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Tsukuba Circuit 2.1

Tsukuba Circuit

  1. Tiago Lima

    [​IMG]
    Thanks For All the coments

    Tsukuba Circuit


    The Tsukuba Circuit is a motorsport race track located in Shimotsuma, a neighboring city of Tsukuba, Ibaraki Prefecture, Japan. It is 2.045 kilometres (1.271 mi) long, has 32 pits and the longest straight is 437 metres (0.272 mi) long. There is a small chicane corner that is used for motorcycle racing only and increases the total length to 2.070 kilometres (1.286 mi). The track was established in 1966 with the aim of attracting young people to participate in motor sports, but was not actually completed until 1970. At the present time, an event is held every week. The track has a large variety of corners, ranging from wide sweepers to hairpins. The circuit accommodates 8500 spectators on the track, 3000 in the stands, 5000 on lawn seats, and 500 standing over the pits.



    Track features:

    • 22 Pits and Grid spots
    • Working ai
    • 3d grass
    • Trackmap and sections corner names
    • 2 layouts , Full circuit and short version
    • Changes to suit the 2015/16 videos ,publicity boards road surroundings curbs position curbs usage
    • Physical mesh
    • Complete new version converted again and reworked ( more than 100 hours of work )
    • 3 Camera sets including Best motoring inspired by @sergio Vieira
    • Animated flags
    Special thanks to:

    -@Rigel (for general help)
    -@tabis To find all the physical holes in the mesh (You rock!!)

    -@Nick Moxley For physical mesh testing and bug hunting
    -@Mike1304 For performance and stability testing

    -@Michael Hornbuckle For bug hunting and general friend support
    -@marlo0081 For bug hunting and general friend support
    -@Boris Lozac For bug hunting
    -@AccAkut For bug hunting , performance and stability testing
    -@alex72 For bug hunting and general friend support
    -@ Akis Kev For bug hunting and general friend support

    -@ Andreas Knöpke For bug hunting
    -@Brownninja97 For bug hunting
    -@Bugatti For bug hunting
    -@Kristaps
    -@PhenOm

    -@twizzR


    [​IMG]
    Thanks For All the coments


    Please do not upload the track anywhere , use the racedepartment link images and video

    Screenshot_ks_nissan_gtr_tsukuba_circuit_29-3-116-15-30-10.jpg Screenshot_ks_nissan_gtr_tsukuba_circuit_29-3-116-15-28-51.jpg Screenshot_ks_nissan_gtr_tsukuba_circuit_29-3-116-15-28-39.jpg Screenshot_ks_nissan_gtr_tsukuba_circuit_29-3-116-15-27-43.jpg Screenshot_ks_nissan_gtr_tsukuba_circuit_29-3-116-15-27-27.jpg Screenshot_ks_nissan_gtr_tsukuba_circuit_29-3-116-15-27-14.jpg Screenshot_ks_nissan_gtr_tsukuba_circuit_29-3-116-15-26-46.jpg Screenshot_ks_nissan_gtr_tsukuba_circuit_29-3-116-15-26-34.jpg Screenshot_ks_nissan_gtr_tsukuba_circuit_29-3-116-15-26-3.jpg Screenshot_ks_nissan_gtr_tsukuba_circuit_29-3-116-15-24-58.jpg





    Banoub, Hoost, AleDaRimini and 29 others like this.

Recent Reviews

  1. Banoub
    Banoub
    4/5,
    Version: 2.1
    It's probably the best Tsukuba I've seen and I love the Gran Turismo banners.

    I can only give it four stars at the moment because the edges of the track are not smooth, and the kerbs are inaccurate. In reality the kerbs are placed behind the white line.

    There is some good details in the track, such as the tyre marks on the road, but some of the models are low poly and give a dated PS2-era feel. Considering you said you converted it, I'm guessing you converted it from Gran Turismo 5 which had a very dated version of the track already.
  2. Delta7Fox
    Delta7Fox
    5/5,
    Version: 2.1
    Great !!! many pleasure with this.
    Now, take my textures for your next update.
  3. Roger07
    Roger07
    5/5,
    Version: 2.1
    Espectacular! Gracias!
  4. supersajan4
    supersajan4
    4/5,
    Version: 2.1
    Great job!!! A small correction, in the curves where the curbs are present, there is no white line at the end of the track, while in reality the curbs are beyond that line.
  5. Emjayy
    Emjayy
    5/5,
    Version: 2.1
    great for reverse entries
  6. leclettico
    leclettico
    5/5,
    Version: 2.1
    Racing in the night is a bumba bee!
    WHAT
    A
    CIRCUIT!
  7. DarkSK
    DarkSK
    5/5,
    Version: 2.1
    I like new road texture.
  8. dj_amur
    dj_amur
    5/5,
    Version: 2.1
    5 stars like always. very good work
  9. tare30
    tare30
    5/5,
    Version: 2.1
    Very well done!

    Looks good and runs smooth, steady frame rate in VR - and does all that with opponents on track. Good optimization.

    I loved this track in my Gran Turismo days. Really nice to have this in AC. Thank you!
  10. EduardoFxxGTO
    EduardoFxxGTO
    5/5,
    Version: 2.1
    excellent track, thanks.
  11. Charles Wolf
    Charles Wolf
    5/5,
    Version: 2.1
    Nice track. Thanks
  12. Fanapryde
    Fanapryde
    5/5,
    Version: 2.1
    Great. I liked this track before, now it is really 'alive'. Thanks.
  13. antirussia81
    antirussia81
    5/5,
    Version: 2.1
    Tiago Lima is on fire :) Another great update in last few days. Thank you!
  14. Manu8019
    Manu8019
    5/5,
    Version: 2.1
    Tou a ver que tas de volta =]
  15. iMarin
    iMarin
    5/5,
    Version: 2.0
    nice
  16. Reno At Night
    Reno At Night
    5/5,
    Version: 2.0
    Accurate enough representation. Going from driving this in Forza Motorsport to AC is a whole new challenge. No more sub-1minute lap times for me.
  17. TMNR
    TMNR
    5/5,
    Version: 2.0
    Love it. My favorite track to test cars.
  18. Foresight
    Foresight
    5/5,
    Version: 2.0
    it's like gran turismo, even better, great work
  19. NASCRAP
    NASCRAP
    5/5,
    Version: 2.0
    Great work. Tracks like this are very fun with slower cars.
  20. Marc Boer
    Marc Boer
    5/5,
    Version: 2.0
    Great recreation of the Gran Tourismo track! Thank you so much.
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