Automobilista 2 V1.2.3.0 Update Released on Steam

Automobilista 2 August Update 01.jpg
Reiza Studios has updated Automoblista 2 to version 1.2.3.0, and added two new cars, improved Real Weather features and another round of fixes and improvements.

Automobilista 2’s August 2021 update is now live on Steam. In typical fashion, developer Reiza Studios has offered new, free content plus several other improvements and fixes to the racing sim.

The new content this month is a classic American muscle car in two flavours. The Chevrolet Corvette C3 has been added to both the Vintage Touring Car class as well as to the GT Classics Class in the "R" Spec to compete with the recently added Porsche RSR. The Corvette C3 was teased last month but was offered only to AMS2 beta users before this build.

Another significant improvement that has been added in this build is the addition of accurate environment temperatures in the Real Weather system. The Real Weather system in AMS2 allows users to select accurate current weather for track locations, and even historically accurate weather when past dates are chosen.

On the physics front, many of the cars have been given a tire tread adjustment to go with the potentially significant changes to the clutch inertia and tire tread fixes.

Automobilista 2 August Update 03.jpg


V1.2.3.0 CHANGELOG

CONTENT
  • Added Corvette C3 to Vintage Touring Car Class
  • Added Corvette C3 "R" Spec to GT Classics Class
GENERAL
  • Added Damage Scale option
  • Added option to allow/disable pit stop refuelling
  • Added time +1 lap option for race sessions
  • Real Weather now uses real environment temperatures for all tracks (including historical data)
  • Added weather data between original feature release on June 4th through today to historical database of all locations
UI&HUD
  • Lobby Page session details: Fixed incorrect value for mandatory stop; Removed duplicate track cut entry; Fixed rolling start label; Added formation lap info
  • Fixed Lobby driver list scrollbar
  • Fixed Start button still being available when a championship is complete
  • Update various vehicle class colours
  • Corrected track details for Azure
  • Fixed missing track map for Interlagos Stock Car variant
  • Fixed Start button still being available when a championship is complete
  • Further restricted setup options showing redundant adjustable settings in fixed configurations
PHYSICS
  • Fixed bug in intake manifold pressure model causing poor throttle response in several cars
  • Minor tire tread adjustments to all GT classes, Stock Cars,, P2, P3, F-3, F-Trainer, Procar, Group A, Group C, Porsche RSR, F-Vintage, F-Vee, Opala 79, Old Stock, Lotus 23, Street Cars
  • Revised clutch inertia values for all cars
  • Porsche RSR 1974: Tire carcass & tread model adjustments; slightly adjusted CoG height & inertia; Minor default setup adjustments; Fixed wet tires overperformance
  • Fixed redundant 1 bumpstop level adjustment on setup screens for several cars that don´t have that setting
  • F-Vintage: Added extra final drive ratios to both V8 models as well as Lotus 49C, Brabham BT26
AI
  • Altered AI selection logic to selected fastest drivers first when fixed drivers are unavailable or exhausted.
  • Fixed excessive clutch inertia causing AI slow starts & gear shifts for Procar, Group A & Porsche RSR
  • General wet weather callibration pass for all cars
  • BMW M1 Procar, Group A, Porsche RSR AI callibration
  • Improved line and AI performance at Interlagos, Montreal & Santa Cruz
AUDIO
  • Added diversified curb, grasscrete, astroturf sound effects according to material type & profiles (all cars)
  • Added dirt pickup sound effect (all cars)
  • Corrected various curb material sounds for Granja Viana, Ortona, Long Beach, Silverstone 1975, Silverstone 2001, Spa-Francorchamps, Kyalami, Imola, Kansai & Montreal
  • Adjusted audio pan compensation for curbs and added support for more types to road noise sound
  • Mercedes 190E DTM: Fixed no engine sound when looking back in chase cam view
TRACKS
  • Minor adjustment to visual Livetrack groove
  • Hockenheim: Fixed minor object popping issues
  • Salvador: Fortified some gaps in the walls; Added more tree trunks to open areas; switched on collisions for stactic vehicles
  • Silverstone: Added a missing curb on old Abbey-Bridge road; Fixed a minor selection set error
  • Silverstone 2001: Reduced road noise on GP layout; Minor art & optimization pass
  • Brasilia Outer: Fixed minor clipping issues
  • Granja Viana: Improved track cut limits; Minor art & optimization pass
  • Silverstone 1975: Minor art & optimization pass; Fixed pit wall collision
  • Long Beach: Fix broken transform on some fence speakers; Adjusted pitlane cheat block
  • Interlagos: Minor art & optimization pass
  • Cadwell Park: Minor art & optimization pass
  • Adelaide Historic: Added pitlane cones; Replace triggers with new boxes; Minor art & optimization pass; Slightly reduced road noise
  • Spa Francorchamps 2020: Minor art & optimization pass;
  • Kyalami 2020: Minor art & optimization pass
  • Imola 2021: Minor art & optimization pass
  • Montreal 2021: Minor performance & art pass; Fixed strange collisions at T14 exit.
  • Added VR cams for Brasilia Outer and Curvelo B
  • Fixed missing pitbox marker in race session for Daytona and Long Beach
  • Santa Cruz: Add cones to mark pit ent/exit
  • Kyalami Historic: Revised physical terrain material types; Minor performance pass
  • Minor fixes & adjustments to trackside cameras of Kyalami, Azure, Cascais
VEHICLES
  • Metalmoro MRX (all variants): Added driver animations; Detached the cockpit gear shifter. Adjusted the cockpit view to match the new driver position.
  • F-Trainer: Add rear chassis parts and rear suspension for cockpit view
  • Stock Corolla 20/21: Fixed LOD C glitch
  • Various minor art improvements to Vintage GT helmet & suits
Automobilista 2 August Update 02.jpg


