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MotoGP 20 - Real gameplay 1.4

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After months of various trials and experiments, I may have reached my destination.
The first novelty is that we have Moto2 ready. But I also modified Moto3 and MotoGp
I played with the physics of the terrain and tires in all classes and added a little aggression. I think the races are more interesting now. Riders brake later, when attacking, they dive under the opponent in a turn. On the way out, they are sometimes long and this results in collisions and accidents. The problem is that each track is different and AI behaves badly on some. That's why I have three Pak files for you. High, medium and low probability of accidents.

My recommendation is for Jerez, Barcelona to use pakchunk0-WindowsNoEditor_Matt21Medium_P
For Finland, Japan and Australia use pakchunk0-WindowsNoEditor_Matt21Low_P
For everyone else I think pakchunk0-WindowsNoEditor_Matt21High_P is fine.

It takes a few seconds to change the file, but if anyone has a problem with that, let's play everything on Medium or Low, for example.
My goal was for 5-10 riders to resign during the race as in reality.

I adjusted the performance of the riders according to the final order, but there are small differences between the riders, so there will be a surprise here and there, just like in real life :)
I have new news guys. The probability error seems to be back! I have the impression that for the first time since MotoGP 17. I finally managed to find out where it is set. Sometimes some riders start to brake earlier, which leads to overtaking and sometimes to accidents. The curbs are no longer slippery, only on the grass and gravel carefully :) I have only updated the MotoGP class so far, please test and feedback, -)
MotoGP class added.
The front and rear tires should wear evenly. Slightly slippery curbs. The goal is to have 5-8 AI falls per race. I haven't tested it on all the tracks.
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Update 1.1
Slightly more grip on the front wheel in the wet.
A little more grip on the curb, now there will be fewer AI accidents in the race. It depends on the type of circuit.

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