The Snake

The Snake 0.01

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This makes me very excited at what the future holds for this map. Covered on the channel with a full explananation and review. Keep up the amazing work Todd K !!

SirSpats Gaming - The Snake - https://youtu.be/zLOzXo9GNGw
It's been a while seeing a good and fun pass! Shredded for a few runs and here's my opinon:

1. Better textures always better, however despite the lower res textures (because from photogrammetry as you said) that actually bends well with overall environment. It's low res but it actually looks not that bad. It would be better if you can have a better one indeed but it's not the biggest concern to me yet.

2. The more bigger concern for me is all the floating trees, holes and distorted meshes. Before I read it I can already tell that is a scan by those distorted meshes. So those are more ugly looking then textures, and those are more in higher priority to fix if you ask me.

I'm loving this route and can't wait to see a better version. Please keep on updating it.
Starting off amazing map,
I just played it and I was crying the whole time up and down. Years ago I would come here after school and chill at the spot, I met so many amazing people and made so many memories. To this day I still go back in my camera roll and watch videos of our collective stupidity. I miss the snake so much, I grew up there and a part of me is missing up there still. I hope you add a little bit more to this map, maybe add Kristy's at the bottom for the memory before the fires. (If Possible) Or add Decker after the light at the top. Anyway all I am truly thankful for is this, thank you.
-I miss you all
Sage A.K.A No Breaks
(P.S. if any of the boys from long ago see this my insta is sage.mare)
RIP the snake I still stop to visit every now and then to see if it's ever open
I hope you continue with this amazing job looks very cool. I added
basic RAIN_FX to track simply copy these lines and add to extension foldder in ext_config.ini
[RAIN_FX]
PUDDLES_MATERIALS = ?ASPHALT_snake_mtl?, 19ASPHALT_rockstore_mtl
SOAKING_MATERIALS = ?ASPHALT_snake_mtl?
SMOOTH_MATERIALS =
ROUGH_MATERIALS =
LINES_MATERIALS =
STREAM_EDGE_... =
STREAM_EDGE_... =
STREAM_POINT_... =
Can definitely tell it is in Alpha, but nonetheless very nice! I think the 2 most important things that stand out to me in terms of updates would be...

1. Fixing visual glitches and better textures
2. AI and Multiplayer capability

Looking forward to further iterations of this! :)
This is excellent work, please keep it up! My vote is for:
A) Longer road / more roads.

Please continue this past Las Virgenes and link up with Stunt Rd, Schueren, Piuma, etc. After all the core roads are built, then I'd say it's time to go back and add AI, etc.

Thanks again!
This section of road is super fun and looks more realistic then any other track I've seen, please keep up the good work!

priority for track updates in my opinion:
1# C) AI and multiplayer capability.
2# B) Fixed visual glitches and better textures.
3# D) Better optimization.
4# A) Longer road / more roads.

I cant tandem or race with anyone. I would see to see the road at its current length in a finished state with multiplayer capability... then expand upon that.

I believe a polished version of this road with multiplayer would be wildly popular and would increase your reach in the AC community and expand your support moving forward with your projects.
used to run this road every Sunday, can't wait to try it out..........
For an alpha, It's great!!
I've been lucky enough to run this road a few times. All the areas and angles, elevation changes, etc were recognizable, and very similar to my memories there (last time, almost a decade ago).
Probably it was due to the car's physics, and going all the time over the yellow line, but maybe it could use with a bit less grip?
I would love to have better quality textures, but maybe I'd rather have all the roads available at this level, which seemed not perfect, but quite uniform.
Then, based on popularity after all tracks being released (and maybe guided by the community's feedback), you could start working on one at a time, then working on improving it graphically, AI, etc.
The feeling you get when driving a track done with photogrammetry can't be equalled by a track painstakingly done by hand. The level of detail, even on a study track such as this, is just there, you don't have to consciously think of putting a stone there and color the grass differently here. Photogrammetry/LIDAR is here to stay, and I think it makes a modder's life easier as well. Hat off!
Top stuff dude.
You're seriously leading the way with this technique.
The future of this method and your career in the industry, if that is what you're considering, is very bright.
You are far ahead of ALL commercial products on the market today.

Thank you for the work.
This is already looking very nice. Please add some pits and AI-line for some AI-racing.
Really excited for this new approach of creating open world tracks, excellent work!
Premium
Very promising for an alpha release
Very well done for an alpha version.
I would vote for C) AI implementation.
Very nice + great fun! In need of more cameras + some minor improvements, but I am sure, that is only a matter of time - Thank You!
Definitely onto something with this. Looks and feels authentic and real. Shows real promise. Please keep it coming!
the quality is insane !!
This is a very good alpha, the road has definition and has a sense of challenge when pushing your car. The cambered turns and bumps in the road definitely keeps the driving experience active and fun. i like the current width of the road and its length is great for an alpha version.

Only changes this track needs are better optimisation (had some graphic bugs while driving; these weren't game breaking) and some tree to increase the sense of speed on this road. Later on, more road would be appreciated.

Great work Todd
Absolutly fantastic.
The first time I've seen this piece od road was years ago in the Viper TA video of Matt Farah.

A) longer roads/more roads is what I would ask you.

I'll be checking out your work for sure since it's months that I thought about photogrammetry and AC, but never got to really look into it.

Keep up the awesome work!

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