Im really loving your work so far :) I enjoy fictional tracks and it takes creativity to get them really good. Im not sure if this is the place to ask but how do you make those sand pits in Race Track Builder, when i experimented the only thing i found was painting the texture on but that isn't very good. Anyways, great work!
As _LJB1 said in his review of the previous 0.4 version, there is a TON of potential with this layout. It's a strange layout. Maybe that's what I like about it? So many of the turns are double-apex like on Twin Ring Motegi. It changes the way you have to approach the turn and makes this layout standout on its own instead of being the same ole thing.
It is a shame that you aren't using 3dsmax or Blender because I think this has the potential to be really, really awesome layout. I think the track itself would need a teeny bit of tweaking, but even if the track surface all stayed the same...I could see myself running a lot of laps on here.
I won't repeat everything that _LJB1 said, but his thoughts are right on the money with mine. It needs atmosphere, but I guess Race Track Builder doesn't work that way. A shame...
Wonderful layout, this track is extremely enjoyable to drive, some of the fast chicanes are a real pleasure as the camber helps you build speed. I enjoy turn 1, it's quite different from the rest of the track and the elevation changes give the track a unique feel.
This track runs perfectly well on my computer - I get over 200fps everywhere so for me there is lots of headroom for the things I will outline later!
The main reason that this is not 5 but 4 stars is because the track lacks unique scenery. It took me a few more laps than it usually takes for me to learn this circuit when compared to others, and that is due to the repetitive scenery of trees and concrete walls.
Take Suzuka for example, it has a Ferris Wheel, Monaco has the Casinos, Silverstone has the pit building.
This track is great but it lacks that one unique feature, the one part of the track that makes a great track a fantastic one. I'm not saying add Eau Rouge or Tabac or Copse but I think you could add something that sets it apart.
I would also as a matter of necessity implement some grid markings and an overhead start light gantry. I would also like to see some pit paraphernalia and generally more detail.
As for the pits, make sure to add a speed limit - the norm is about 80kph.
This detail could be in the form of extra sponsors, grandstands, tyre marks in traction and braking zones - maybe even some resurfaced parts of the track especially in the most cambered zones - look at the Karussell at the Nurburgring.
Another thing that I would look to improve is the replay camera's, it doesn't personally effect me, but may encourage people to make YT videos on your track!
I feel like there is a lot of criticism in this review - but honestly I love the track - I probably wouldn't have written such a lengthy review if I didn't care! It's a great start, well done and stick at it!
really amazing track layout. lots of fast, sweeping corners, and some tighter hairpins. nice change from the modern track meta of "really long straight, heavy braking for pointless chicane, another straight, hairpin, chicane, repeat"
regarding race track builder, how is it to work with? have you considered streaming/recording any of the build process? I'd love to see more practical tutorial stuff with this tool
For some reason, this might be the most difficult track I've ever driven on. Seriously.
I tried with the Lotus 49 and ended up on the grass all the time...
Loooots of tricky blind corners...
This is one of the "RAGE tracks". (>_<')
It needs lots of work in the graphics department but it has big potential.
Wow! This is exactly the type of tracks I love for driving my street cars and you're off to an amazing start. I love the cambered sections of road. You've done a great job making sure that the track isn't completely flat, like Silverstone, but if it were up to me I would make more elevation variations. You might want to add some sandpits in the runoff areas of the sharper turns where cars are carrying more speed. Otherwise, the cars just slide on the grass forever! You're off to a great start! This track has so much potential, but I think the general layout/shape is fantastic. Please keep developing this track. Experiment with different texture maps so the road looks like it's had certain sections repaved or repaired. Maybe even add in just a couple of small bumps (imperfections) at a couple of spots around the track. The best tracks look a bit dirty and worn. You've got the talent to make this a perfect track!