iDT Indycar 1994 - 1995

iDT Indycar 1994 - 1995 FINAL

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From VirtualR in 2008 after the mod's release:

After bringing us the fabulous Champ Car 2005-2006 mod, iDT has released another exciting season of CART racing for rFactor today – The 1995 CART mod.

The mod does not just includes all cars and drivers of the 1995 CART season, it includes many cars from the 1994 season too. All in all, the mod offers 55 drivers and over 180 skin variants.

CART 1995 brings back the time when American open-Wheel racing was on par with Formula One, offering exciting races and packed grids. The cars were powered by turbocharged engines, exceeding 800hp and speeds of over 240 miles per hour. The CART series raced on all kinds of tracks, from ovals to road courses and street circuits, making it one of the most challenging series ever.


Alternate download link for all iDT Simulations mods is available from:



Credits to VirtualR for the following images of the mod.

indycar002.jpg

indycar005.jpg

indycar007.jpg

indycar012.jpg




---------- ORIGINAL README BELOW ---------

CREDITS FIRST:

-ChiefWiggum and Grant Bradley: Painted an insane amount of skins, helmets and suits. I could have not made this mod without them. Their help was invaluable.

- Marcelo Barrio: Car modelling, templates, exporting gM materials and physics tweaking (yeah, I did all that!!!)

- Martijn Top: Physics development, he made these cars the beasts they are now.

- Doug Lynch: made Cleveland track and testing.

- Mike Peters: Painted the Menards cars and helped me tweaking stuff.

- Vincent Ceballos: Testing and fixing a few bugs.

- Maurice Wijma, Jeff stibling, Ryan Field, Peo Forsberg, Tim Mertens, Andy Stankiewicz and Richard Chmielewski: Testing


EXTRA CREDITS AND THANKS:

- Pierre Pelonero: for letting me be part of one of the best modding team in the community. You are a great guy and you deserve the best. Get well soon buddy, I know you can pull this off.

- A very special thanks to Martin 'Animal' Salaverry from 2Pez Games Development (http://www.2pez.com.ar/) for the help tweaking the car physics and teaching me how to edit them and lots of other stuff I can't write down here.

- Gjon Camaj and all the rFactor team for creating this wonderful sim and encrypting the GMT meshes.

- Dedicated to all the people who said all the talented ones left IDT!!!!!


CONSIDERATIONS: VEEEEEERY IMPORTANT!!!!!!!!

1∫ I would recommend to make a small change to your PLR file in order to enjoy better offline racing: AI Limit = 0.000 // This will make AI drivers not to crash with each other so much.

2∫ Configure track filters: before loading a track, select which drivers you want to race against. They are separated according to the track they raced in. If you want to race at Indy make sure you select the Indy500 filter, otherwise you won't race against the Menards cars for example. I do not recommend at all selecting more than one filter at the same time because you will get duplicated drivers.

3∫ Back in the 90¥s the drivers had an onboard switch that allowed them to change the turbo pressure. We simulate that with the 'engine boost' or 'boost mapping setting'. 1/9 is full rich, which means more HP and less fuel mileage. 9/9 is the lower mixture, less HP and better fuel mileage.

4∫ Damage: we made a lot of debris for the cars. When you detach them in an accident the pit crews won't replace them. If you break the nosecone and the front wing, and you get in the pits and repair damage, your crew will replace the FW but not the nosecone. You will end up with a 'flying' front wing. This is the price to pay if we want to have lots of flying parts in a big crash. It looks very cool but it has its disadvantages. This is an rF bug as far as I know. If someone finds a solution it will be more than welcome.

5∫ Qualy laps: most of the track makers set the track GDB to a determined amount of qualy laps (normally 12 laps), which is a mistake. This parameter overrides the RFM qualy laps limit, which in this season was NO limit. There is nothing we could do about it either, but editing the GDBs but that would cause online mismatches. In tracks like VLM mid ohio it works perfectly.

6∫ Trackconfig.ini: We forced wings configuration in some tracks like Indy, but since there are so many different versions of the same tracks, it is impossible to cover them all. You will have to add the tracks manually if you want to force AI drivers to use a specific wing configuration for a certain track.


OVERVIEW:

No one can argue that two of the best seasons in Indycar racing and AOWR history were 94 and 95 seasons. For those who might not know, these cars had turbo charged engines, over 850 HP, top speeds of 240 m/h and raced in every type of track, road courses, temporary courses, ovals, super speedways an the mighty Indianapolis 500 race.

Originally this was only a 95 mod, but since we ended up also modelling the 94 Lola and Reynard chassis, we decided to paint most of the 94 cars as well. I would say that the 95 season is 99,9% completed. We have a total of 55 different drivers with about 180+ skin variations.

Think of the 94 season as a 'bonus', it does not have all the models or drivers but I would say itís pretty much ready for full fields racing.

It's been a long time since we had a decent Indycar racing game, so here is our contribution, this is not perfect but we did our best.

Enjoy and see you all on the track.




--------- DISCLAIMER FROM MJQT ---------

This is not my mod. All credits go to the original creators. I've decided to upload this mod to RaceDepartment for the sake of the enjoyment of the community and archival preservation. More and more sources for rF1 mods are disappearing, and to ensure these amazing community creations are not lost forever, it is essential that they are preserved elsewhere on the internet - preferably in well-known, trusted locations like RD. Thank you to modders like iDT who have preserved download locations for great mods like this. Should the original modders prefer that this be taken down, please let me know, and I will do so.

Latest reviews

good mod but i had no other cars to choose only indy 94 95 mod when i deleted it i lost most of my money add cars in rFactor and old mods bro my childhood got deleted from ur mod fix it help me
Premium
One of the best mods, if not the best feeling, of any simulated vehicle. I was lucky enough to have converted this mod to GTR2 and retain that beautifuly sublime feeling. (Thanks to iDT, D.Purdy and R.Stratton (rip) for helping with that.)
This mod is good reason for anyone with rFactor to fire this mod up for a pure immersive experience (or buy it just for this mod!!.)
Thanks also for the legacy links keeping iDT alive.
MJQT
MJQT
High praise indeed! Hopefully this upload helps more people try out the mod :)

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