Maybe a great track on the monitor but not in VR as here are my remarks beside some already have been written down:
AI cars always crashes under the brick bridge.
The sharp bent is always detected to late, so you will drive straight ahead, post a track marshal that points to the right track direction or hay bales.
Lots of shimmering cables lines, I would suggest to give users a choice with or without shimmering cable line objects.
What a wonderful rendition of a fantastic track. Thank you!
I've seen the same as Johnny Murdo. It's a wide (didn't measure but like, around 60-90 degrees?) sweep of the terrain wall that's not shaded the same as the rest.
One of my favourite tracks. And the track itself is A+
Graphics are excellent, but let down by a very obvious glitch with the hills on the horizon.
There is a vertical ine where they join and the colour difference is pronounced. Really noticable from the start/finish line. Don't remember this with previous versions?
Vous nous soumettez beaucoup de mises à jour : grassFx + rainFx. Faut-il remplacer le circuit intégralement ou faire un copier-coller sur la dernière version ? Merci pour tous ces ajouts !
Amazing work. Looks great, but more importantly it feels great. The track is peculiar by modern standards. Like going back in time. The AI is wonky - unusable for me - but you can find some fixes for this on RD.
As good as they are, the screenshots don't do full justice to just how good this track looks. It's one of the tracks you can go to and just enjoy the way the light plays on the surroundings. The visuals take you to another time and place. But you might just miss your braking point! An amazing classic location, amazingly well done here.