Be sure to share your thoughts on the new build below in the comments, and stay tuned to RaceDepartment for our interview with Renato Simioni of Reiza Studios coming very soon.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I was born in 1964 so these are the cars I grew up with. Back in the late 60's and early 70's we had cars with tons of horsepower in the US, but not so much on the braking, transmission and handling department. Remember, we had to go to the moon to finally get 5 speed transmissions over here and then we needed the Space Shuttle to get 4 wheel disk brakes:D:roflmao: The Corvette's of that era were sporty compared to our land yachts, but by no means was it a well handling car. My best friends dad had a 1981 Corvette and it wasn't much of a road peeler when it came to corners. My uncle has 2 and he's updated the suspension, brakes and transmission and they are proper sports cars that drive and handle like you'd expect. You can just look at the sidewalls on the tires we were running back then and know that you were driving a "floater". I'm afraid we're all spoiled by cars from the 2000's to today. My Porsche 944 handles well, but it has a lot of body roll compared to cars of today.

I found it to be pretty spot on with what little I've driven with it in the sim. It wants to kill you and that's pretty close to accurate for our cars from that era.
 
Is this a good sim? How does it compared with the others, specifically AC?

In dry its pretty good, still not AC, or even ACC, but OK.
Im more interested... How close it can now come to ACC with wet conditons? As far as I tried it was not even worth mentioning.

I couldn't agree less. In dry it's way better then AC. Compared to ACC: it's not better also not worse but it's different. Both have advanced physics. I don't race in rain so I couldn't say about raining conditions. The VR experience is not comparable, AMS2 is way ahead of AC and ACC regarding VR.

In my opinion AMS2 is the best sim atm, BY FAR. The content is all of high level, the tracks, the cars are almost all great. The graphics are the best also, the sound is okay(ACC is a bit better on this subject imo but they are improving the sounds with almost each update), the physics are since update 1.2.2.0 awesome. Opinions are different here, many are fan of AC, but in my opinion AC is outdated, the game and the interface is outdated, especially the tracks look terrible compared to AMS2, the physics are also less advanced then AMS2 and ACC. Especially in VR the experience is the best in AMS2.

So yes in my opinion it IS a good sim, a GREAT sim in fact, a serious upgrade on AC. The only thing that it lacks at this moment is enough people in multiplayer, sometimes it's great, sometimes not enough people.
 
Last edited:
I don't think AC is so bad looking or anything, and it runs well on my machine so i don't mind. of course the UI is outdated now, but graphincs aren't that big a deal for sim racing for me. i'll still play F1 challenge 99-02 if i can find it again. anyway, i just saw the classic cars and though maybe i can use it for classic car racing.
 
I couldn't agree less. In dry it's way better then AC. Compared to ACC: it's not better also not worse but it's different. Both have advanced physics. I don't race in rain so I couldn't say about raining conditions. The VR experience is not comparable, AMS2 is way ahead of AC and ACC regarding VR.

In my opinion AMS2 is the best sim atm, BY FAR. The content is all of high level, the tracks, the cars are almost all great. The graphics are the best also, the sound is okay(ACC is a bit better on this subject imo but they are improving the sounds with almost each update), the physics are since update 1.2.2.0 awesome. Opinions are different here, many are fan of AC, but in my opinion AC is outdated, the game and the interface is outdated, especially the tracks look terrible compared to AMS2, the physics are also less advanced then AMS2 and ACC. Especially in VR the experience is the best in AMS2.

So yes in my opinion it IS a good sim, a GREAT sim in fact, a serious upgrade on AC. The only thing that it lacks at this moment is enough people in multiplayer, sometimes it's great, sometimes not enough people.
SETA is a physical based brush model so it is somewhat "more advanced" with the tire being split-up into two parts + thermals which are generated via a physical based system (As opposed to a single empiric tire + thermals), but it will not really accomplish anything differently than AC does, or any other of the other modern brush tire models do. The end outputs are just going to be curves that interact, and in that way I'm not surprised if AC's model is actually *more* advanced just in terms of complexity, but I cannot confirm either way.

