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Physics update for "Flintstone Mobile" 2020-01-13

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The first mid-engined car in history came in my PC with not very intriguing handling and the usual fast-mod niggles. Instead of deleting it I devoted a bit of time and attention to experiment and the outcome is good.
fmb1.jpg
fmb2.jpg

Looking at the pictures you might think this is undrivable but you`d be wrong. Even the AC-Stig and it`s cousins like it.
Screenshot_flintstone_ahvenisto_13-1-120-4-56-5.jpg

On a not very bumpy roads you could post a fast time or high drift score in this, mix it with the traffic or take it for cruising yourself. The "NVH" is as expected from the stone-age car industry - Noisy, Vibrating and Harsh.

Install: this replaces the data, collider and flames for the "Flintstone Mobile" which you can find searching like so.

If the model looks too bright you can use CM Showroom to correct the materials
fmb3.jpg


If you want to use different driver figure check in your "..\AssettoCorsa\content\driver\" folder for different model and edit "driver3d.ini" accordingly
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Happy driving!
Author
alekabul
File size
90.6 KB
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