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MotoGP 20 - Real gameplay 1.4

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I created a real gameplay of the Moto 3 class. I managed to achieve real results. More riders win and especially the field is more balanced. Between the first and tenth, there are about 3 seconds in the finish. The first group usually has 10-20 riders.
I've been doing everything for the last two weeks, I've done about a million attempts, so don't be too critical in your response.
If you like my work, you can contribute to my coffee

Latest updates

  1. Real gameplay of MotoGP, Moto2 and Moto3

    After months of various trials and experiments, I may have reached my destination. The first...
  2. MotoGP 20 - Real gameplay

    I have new news guys. The probability error seems to be back! I have the impression that for the...
  3. MotoGP 20 - Real gameplay

    MotoGP class added. The front and rear tires should wear evenly. Slightly slippery curbs. The...

Latest reviews

Can u tell me what tools to edit the aiskills.uexp file? I try with hex editor but the values is just yyyyy
Can this file be used directly medium and low both? or it can only be one file.
M
Matt21
select only one file
whether AI can do something wrong himself so he can crash by himself?
M
Matt21
AI usually crashes in corner fights, but sometimes even on its own
Will this affect my career mode? Im in moto3 rn
M
Matt21
you can use it for an already played career
Good work man, can you make it in Motogp 19 too?
M
Matt21
It could be done in MotoGP 19 but I don't want to spend a lot of free time editing the game again.
Please the same in Moto2 class its very very good
Appreciate your work but I tried one race in Moto Gp and still they go on the brake soooo early, even at 120%, Vinales on Pole just brake so much early before turn 1 that it cost many crashes, so frustating... :(
M
Matt21
Thanks for the response. Maybe I should have set a lower value. But I don't know if there will be less overtaking. Just for information, all riders have the same value. It only depends on the game who is slowing down.
can AI fall by itself because the tires are exhausted, without hitting the curbs?
M
Matt21
I tried to adjust the values in the AI Tire files and I didn't see any changes. If anyone comes up with a way to make AI make mistakes, I'll be happy to redo it all.
Good job! BUT the curbs are too slippery!!
M
Matt21
I've already written this, curbs have lower grip to force AI to crash. I don't want a race without mistakes. In a real race, not everyone will reach the finish line either.
Good mod, excellent work, you definetly made Moto 3 races more fun to play... One minor suggestion:

Curbs are too slippery ( so if you can decerease it a litle bit it would be perfect, in real life a lot of riders use CURBS to improve their lap time so i think that you should work on that a litle bit more)....

I like how you made AI more competitive like in real life and they are in one big group,

Also the grass and gravel are done great with amount of slipperiness...

Very good mod if you made minor adjusments it would be perfect...

Keep up the good work
Love the mod
M
Matt21
You can cross the curbs but you must not brake on them :-)
I had to make slippery curbs to make AI make mistakes. I tried a lot of other things but I didn't force the AI to crash. But I'm going to add a little grip to the curb, because now it's a crash too much.
Thanks for the feedback

Latest News

Author
Matt21
Downloads
1,003
File size
100.3 KB
Views
18,639
First release
Last update
User rating
4.67 star(s) 9 ratings

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