Automobilista 2 V1.2.3.0 Update Released on Steam

Automobilista 2 August Update 01.jpg
Reiza Studios has updated Automoblista 2 to version 1.2.3.0, and added two new cars, improved Real Weather features and another round of fixes and improvements.

Automobilista 2’s August 2021 update is now live on Steam. In typical fashion, developer Reiza Studios has offered new, free content plus several other improvements and fixes to the racing sim.

The new content this month is a classic American muscle car in two flavours. The Chevrolet Corvette C3 has been added to both the Vintage Touring Car class as well as to the GT Classics Class in the "R" Spec to compete with the recently added Porsche RSR. The Corvette C3 was teased last month but was offered only to AMS2 beta users before this build.

Another significant improvement that has been added in this build is the addition of accurate environment temperatures in the Real Weather system. The Real Weather system in AMS2 allows users to select accurate current weather for track locations, and even historically accurate weather when past dates are chosen.

On the physics front, many of the cars have been given a tire tread adjustment to go with the potentially significant changes to the clutch inertia and tire tread fixes.

Automobilista 2 August Update 03.jpg


V1.2.3.0 CHANGELOG

CONTENT
  • Added Corvette C3 to Vintage Touring Car Class
  • Added Corvette C3 "R" Spec to GT Classics Class
GENERAL
  • Added Damage Scale option
  • Added option to allow/disable pit stop refuelling
  • Added time +1 lap option for race sessions
  • Real Weather now uses real environment temperatures for all tracks (including historical data)
  • Added weather data between original feature release on June 4th through today to historical database of all locations
UI&HUD
  • Lobby Page session details: Fixed incorrect value for mandatory stop; Removed duplicate track cut entry; Fixed rolling start label; Added formation lap info
  • Fixed Lobby driver list scrollbar
  • Fixed Start button still being available when a championship is complete
  • Update various vehicle class colours
  • Corrected track details for Azure
  • Fixed missing track map for Interlagos Stock Car variant
  • Fixed Start button still being available when a championship is complete
  • Further restricted setup options showing redundant adjustable settings in fixed configurations
PHYSICS
  • Fixed bug in intake manifold pressure model causing poor throttle response in several cars
  • Minor tire tread adjustments to all GT classes, Stock Cars,, P2, P3, F-3, F-Trainer, Procar, Group A, Group C, Porsche RSR, F-Vintage, F-Vee, Opala 79, Old Stock, Lotus 23, Street Cars
  • Revised clutch inertia values for all cars
  • Porsche RSR 1974: Tire carcass & tread model adjustments; slightly adjusted CoG height & inertia; Minor default setup adjustments; Fixed wet tires overperformance
  • Fixed redundant 1 bumpstop level adjustment on setup screens for several cars that don´t have that setting
  • F-Vintage: Added extra final drive ratios to both V8 models as well as Lotus 49C, Brabham BT26
AI
  • Altered AI selection logic to selected fastest drivers first when fixed drivers are unavailable or exhausted.
  • Fixed excessive clutch inertia causing AI slow starts & gear shifts for Procar, Group A & Porsche RSR
  • General wet weather callibration pass for all cars
  • BMW M1 Procar, Group A, Porsche RSR AI callibration
  • Improved line and AI performance at Interlagos, Montreal & Santa Cruz
AUDIO
  • Added diversified curb, grasscrete, astroturf sound effects according to material type & profiles (all cars)
  • Added dirt pickup sound effect (all cars)
  • Corrected various curb material sounds for Granja Viana, Ortona, Long Beach, Silverstone 1975, Silverstone 2001, Spa-Francorchamps, Kyalami, Imola, Kansai & Montreal
  • Adjusted audio pan compensation for curbs and added support for more types to road noise sound
  • Mercedes 190E DTM: Fixed no engine sound when looking back in chase cam view
TRACKS
  • Minor adjustment to visual Livetrack groove
  • Hockenheim: Fixed minor object popping issues
  • Salvador: Fortified some gaps in the walls; Added more tree trunks to open areas; switched on collisions for stactic vehicles
  • Silverstone: Added a missing curb on old Abbey-Bridge road; Fixed a minor selection set error
  • Silverstone 2001: Reduced road noise on GP layout; Minor art & optimization pass
  • Brasilia Outer: Fixed minor clipping issues
  • Granja Viana: Improved track cut limits; Minor art & optimization pass
  • Silverstone 1975: Minor art & optimization pass; Fixed pit wall collision
  • Long Beach: Fix broken transform on some fence speakers; Adjusted pitlane cheat block
  • Interlagos: Minor art & optimization pass
  • Cadwell Park: Minor art & optimization pass
  • Adelaide Historic: Added pitlane cones; Replace triggers with new boxes; Minor art & optimization pass; Slightly reduced road noise
  • Spa Francorchamps 2020: Minor art & optimization pass;
  • Kyalami 2020: Minor art & optimization pass
  • Imola 2021: Minor art & optimization pass
  • Montreal 2021: Minor performance & art pass; Fixed strange collisions at T14 exit.
  • Added VR cams for Brasilia Outer and Curvelo B
  • Fixed missing pitbox marker in race session for Daytona and Long Beach
  • Santa Cruz: Add cones to mark pit ent/exit
  • Kyalami Historic: Revised physical terrain material types; Minor performance pass
  • Minor fixes & adjustments to trackside cameras of Kyalami, Azure, Cascais
VEHICLES
  • Metalmoro MRX (all variants): Added driver animations; Detached the cockpit gear shifter. Adjusted the cockpit view to match the new driver position.
  • F-Trainer: Add rear chassis parts and rear suspension for cockpit view
  • Stock Corolla 20/21: Fixed LOD C glitch
  • Various minor art improvements to Vintage GT helmet & suits
Automobilista 2 August Update 02.jpg


