Hello, this is the track I am currently working on in Race Track Builder.
It's a fictional circuit based in central Victoria, Australia. The area of land that I grabbed from Google Earth data is actually a paddock that I drive past everyday on the way to work.
I've called the circuit Ironbark Hills, as this area is very close to one of the largest Ironbark tree forests in the world, and is a very prominent tree in the area.
Would love some feedback on what people think of the layout and track so far.
This is kind of my rough Changelog so far..
0.5 Changelog of sorts:
+ Layout is different but feels familiar.
+ More vegetation
+ More trackside objects
+ Better textures
+ Better shaders
+ AI Fast Lane
+ Pit Lane sort of works.
Not so Good Things
- Cameras got broke as layout changed
- Lots of 3D trees still (performance may suffer)
- No Physical Mesh
- Terrain isn't awesome
- Random tree textures and bad tree shading
- Poor 'props' and objects
- Other things you will probably notice...
- General lack of the quality I am after in a final release.
-Reprofiled turns 2,3,4 & 13, track flows more now
-Made new pitlane, joins to main track should be smoother now
-Reshaped the alternate route, much more user friendly
-Added lots more trackside objects, walls, kerbs, grass, hay bales... still experimenting with those
-Added proper sand traps on certain corners, once again still experimenting with these.
-various other bits and pieces
-Fixed pitlane now nice and smooth on entry and exit
-Redid Trackmap, still a couple of issues I had to Photoshop out.
-Added more trackside objects, walls, kerbs, tyres
-First try of a camera for Replay, Doesn't quite work.
-Adjustments to Turn08
-Added some elevation between turns 9 & 10
-Adjusted lighting, should be more realistic now, and not perma-afternoon
-Continued work on sculpting landscape
-Most things that need to, will now cast Shadows
-All walls and tyre walls are collidable
-Kerbs work as Kerbs should
-Continued work on Alternate Route
-Tweaked most corners, second sector is all new
-Working track map (bit rough, but my first go)
-Fixed grass on side of track acting like part of the race track and not grass.
-Added possible alternate layout, but I think it will be scrapped.
Still need to work out how Cameras work properly, I have a couple in there so far, but haven't had much luck getting them to work properly.
Here are some older images of the circuit.
Thanks list so far:
Brendon for RTB
Ironbark Hills 0.5
Fictional Race Circuit