Automobilista 2 | 'Biggest Update Yet' Coming Soon

Reiza Studios has released their August development update for Automobilista 2 and shared some exciting plans for upcoming content and physics updates.

The newly released Automobilista 2 August, 2022 development update has brought some exciting news for players.

Originally scheduled for release at the end of July, the significant 1.4 game update is now scheduled for release at the end of August.

The 1.4 update seems to be intended as a baseline for physics in the title to allow Reiza to more easily publish future content, user interface features and gameplay modes.

Outside of the new baseline for AMS2, August will also see the sim receive some interesting new content, including the highly anticipated Racin´ USA Pt3 DLC. The third installment of this DLC will include a 2022 edition of Formula USA (Indycar), plus oval configurations of cars and tracks.

The Mercedes AMG GT4 will also be added to the title as free content, along with the Ginetta G55 GT3. The Ginetta is intended to be raced against the Ultima GTR in a new GT Open class, rather than against other GT3s in the title.

Reiza is also bringing significant improvements to Automobilista 2's mechanical damage modeling, which should bring enhanced realism thanks to the addition of common real-world issues like misfires and coolant leaks. Reiza notes that this can be disabled by players looking for a simpler racing experience.

You can read the full August, 2022 development update on Automobilista 2's Steam page. Are you looking forward to these updates? Is there new content you're specifically waiting to try? Let us know in the comments below.
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Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

That all sound very good, I'm not much of an oval racer but I'll enjoy doing multi class racing at the new road course layouts.

"With the introduction of oval racing, inevitably comes the need to add full course yellow support to the sim - AMS2 v1.4 introduces this essential feature with appropriate oval racing regulations.

The system will receive further developments in the near future, with additions of a visible pace car, flag waving marshals and integration with the track’s lighting system; it will also offer components and regulation variables from the road racing side of things, such as virtual safety cars."


So safety cars and VSCs will also come in the future for non ovals? Can't wait!
 
Read it in the morning. Very impressive. Could finally make me buy the Season Pass if everything works well.
 
John B. Ellis
Premium
I've encountered so many videogames or sims that immediately dashed any hopes and remained forever-unrealized projects that Reiza's tireless efforts to come to grips with the Madness engine--while honestly communicating those challenges--has been a refreshing take on collective frustration. Thanks to their persistence, the "A" in AMS2 might as well stand for Alchemy.

Fill in the blank: When V1.4 arrives, it will be like __________ .

A. One of the rescued Vietnam War vets from Rambo: First Blood Part II, Missing in Action, or Uncommon Valor showing up on your doorstep.
 
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I'm looking forward to the update and the Merc GT4 and Reiza X22 indy version but looking more forward to an AI and MP overhaul so I can truly enjoy this title more.

Content coming in this update.

Tracks:
Daytona oval added to the existing track
WWT Raceway
Autoclub

Cars:
Merc GT4
Ginetta GT3 to run in the GT open class with the GT Ultima
22 Reiza Indy version track and oval version.
Vulkan Truck added to Copa Truck class
65 Mini copper added to Copa classics

Aero packages will be automatically applied to several open wheel classes based on track configurations.

Hopefully, DLC USA PT. 4 will feature more ovals as 3 is kinda pointless for all the effort that went into it but time will tell.

Keep up the good work, Reiza!
 
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I've encountered so many videogames or sims that immediately dashed any hopes and remained forever-unrealized projects that Reiza's tireless efforts to come to grips with the Madness engine--while honestly communicating those challenges--has been a refreshing take on collective frustration. Thanks to their persistence, the "A" in AMS2 might as well stand for Alchemy.

Fill in the blank: When V1.4 arrives, it will be like __________ .

A. One of the rescued Vietnam War vets from Rambo: First Blood Part II, Missing in Action, or Uncommon Valor showing up on your doorstep.
It's great to see Reiza breaking this "stigma" that "Madness Engine is bad", going beyond what the original creators of the software intended it to do (and not the first time either, even ISI was amazed by some of the implementations Reiza did on the original AMS1 which they thought impossible).

Is just that the original products using this very engine were poorly coded.
 
Sounds amazing! I am very excited that one of my favorite cars, the DW 12, will be included. Also, oval racing! Impatient to try the new physics model. This sim is great.

Note to Kunos: it’s possible to implement a safety car in a sim. How come ACC never got one?
 
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@Mike Smith That article you wrote really is doing the dev update a bit of a disservice, I think. One would think that the introduction of Full Course Yellows for all tracks, an important race-defining feature many sims sorely lack, would warrant at least one sentence. Or the improvements to surround audio and to stability of multiplayer. Or that the two included tracks would at least deserve a mention.
 
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Gevatter
Premium
Tracks:
Daytona oval
WWT Raceway
Autoclub

Cars:
Merc GT4
Ginetta GT3 to run in the GT open class with the GT Ultima
22 Reiza Indy version track and oval version.
Two oval versions to be pedantic. Short Oval and Superspeedway configs for the F-USA 2022, plus the same for the F-USA Gen 1, Gen2 and Gen3 if you own them, and also for several other cars that had low downforce configs for certain tracks like Monza or old Hockenheim, but it's not completely certain which cars that will include.
 
This seems interesting. I love the IR-18 in rF2 so looking forward to try it in AMS2 on ovals. If they can bring in more oval tracks and some stock cars in the future AMS2 can become the de facto oval sim for players outside iRacing if they can deliver good AI. RF2 went nowhere in the last couple of years.
They will have a chance to catch NA players because it seems S397 doesn't care.
 

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