Be sure to share your thoughts on the new build below in the comments, and stay tuned to RaceDepartment for our interview with Renato Simioni of Reiza Studios coming very soon.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

V1.2.3.1 is now live - this is a hotfix to address some prioritary issues that have come up since v1.2.3.0 along with some further adjustments.

V1.2.3.1 CHANGELOG

GENERAL



  • Fixed refueling option of pit strategy applying incorrectly in non-race sessions when refueling is disabled

UI & HUD


  • Fixed mis-aligned help texts on Event race settings page
  • Added translations for recently added options
  • Fixed car HUD damage text defaulting to 100% when damage is disabled

PHYSICS & AI


  • Minor tire tread adjustments to GT Classics cars
  • Corvette C3 R: Small adjustment to front and rear track width; Fixed clutch slipping in some circunstances
  • Minor adjustment to AI lateral movement rate
  • Fixed an issue where AI would qualify with too much fuel on board when refueling is disabled
  • Fixed an issue where AI would add too much fuel in the second stint of practice/qualifying

AUDIO

  • Mini Vintage: Fixed chase cam view having discrete front / rear sound in live play
  • BMW M1 & Group A: Corrected surface sounds
  • Corvette C3 Vintage: Minor adjustment to high RPM interior mix

TRACKS

  • Added or adjusted pit entry & exit cones for all tracks
  • Interlagos: Further Z-fight fixes on GP temp stands

VEHICLES

  • Corvette C3 & C3 R: Tweaked the damage model; Adjusted the bonnet vibration effect in cockpit view; Adjusted driver position on cockpit view
  • Camaro SS: Cockpit view bonnet vibration effect adjustment
  • MCR2000: Added driver animations; Detached the gear shifter in the cockpit; Added under the bonnet bits in cockpit view; Added damage models; Added dangling damaged parts.
  • Lotus 23: Fixed the graphic artifacts
  • Corrected Bridgstone Potenza 01 tire normal map texture
 
So now you know better than myself what i meant. :rolleyes:

Funny.

No i am not the savior of Renato, i am not qualified enough, and i do well enough in the professional side of my life to be tempted by that. Also, unlike others here, i know when not to talk and not to dip my foot into what i don't know. But then again, maybe he is doing just fine, and that seems to bother the likes of you.

As for derailing the thread, i made one post. Didnt single out anybody. You are on a crusade against me, as you have been against others. Maybe because you are a massive AC1 fanboy that doesn't lose an oportunity to bash other games? Your post history speaks for yourself.

And i i will reiterate. If there was moderation here, like there was just a few months ago, more than half of the posts of this thread would have been deemed off topic. Including obviously my replies to you, as it should be. When i open a thread like this i want to hear people talk about their experiencies with the update. Not ramblings of fanboys trying to get one up for their favorite game, and bash the topic one without enough knowledge to even do so in an informed way.

