Tracks Ironbark Hills 0.5

Fictional Race Circuit

  1. millen

    millen
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    millen submitted a new resource:

    Ironbark Hills - Fictional Race Circuit

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  2. millen

    millen
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    millen updated Ironbark Hills with a new update entry:

    Ironbark Hills 0.4

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  3. Tomas Torasen

    Tomas Torasen

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    Very cool! Nice work!
     
  4. millen

    millen
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    millen updated Ironbark Hills with a new update entry:

    Ironbark Hills Version 0.5

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  5. AccAkut

    AccAkut
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    I don't think starting from scratch in Blender would make sense. But importing what you have and continuing your work in Blender or another modeller tool would make sense.

    I'll try your new version as soon as possible
     
  6. millen

    millen
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    Thanks mate.

    Yes, I was planning what the best way to go about it will be. I am hoping that importing bits and pieces into Blender will not be too difficult, but I'm also prepared to start over if need be, using what I have now to 'trace' the layout and elevations. ;)

    That's all part of the fun and adventure. :D
     
  7. ltcars

    ltcars

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    Why don't you make two different versions for the two different layouts?
     
  8. QuadCoreMax

    QuadCoreMax

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    Yeah that's what I've also done, port it to Maya...because all the mess RTB produces upon kn5 export.

    Lots of fixing afterwards to get a clean layout.
     
  9. CobraCat

    CobraCat

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    Track won't load for Race Weekend although it loads ok for Quick Race
     
  10. CobraCat

    CobraCat

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    This is a great layout with lots of potential, any chance of it being updated ?
     
  11. millen

    millen
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    Thanks mate, thanks for trying it out. :)

    I do have an update in the works. But I don't have a lot of time to commit to it, plus I'm still only using Race Track Builder, and am a bit un-enthused to continue too much further with that program.

    Next update, whenever it comes, should be a 'final' RTB version. Then I'll decide if I'll bother transferring it over to Blender to fix it up. ;)

    Lemax's latest update to Glava Zete has kind of inspired me to do a bit more work. Not that my track will look that good, but it's the kind of look I am after and would love to reach one day. haha.
     
    Last edited: Mar 23, 2018
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  12. CobraCat

    CobraCat

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    I've been driving IronBark Hills off and one for a while, decided to give it a try testing out a new car, then wondered if there were any updates. It's a really great layout, with a few tweaks and it would be spectacular.

    Track building is a job unto itself so I can understand you not having much time.
     
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  13. CobraCat

    CobraCat

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    I'd be happy with the current layout and few to no trackside objects as it gives the circuit a country road feel. Improve textures and shaders might be all that is needed.
     
  14. Fat-Alfie

    Fat-Alfie
    David Pemberton Premium

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    I love this track so much. It has a real 1960s British circuit feel; very Oulton Park-ish. I'm very excited to hear that you're moving the project from RTB to Blender. I am sure that great things are to come :thumbsup:
     
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