With how physical based models are currently, it's impossible to make accurate tires in them, at least in all areas. You can make one parameter line up, and 30 others will be off, while at least with the simplified Magic Formula in earlier gMotor versions or KS' brush model for AC/ACC, you can just put in the right parameters.

If you have any data at all, AMS2 is probably significantly worse to work with than rF1/AMS1/AC/ACC unless it allows tweaking of the curves after the fact and there are no parameter limits. At that point it's just a more annoying empiric model, though. God help you if the slip/load stuff interacts with the thermals, there is no hope then.

This comparison is for vanilla AC, by the way, with its myriad of small and big issues. AC with CSP is pretty much objectively the most accurate consumer sim tire model that is the easiest to work with. It lacks some minor features compared to other models, but other models generally have incorrect behavior in the very basic things. Although for some of those sims it can just be bad parameters; which is almost worse.
 
Thanks to Reiza adding the 2 wonderful cars. Driveability is really great. IMHO the best Reiza delivered so far. Not comparable to any other car released in the past. You get such a real driving feeling, it's really great how they improved the FFB to get such a good response on the wheel from the track. It is also great just to "cruise", not to race with the road version of the C3, especially on the Nordschleife. Also the colors of the cars seems to be improved, the "liquid metal" painting of the C3 is awesome ! Mujst play this in 4k and full details on a 55" screen, amazing !
 
Last edited:
D
Is this a good sim? How does it compared with the others, specifically AC?
Yeah I think so. I m in AC within since the begining but now the AC journey will come to an end. To many CSP updates, bad mods and crashes. If u wanna have a relax simracing with proper AI (not like AC mods) and beautiful graphics + > 90 fps on GTX 1060 buy it! ACC is stress especially with the MP dumbs.
 
SETA is a physical based brush model so it is somewhat "more advanced" with the tire being split-up into two parts + thermals which are generated via a physical based system (As opposed to a single empiric tire + thermals), but it will not really accomplish anything differently than AC does, or any other of the other modern brush tire models do. The end outputs are just going to be curves that interact, and in that way I'm not surprised if AC's model is actually *more* advanced just in terms of complexity, but I cannot confirm either way.

With how physical based models are currently, it's impossible to make accurate tires in them, at least in all areas. You can make one parameter line up, and 30 others will be off, while at least with the simplified Magic Formula in earlier gMotor versions or KS' brush model for AC/ACC, you can just put in the right parameters.

If you have any data at all, AMS2 is probably significantly worse to work with than rF1/AMS1/AC/ACC unless it allows tweaking of the curves after the fact and there are no parameter limits. At that point it's just a more annoying empiric model, though. God help you if the slip/load stuff interacts with the thermals, there is no hope then.

Except that the difference in driving feel between a good physical tyre model, like AMS2 or rF2, compared to a simplified model like in AC (but not ACC) is night and day as anyone who has bothered to spend time in all three sims can tell you.
 
Whatever Reiza does to the game...its still the aweful projects cars madness engine. Cant get around such great dev choose for such crap engine. Cant turn iron into gold...
Unfortunately you're right. After all those updates the physics and AI is the same old PC2 mess. And for the record, I hope people saying the physics are better than AC or ACC are kidding for the humor sake.
 
If we can't mod it, it's irrelevant. Also I'm still waiting for AMS2 to fix its weird momentum physics.
I guess it will be the same day that rFactor 2 fixes its weird momentum physics:


Or the day AC fixes its weird momentum physics:


Or the day R3E fixes its weird momentum physics:


In fact every racing sim has weird momentum behaviour because tyre models lose all relevance once the car loses contact with the road and there's little benefit to spending CPU cycles on modelling soft-body physics in a racing sim.
 
Is this a good sim? How does it compared with the others, specifically AC?
Well it will depends on your perception of what makes a good sim. Obviously each one of them has their goods and bads. I suggest you watch some reviews on YT or make a summary from this forum and compare it with your own experience with AC.
For me, AMS2 tires feel more alive than AC, but AC support mods. AC has reached its final state but Content Manager makes it exciting again. AMS2 still being actively developed and there are hits and misses on each build update. AMS2 has fantastic weather system and many people praise its VR capability. etc etc.
 
Last edited:
Except that the difference in driving feel between a good physical tyre model, like AMS2 or rF2, compared to a simplified model like in AC (but not ACC) is night and day as anyone who has bothered to spend time in all three sims can tell you.
AC + CSP can accurately reproduce manual and for the most part EPS steering torques, so I'm not sure what more an actual simulation needs.

The difference in driving feel is likely due to parameters. If you make the tires more slip/load sensitive and the SAT dropoff more pronounced, then there will be more "dynamics". It's usually not realistic though. One of AC's issues was too much SAT dropoff, so the more realistic physics with sensible SAT curves have "less feel".

The only real main difference between empiric and physical models is how the input is generated. It's not a "simplified model", you'd probably want more interactivity within the empiric model than the physical one so that the physical one doesn't become completely volatile.
 

Latest News

Article information

Author
Mike Smith
Article read time
4 min read
Views
25,003
Comments
150
Last update

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top