Dear fellow drivers,
EDIT: New version continues here: Tyre wear mod: more strategies for 25% and 50% races (2 stops possible)
I adjusted the tyre degradation wear of all teams and MyTeams, because I see that the strategy soft -> medium is practically always the best choice for my races with the stock files during 25% races. This mod makes more teams, including you, make medium -> hard a very good choice as well. Obviously, depending on your drive style, setup and upgrades. This also causes more variance in strategy choices by the AI.
The 50% versions make sure you generally get a 2 stopper and also more variance in strategy choices by the AI. I tried to let you choose between a one and two stopper, but after 3 days of testing, I have to conclude that it is not possible for 50%.
Also, I integrated the AI fix for acceleration on straights into this mod as an option.
Information
The front and rear tyre degradation is increased by 60% for 25% races and by 30% for 50% races. This mod works best for 25% races. I completed over 2 seasons with this and I think I have the sweet spot now. I changed the tyre wear improvements in R&D so upgrades for tyre wear have no effect, to keep the strategies perfect. Next to that, the minimum puncture chance changed from 75% tyre damage to 90%. This is important for 2 stoppers and also makes the AI vary their strategy more.
There are 4 versions split in 2 mod threads, because the file is too big. 25% and 50% race length with and without the AI fixed too fast acceleration on straights (medium version). The AI fix does not work in qualification if you fast forward. Credits go to @StrongestFish for the AI fix!
For what version is this mod?
This mod is built over F1 22 version 1.07, released on the 4th of August, 2022. It will work for the version before and most likely for the entire year, but eventually, there are going to be an updates again to the engines, aerodynamics et cetera. I will release an update once that happens.
Can I play online with this mod?
No, that is impossible. It is blocked by Codemasters.
Does this mod work for existing MyTeams / Careers?
Yes.
How do I use this mod?
To be sure, backup this folder:
or at least the .erp files therein. If you do not, you can still repair your game via Steam (right mouse click on F1 22 -> Properties... -> Local Files -> Verify integrity of game files..."). This resets your game to stock.
For the mod itself, simply extract the .rar file in the F1 22 folder, which is, at least for Steam users, located at:
Manual install
Import the xml files in each .erp, located in:
What lines have changed in this mod?
Remember that for the first 2 changes, there are 2 identical lines, one for the front and one for the rear tyre. Don't just adjust 1!
UpgradeWearFactor of front and rear tyre:
Changed to:
PunctureWearMin of front and rear tyre:
Changed to:
UpgradeWearFactor for the R&D:
Changed to:
For the AI acceleration out of corners fix, this line (only 1):
Changed to:
Combining this mod with my other mod 'Tyre damage becomes clearly visible: new shiny and smooth slowly to matte because of tyre wear'
If you want to use my visible tyre damage mod with this one, copy those files over your F1 22 folder and after that copy this mod over your files. In that order.
Enjoy the heck out of it, and feedback is welcome!
EDIT: New version continues here: Tyre wear mod: more strategies for 25% and 50% races (2 stops possible)
I adjusted the tyre degradation wear of all teams and MyTeams, because I see that the strategy soft -> medium is practically always the best choice for my races with the stock files during 25% races. This mod makes more teams, including you, make medium -> hard a very good choice as well. Obviously, depending on your drive style, setup and upgrades. This also causes more variance in strategy choices by the AI.
The 50% versions make sure you generally get a 2 stopper and also more variance in strategy choices by the AI. I tried to let you choose between a one and two stopper, but after 3 days of testing, I have to conclude that it is not possible for 50%.
Also, I integrated the AI fix for acceleration on straights into this mod as an option.
Information
The front and rear tyre degradation is increased by 60% for 25% races and by 30% for 50% races. This mod works best for 25% races. I completed over 2 seasons with this and I think I have the sweet spot now. I changed the tyre wear improvements in R&D so upgrades for tyre wear have no effect, to keep the strategies perfect. Next to that, the minimum puncture chance changed from 75% tyre damage to 90%. This is important for 2 stoppers and also makes the AI vary their strategy more.
There are 4 versions split in 2 mod threads, because the file is too big. 25% and 50% race length with and without the AI fixed too fast acceleration on straights (medium version). The AI fix does not work in qualification if you fast forward. Credits go to @StrongestFish for the AI fix!
For what version is this mod?
This mod is built over F1 22 version 1.07, released on the 4th of August, 2022. It will work for the version before and most likely for the entire year, but eventually, there are going to be an updates again to the engines, aerodynamics et cetera. I will release an update once that happens.
Can I play online with this mod?
No, that is impossible. It is blocked by Codemasters.
Does this mod work for existing MyTeams / Careers?
Yes.
How do I use this mod?
To be sure, backup this folder:
Code:
C:\Program Files (x86)\Steam\steamapps\common\F1 22\2022_asset_groups\f1_2022_vehicle_package\teams
For the mod itself, simply extract the .rar file in the F1 22 folder, which is, at least for Steam users, located at:
Manual install
Import the xml files in each .erp, located in:
With EGO Erp Archiver 9.0.
What lines have changed in this mod?
Remember that for the first 2 changes, there are 2 identical lines, one for the front and one for the rear tyre. Don't just adjust 1!
UpgradeWearFactor of front and rear tyre:
XML:
<UpgradeWearFactor value="1.0" />
XML:
<UpgradeWearFactor value="1.3" />
PunctureWearMin of front and rear tyre:
XML:
<PunctureWearMin value="0.750000" />
XML:
<PunctureWearMin value="0.9" />
UpgradeWearFactor for the R&D:
XML:
<Upgrade name="radUpgradeTyreWear">
<SuspensionSystem numTyreTypes="2">
<Tyre name="Rear">
<UpgradeWearFactor value="0.8" op="*" />
</Tyre>
<Tyre name="Front">
<UpgradeWearFactor value="0.8" op="*" />
</Tyre>
XML:
<Upgrade name="radUpgradeTyreWear">
<SuspensionSystem numTyreTypes="2">
<Tyre name="Rear">
<UpgradeWearFactor value="1.0" op="*" />
</Tyre>
<Tyre name="Front">
<UpgradeWearFactor value="1.0" op="*" />
</Tyre>
For the AI acceleration out of corners fix, this line (only 1):
XML:
<MaxBaulkTorqueAi value="7500" />
XML:
<MaxBaulkTorqueAi value="4300" />
Combining this mod with my other mod 'Tyre damage becomes clearly visible: new shiny and smooth slowly to matte because of tyre wear'
If you want to use my visible tyre damage mod with this one, copy those files over your F1 22 folder and after that copy this mod over your files. In that order.
Enjoy the heck out of it, and feedback is welcome!