I don't know too like for example licensing). Not sure how you could get frustrated by that, it's just how things work with development.
 
Am I not allowed to educate him that the oval's are on the way and that the old spa is also not forgotten? And am I not allowed to tell him that I don't understand such frustration at a moment you get 3 extra tracks for free? He's expressing himself, I do that too.

Maybe someone else works on the old spa track or all info isn't simply complete/there yet and that's the reason for the delay. Because there are also reasons for the delay of the ovals as he could have read in the June development update: " In preparation for oval racing, we have developed shared heating / cooling / wear system for both player and AI, so that AI cars will suffer the same wear player car already did, including wear from high boost pressure, overheating and overrevving. Moreover, we have introduced decreased cooling while in dirty air, which will lead to AI and player having to think strategically to get to the finish line in a high-draft, high-boost, high-RPM filled race, with incoming improvements to AI logic will ensure they make a better job of trying to maximize their resources to remain competitive against the player."

Not everyone of the team works on the same subject and finishes each subject on the same time. For that reason the Argentinean Track Pack was probably released before the oval's DLC(and maybe others that I don't know too like for example licensing). Not sure how you could get frustrated by that, it's just how things work with development.
Likely the Argentinean tracks were closed in a drawer almost completed since quite some time waiting for licenses as Renato mentioned. When they lost hope to get the license for the series they were made for, Reiza decided to finish them up and release them. Renato hinted at this license that never came to fruition so that is probably the explanation.
 
Almost in every possible way :)
This is true. But I had no idea rfactor 2 was going to release the new tires for the GTE and LMP. Holy wow. AMS2 I would hope could one day do such a thing. Realism in the extreme. Rf2 is simple amazing, and I made the point if ams2 could only do that and soon, rf2 took so many years but I do not think ams2 has that amount of time.

AMS2 is definitely way better now but as they say someone will do something else. The most realistic cars are in rf2 as the driving u feel as if its on tires for real. So ams2 may well surprise I suppose if its possible to do those things; some I notice but rf2 is on another level; neither are perfect or finished, rf2 getting many updates. sublime so a lot of work in sim racing is done
 
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Staff
Premium
AMS 2 is the best, NOW!


Almost in every possible way :)
Really what that means it is your favourite sim.
Any quick glance over the forums show that each one has its fervent supporters. Mostly this is a subjective position as regardless of physics each group will claim realism etc.
So in these threads let's stick to the subject and not start another round of whose games are bigger, better, prettier etc.
And let's also show respect for our fellow racers no matter which game they like.
BTW I appreciate I'm probably pissing into the wind suggesting this.
 
This is true. But I had no idea rfactor 2 was going to release the new tires for the GTE and LMP.
LOL those tires were already released on one GT3 out of all the pack and one DTM car. They are extending them to other cars slowly.
Everyone has his own opinion on what is better based on his liking, the thing is apart from UI and MP that need quite some work IMHO, now AMS2 is getting quite on the top of the ranking in practically everything else from graphics to FFB to physics, even to AI. And most importantly, Reiza is showing they are not leaving behind old content in terms of updating to the newest standards while we can see how long it took to RF2 to update their already developed new tire model on a few more cars or just develop decent engine/brake heating or downshift protection. They still have no hybrids and all the other things that are missing though.
I think with all the developments Reiza has announced in the last developer log the push will continue so the future is bright for AMS2.
 
Shoot!, I am still waiting for the career mode they announced two and a half years ago on Early Access!...."Wha Happun"?......Still Chop Liver feature I guess....:mad::mad::mad::mad::mad::mad:
Reiza released a Dev Update at the end of the month, explaining the state of several things, something that Race Department has forgotten or missed on publishing. One of them is "Career Mode". I'm linking the full article so you can give it a read and see where things stand according to Renato Simbioni:


I will also quote you the part where he talks about Career Mode:

We already have some good progress in the upcoming V1.3.8, and for V1.4 we are going even further - this in turn will open up the game for more features that rely on great AI to work, from single player championships, option for Multiplayer championships, and eventually a comprehensive career mode that will tie the whole game into a cohesive whole further down the line.