Now go back to the hole where you came from please, i had enough wasting my time with the likes of you.
I mean you literally wrote that, so what you wrote means the complete opposite of what you actually meant.:rolleyes: if you meant something completely different then that's not my fault.
The point still stands that you post just as much drivel than the rest of us.
Didnt single out anybody.
:rolleyes:
A wall of text from someone that has no idea how the tire in AMS2 works, because he doesn't work or never worked for either SMS or Reiza. So all his guess work is pulled out of his posterior, to try to sound smart, and to somehow keep hyping AC1 in every thread in this website.
You don't seem to get it do you? I have nothing against you personally or your views on specific sims only that I don't want somebody trying to dictate the direction of what is discussed here when its perfectly fine for them to talk about whatever they like.
Here is another example of how hypocritical you are.
ITT you compare rf2 & F12020 happily involved in a debate involving 2 sims. Isn't it just harmless?
There are plenty of other examples.
ramblings of fanboys trying to get one up for their favorite game
I mean seriously? I think it says a lot that you got triggered so much when somebody said they thought one tyre model may be easier to work with than another.
Maybe because you are a massive AC1 fanboy that doesn't lose an oportunity to bash other games?
You can label me an AC fanboy if you like I really don't care, it says more about you than it does about me. I like all the sims apart from maybe pcars. But they all have areas to improve for example performance in vr with ACC, rf2 UI. AMS2 is a work in progress the cars are inconsistent, but it gets as much use as AC these days.
Like I said I'm all for people discussing things, disagreeing & agreeing with all the sims as long as people aren't calling each other names & being silly.
Remember its not me wanting those discussions shut down.
 
Delevelopment update:


Further Down the Line

Looking a bit further into the future for some foresight into two eagerly anticipated developments - the Racin´ USA Pt2 DLC is currently in the works and expected for a late November release (some news on what you may expect content-wise in our next dev update).

Our Multiplayer Rating System is also finally coming up the pipeline and expect for an end-of-year release along with some other Multiplayer developments, with a public Beta possibly arriving with that same update - all in all November should be a big month for AMS2, with some other substantial improvements due to be concluded within that same timeframe.

We still have plenty incoming before that however, including an exciting AMS2-based project we are producing alongside the Brazilian branch of one the biggest car manufacturers in the world - that however is a topic for next dev update!

That wraps the news for this cycle - see you all again next month!
I'm glad they are adding the BMW to that classic touring group although whenever i race in that group the lotus seems out of place.
 
I mean you literally wrote that, so what you wrote means the complete opposite of what you actually meant.:rolleyes: if you meant something completely different then that's not my fault.
The point still stands that you post just as much drivel than the rest of us.

:rolleyes:

You don't seem to get it do you? I have nothing against you personally or your views on specific sims only that I don't want somebody trying to dictate the direction of what is discussed here when its perfectly fine for them to talk about whatever they like.
Here is another example of how hypocritical you are.
ITT you compare rf2 & F12020 happily involved in a debate involving 2 sims. Isn't it just harmless?
There are plenty of other examples.

I mean seriously? I think it says a lot that you got triggered so much when somebody said they thought one tyre model may be easier to work with than another.

You can label me an AC fanboy if you like I really don't care, it says more about you than it does about me. I like all the sims apart from maybe pcars. But they all have areas to improve for example performance in vr with ACC, rf2 UI. AMS2 is a work in progress the cars are inconsistent, but it gets as much use as AC these days.
Like I said I'm all for people discussing things, disagreeing & agreeing with all the sims as long as people aren't calling each other names & being silly.
Remember its not me wanting those discussions shut down.
Says the person who has spent countless posts already talking about me, and wasting time roaming my post history, i live rent free in your head and i didnt even know!

Good luck being here alone talking about it then. And as far as i can see, you are the one calling me a hipocrit over and over again, pot kettle much?

Yes i present videos. I dont say a word about F1 2021 tire model, but you are either too dense, or choose to ignore the difference between talking about something we all can see, while trying to talk with authority about something you have no idea about. Besides, i was actually defending F1 2021 from the likes of you and your buddies.

Sure, "ramble" about sims all you want, but no, i didnt single anybody out in my original post, but you are the one offended by it, i wonder why...
 
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No wanting to be a grumpy old twat but I wish they would sort some of the bugs out that are reported on their Forum instead of releasing new content
The departments working on content don't usually work at bughunting. Nothing is slowed down by it. In addition, today another hotfix released with bugfixes which is basically proving exactly, what you are asking for to be delivered.

They can just do so much at once. :)
 
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AMS2 has become the new whipping post, way back I felt I was the only person here was critical of car handling now every second negative post mentions physics.

I thought there is only so much you can do for realtime physics, I can't think of a single sim I drove since Indy 500 that markedly improved with updates no less for my favourite sim rF2 all these flaws are still there after 10 years , ever ask yourself why ?
 
No wanting to be a grumpy old twat but I wish they would sort some of the bugs out that are reported on their Forum instead of releasing new content
in the last 2 months there were 3 cars as content release and the rest was bugfixing more or less.
Do you own the sim or just making grumpy comments?
 
Great update as the GT4 cars feel a lot better. While racing at Virginia a McLaren and Porsche were trading 1st and 2nd every lap and I was fighting to keep up in a BMW waiting for one of them to make a mistake, sooo much fun (I finished 3rd). Again thanks for a great sim!
 
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