The Snake

The Snake 0.01

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In VR, this tracks looks and feel so real, it is spooky.
This is great work, Avant guard technique. I hope more starts modding the way you do, the future for AC is bright.
Thank you for sharing.
So much fun already! This beats LAC for me in terms of providing a challenging hillclimb, and it's an amazing VR experience, too.

Priorities from my perspective:
C) AI and multiplayer capability. (really want to cruise with friends)
A) Longer road / more roads. (...so I can cruise farther with friends)
B) Fixed visual glitches and better textures.
Really excited for this new approach of creating open world tracks, excellent work!
This is excellent work, please keep it up! My vote is for:
A) Longer road / more roads.

Please continue this past Las Virgenes and link up with Stunt Rd, Schueren, Piuma, etc. After all the core roads are built, then I'd say it's time to go back and add AI, etc.

Thanks again!
Amazing work, Kudos to the Author! What amazes me is the performance in VR, it is actually less hard on your GPU than traditional tracks/mods which look way less realistic. With some polish and further expansion I see this being the go-to track for showcasing Simracing to the public. Using a Reverb G2 with a 3080 the immersion is mind-boggling, save for some rough meshes and raw terrain features. Thank you much for this!!!
Premium
Very promising for an alpha release
Very well done for an alpha version.
I would vote for C) AI implementation.
I really like it, waiting for an update with ai racing or traffic ;)
Impressive result for an alpha. Don't know how much this can be improved visually but if it can, this approach sounds very interesting and promising. Please continue your efforts for longer roads and details
This section of road is super fun and looks more realistic then any other track I've seen, please keep up the good work!

priority for track updates in my opinion:
1# C) AI and multiplayer capability.
2# B) Fixed visual glitches and better textures.
3# D) Better optimization.
4# A) Longer road / more roads.

I cant tandem or race with anyone. I would see to see the road at its current length in a finished state with multiplayer capability... then expand upon that.

I believe a polished version of this road with multiplayer would be wildly popular and would increase your reach in the AC community and expand your support moving forward with your projects.
used to run this road every Sunday, can't wait to try it out..........
For an alpha, It's great!!
I've been lucky enough to run this road a few times. All the areas and angles, elevation changes, etc were recognizable, and very similar to my memories there (last time, almost a decade ago).
Probably it was due to the car's physics, and going all the time over the yellow line, but maybe it could use with a bit less grip?
I would love to have better quality textures, but maybe I'd rather have all the roads available at this level, which seemed not perfect, but quite uniform.
Then, based on popularity after all tracks being released (and maybe guided by the community's feedback), you could start working on one at a time, then working on improving it graphically, AI, etc.
Very nice + great fun! In need of more cameras + some minor improvements, but I am sure, that is only a matter of time - Thank You!
As always, your work never disappoints. The track drives and looks great, even if it's short. I think A and B should be the main priorities, since the only gripe i have with this track is that it's short and some of the visuals could be worked on. I also got a question, will the Santa Monica Mountains track include The Snake section too or will it remain separate?
Better than any other method for making a track. Hope it catches on.
The feeling you get when driving a track done with photogrammetry can't be equalled by a track painstakingly done by hand. The level of detail, even on a study track such as this, is just there, you don't have to consciously think of putting a stone there and color the grass differently here. Photogrammetry/LIDAR is here to stay, and I think it makes a modder's life easier as well. Hat off!
really fun to drive
I hope you continue with this amazing job looks very cool. I added
basic RAIN_FX to track simply copy these lines and add to extension foldder in ext_config.ini
[RAIN_FX]
PUDDLES_MATERIALS = ?ASPHALT_snake_mtl?, 19ASPHALT_rockstore_mtl
SOAKING_MATERIALS = ?ASPHALT_snake_mtl?
SMOOTH_MATERIALS =
ROUGH_MATERIALS =
LINES_MATERIALS =
STREAM_EDGE_... =
STREAM_EDGE_... =
STREAM_POINT_... =
Top stuff dude.
You're seriously leading the way with this technique.
The future of this method and your career in the industry, if that is what you're considering, is very bright.
You are far ahead of ALL commercial products on the market today.

Thank you for the work.
Definitely onto something with this. Looks and feels authentic and real. Shows real promise. Please keep it coming!

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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