If I am to believe what he says, Reiza didn't want to release a half-assed Career mode, and preferred to wait until the base game reaches a stable state (which is expected to be reached at v1.4, something that it's sorely needed IMO), to develop further and finish something that is truly unique and can advance the game as a whole.

We have been throwing ideas at Reiza forums regarding how this mode could work. Who knows, Renato and company have a reputation of reading and taking notes in silence of everything that the community is talking about, and implementing stuff in game if possible.
 
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Reiza released a Dev Update at the end of the month, explaining the state of several things, something that Race Department has forgotten or missed on publishing. One of them is "Career Mode". I'm linking the full article so you can give it a read and see where things stand according to Renato Simbioni:


I will also quote you the part where he talks about Career Mode:

We already have some good progress in the upcoming V1.3.8, and for V1.4 we are going even further - this in turn will open up the game for more features that rely on great AI to work, from single player championships, option for Multiplayer championships, and eventually a comprehensive career mode that will tie the whole game into a cohesive whole further down the line.

If I am to believe what he says, Reiza didn't want to release a half-assed Career mode, and preferred to wait until the base game reaches a stable state (which is expected to be reached at v1.4, something that it's sorely needed IMO), to develop further and finish something that is truly unique and can advance the game as a whole.

We have been throwing ideas at Reiza forums regarding how this mode could work. Who knows, Renato and company have a reputation of reading and taking notes in silence of everything that the community is talking about, and implementing stuff in game if possible.
Also in the same developer's log they mentioned online championship architecture to be made available, I bet similar to what was already available in PC2 though very few used it
 
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Another solid update in regards to handling. More and more cars are starting to feel like actual cars. The Group A are super enjoyable now as are many other classes. The track selection in game is superb and offers a really nice change of pace from your standard Spa and Monza. The historical layouts add such value to the game, enough cannot be said about that.

Sone of the F1 cars are even feeling really good now as well I am happy to say. The game still has areas that NEED improvement but hopefully the latest handling at least gives hope to those that have nearly given up on the title.
Would LOVE to see reiza add some of the custom ffb files as defaults though. Reiza's 2 default ffb profiles are honestly complete garbage.
 
Another solid update in regards to handling. More and more cars are starting to feel like actual cars. The Group A are super enjoyable now as are many other classes. The track selection in game is superb and offers a really nice change of pace from your standard Spa and Monza. The historical layouts add such value to the game, enough cannot be said about that.

Sone of the F1 cars are even feeling really good now as well I am happy to say. The game still has areas that NEED improvement but hopefully the latest handling at least gives hope to those that have nearly given up on the title.
Would LOVE to see reiza add some of the custom ffb files as defaults though. Reiza's 2 default ffb profiles are honestly complete garbage.
This was mentioned in a dev update back in November 21:
We had in fact planned to add one of these profiles as a third default option in the game, however we found out that the memory load from FFB system is raised considerably by its presence if there is another complex profile present in the "custom" slot, which could lead to various glitches.


Doesn't sound like it would be impossible to fix, and who knows - they may be working on it in the background - but understandable if it's not a high priority.
 
Another solid update in regards to handling. More and more cars are starting to feel like actual cars. The Group A are super enjoyable now as are many other classes. The track selection in game is superb and offers a really nice change of pace from your standard Spa and Monza. The historical layouts add such value to the game, enough cannot be said about that.

Sone of the F1 cars are even feeling really good now as well I am happy to say. The game still has areas that NEED improvement but hopefully the latest handling at least gives hope to those that have nearly given up on the title.
Would LOVE to see reiza add some of the custom ffb files as defaults though. Reiza's 2 default ffb profiles are honestly complete garbage.
Custom ffb files can be great when you run a wheel and nothing else so you can cram all the effects through your wheel. But when you run transducers and motion in combination with a wheel, you really want only the steering rack forces to be felt through your wheel, and have your transducers set for tire scrub/lock and engine vibrations, while the motion simulates bumps, rolls and sway. Having a wheel full of artificial noise on top of that is just too much so I prefer the default settings.
 
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