Tyre wear mod: more strategies for 25% and 50% races (2 stops possible)

Tyre wear mod: more strategies for 25% and 50% races (2 stops possible) 1.6

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Dear fellow drivers,

I adjusted the tyre degradation wear of all teams and MyTeams, because I see that the strategy soft -> medium is practically always the best choice for my races with the stock files during 25% races. This mod makes more teams, including you, make medium -> hard a very good choice as well. Obviously, depending on your drive style, setup and upgrades. This also causes more variance in strategy choices by the AI.

The 50% versions make sure you can get a 2 stopper strategy (but definitely not on all tracks! Some tracks are not meant to be two stoppers) and also more variance in strategy choices by the AI. I tried to always let you choose between a one and two stopper, but after days of testing, I have to conclude that it is not possible for 50%.

Information
The front and rear tyre degradation is increased by 60% for 25% races and by 35% for 50% races.
For 50% races, R&D tyre wear improvements is turned off. Else you would get 4 stoppers in season 1 and no good two stoppers with a fully upgraded team.

For what version is this mod?
This mod is built over F1 22 version 1.09, released on the 22th of August, 2022. It will work for the version before and most likely for the following versions too, but eventually, there are going to be an updates again to the engines, aerodynamics et cetera. I will release an update once that happens.

Can I play online with this mod?
No, that is impossible. Practically all mods are blocked by Codemasters to work online.

Does this mod work for existing MyTeams / Careers?
Yes.

How do I use this mod?
To be sure, backup this folder:
Code:
C:\Program Files (x86)\Steam\steamapps\common\F1 22\2022_asset_groups\f1_2022_vehicle_package\teams
or at least the .erp files therein. If you do not, you can still repair your game via Steam (right mouse click on F1 22 -> Properties... -> Local Files -> Verify integrity of game files..."). This resets your game to stock.

To install the mod, simply copy the correct folder in your F1 22 installation folder, which is, at least for Steam users, located at:
C:\Program Files (x86)\Steam\steamapps\common\F1 22

Manual install
Import the xml files in each .erp, located in:
2022_asset_groups\f1_2022_vehicle_package\teams
With EGO Erp Archiver 9.0.

What lines have changed in this mod?
Remember that for the first 2 changes, there are 2 identical lines, one for the front and one for the rear tyre. Don't just adjust 1!

UpgradeWearFactor of front and rear tyre:
XML:
<UpgradeWearFactor value="1.0" />
Changed to:
XML:
<UpgradeWearFactor value="1.35" />

For 50% races, deactivating the R&D tyre wear improvements:
XML:
<Upgrade name="radUpgradeTyreWear">
  <SuspensionSystem numTyreTypes="2">
    <Tyre name="Rear">
      <UpgradeWearFactor value="0.8" op="*" />
    </Tyre>
    <Tyre name="Front">
      <UpgradeWearFactor value="0.8" op="*" />
    </Tyre>
  </SuspensionSystem>
</Upgrade>
Changed to:
XML:
<Upgrade name="radUpgradeTyreWear">
  <SuspensionSystem numTyreTypes="2">
    <Tyre name="Rear">
      <UpgradeWearFactor value="1.0" op="*" />
    </Tyre>
    <Tyre name="Front">
      <UpgradeWearFactor value="1.0" op="*" />
    </Tyre>
  </SuspensionSystem>
</Upgrade>

Especially for 50% races, I recommend using this mod in combination with this one, to have 2 medium tyres available for the race:
TyreSwap CheatTable
Credits to @Derpish

Enjoy, and feedback is welcome!

Latest updates

  1. Update for patch 1.09

    At last, I can share the update for F1 22 v1.09 with you. I spent the last week repairing my...
  2. Updated for patch 1.08, merged 25% and 50% in 1 mod thread, removed R&D upgrade block

    I updated the mod for patch 1.08 and I removed the blockade of R&D tyre wear upgrades, so there...
  3. Updated for patch 1.07

    Updated for patch 1.07 and added a donation link, since this has been taking so much time lately.

Latest reviews

i love the mod...but i have not done a 2-stop race at 25% race
can you check it out please
hola podrias hacer lo mismo para f2 2022 gracias
UPDATE!!!
1.5 was way better. with 1.6 the wear is extrem. the tyre management R&D is impossible and lets say a medium tyre in audi arabia can take 20 to 27 laps with 1.6 it is after 18 laps by 80%. that is way to heavy
Nice one, I wondered when this was going to drop, many thanks
<3
This is a brilliant mod. But I'd like to know whether this one can use with the performance mod?
https://www.racedepartment.com/downloads/f1-22-team-performance-fix.52119/
Tythor Zeth
Tythor Zeth
No, then you have to do it manually with EGO Erp Archiver. I listed the changes in the mod post.
This mode makes F1 22 again fun.
With combination of TyreSwap script it is perfect.
Premium
Saved my career to be honest on 50% races, so immersive now and made for some great racing, great work mate!
great ;)
love it cant wait for the 50% update hopefully all the races will be at least 2 to 3 stops
Great job mate
This is great. The fact you provided us with the information to tweak it for ourselves.
I do however have to note, I do 50% races, and "1.6" was a little too much, so I lowered it to "1.3" and it is perfect.
BUT whilst I was doing it, I noticed that you forgot to change the modifier for McLaren. I did the copy+paste method, and THEN extracted the XML and noticed all teams were "1.6" but McLaren were still "1.0"... So maybe you ought to look into that.
"1.3" for 50% races is perfect. Half of the grid are doing a 1-stop, the other half are doing a 2-stop!
If you want to be the best modder in the world, perhaps add a 50% copy + paste option with all teams set to "1.3" ;)
That would be greatly appreciated! As having to do this manually again once the game updates will be painful haha.
Thanks for the great mod! Keep up the good work.
Tythor Zeth
Tythor Zeth
Hey, thanks for your feedback, I will fix it and make a 50% version today!
Thank you! Works like a charm! Could you add a little more tire wear? For 25% races I feel like it needs a little more wear.
Tythor Zeth
Tythor Zeth
I have the same feeling. I am testing my second weekend on 1.6 instead of 1.5. Will report back.
Crazy right but some of us actually do the full sim thing, how do you do it for 100% length
Tythor Zeth
Tythor Zeth
I believe you ;)
Increase the 'UpgradeWearFactor' by more, my guess would be about 2.0 instead of 1.5, maybe even higher.
nice

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Tythor Zeth
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