Formula Student UCM 2016 0.9

UCM 2016 FSAE Car

  1. garyjpaterson
    UCM 2016 Formula Student car for Assetto Corsa
    V0.9


    Do not redistribute, rehost, or modify the content of this mod without first seeking permission from Gary Paterson (https://www.facebook.com/gpatersondesign/)

    Thank you for downloading the UCM 2016 Formula Student car for Assetto Corsa. Please take a few minutes to read through this brief guide in order to make the most of this content.

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    Install:
    Drag and drop “UCM_2016_v0.9.zip” into Content Manager.
    Or
    Unzip “UCM_2016_v1”, and paste the folder “UCM_2016” into “assetto corsa/content/cars”.

    Note:
    Fuel
    Pay no attention to this value (or fuel consumption), the fuel setup menu is mandatory and the default ‘100 litres’ has no mass, so will not impact anything. Fuel needed for AI to work properly.

    Clutch
    There are some strange issues regarding revving the engine when in neutral. Do not use the clutch, just put it in gear and go. I was unable to disable the clutch without it defaulting to autoclutch which would slow down the starts (hence why the AI are slow to get going, they are forced to use autoclutch).
    RPM value shown in any of the apps is after the reduction ratio of 11, so 1000=11000 motor RPM.

    Energy usage
    There are 2 ‘modes’ built into the car; Default is what would be used in real life, and is safe for continuous use. It includes a ‘peak power boost’ for approximately 1 second when pulling away from a standstill. The second is RWD only, and is just for fun – this effectively halves the power output though, so is much slower.

    Tyres
    Temperatures and pressures will likely overheat on faster circuits (that this car is not really designed for). There shouldn’t be too much wear overall though, unlikely to see much degradation.

    Known Issues:
    • Tyre texture has visible compression artefacts
    • No visible damage/dirt
    • External Cabling/Hoses are not animated

    Recommended Circuits:

    I’ve listed some circuits (and download links if not already included) that I feel are reasonably suited to the FSAE car, typically being quite short, tight and technical. Bear in mind the quality varies for the 3rd party tracks, but most of these should be reasonable.

    Original Circuit Included with Assetto Corsa:
    • Drift
    • Brands Hatch Indy
    • Highlands Short
    • Magione

    3rd Party Tracks:

    Formula Student Skidpad/Acceleration - http://www.racedepartment.com/downloads/formula-student-skidpad.16797/
    Small selection of FSAE style skidpad and 75m accereration drag strip. To use the skippad correctly, enter the skidpad directly to the left of the spawn point, make 2 clockwise laps, 2 anti-clockwise laps then exit. These times can be compared to real FSAE skidpad times.

    Formula Student Autocross/Edurance - http://www.racedepartment.com/downloads/formula-student-autox-endurance.17593/
    2 realistic FSAE Autocross configurations, no proper timing.

    Modena - http://www.racedepartment.com/downloads/autodromo-di-modena.5346/
    2 layouts, small enough for the FSAE car to feel at home. Proper timing and AI lines (lap delta will work).

    VIR Kart Track - http://www.racedepartment.com/downloads/virginia-international-raceway.11892/
    Small karting track with timing and AI (lap delta), quite rough but driveable.

    VIR Patriot Course - http://www.racedepartment.com/downloads/virginia-international-raceway.11892/
    Slightly larger and faster track, but still small enough to be fun - again proper timing and AI.

    NJMP Kart Track - http://www.racedepartment.com/downloads/new-jersey-motorsports-park-lightning.14212/
    2 separate layout - no timing but a great challange nevertheless.

    Miseluk Gymakhana - http://www.racedepartment.com/downloads/miseluk.13291/
    Small track designed for drifting, ideal as an autocross circuit - included proper timing.

    Tor Poznan Drift - http://www.racedepartment.com/downloads/tor-poznań.6118/
    Potentially a great track, no proper barriers or timing yet.

    Okayama Kart Track - http://www.racedepartment.com/downloads/okayama-international-circuit.15846/
    Fun layout, no timing.

    Hoono Flygplats - http://www.racedepartment.com/downloads/hoono-flygplats.14335/
    Small little autocross flag-to-flag track.


    Skins:
    I’ve included a small selection of colours and liveries, including the full 2016 UCM livery with all sponsors and a cut down version with only select sponsors.

    Skin templates can be downloaded here: http://www.racedepartment.com/downloads/formula-student-ucm-2016-skin-templates.19271/

    Credits:
    • Gary Paterson - 3D Model, Textures, Physics
    • Kunos – SFX

    Special Thanks to University of Canterbury Motorsport (http://www.ucmotorsport.com) for presenting me with this challenge, providing all the necessary data (both 3D CAD model and physics data) and of course giving permission to share it publicly.

    Enjoy! :)

    Full Progress Photo Album from start to finish: https://imgur.com/a/EPPPI

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    DS6160, shuaishuai, schUPpor and 24 others like this.

Recent Reviews

  1. JuanManuelFangio
    JuanManuelFangio
    5/5,
    Version: 0.9
    Perfect!!!
  2. CarBitGTSaxen
    CarBitGTSaxen
    4/5,
    Version: 0.9
    I have a major problem. The car stops all of a sudden when a race takes too long. And I have fuel consumption disabled, and my car isnt damaged, and it stops like that as if it had no more fuel. For example, on DustBite Speedway (modded track), in a 8 laps race, the car stops at near the end of lap 4 or at the beginning of lap 5.
    What is wrong? Any way to fix that?

    Other than that, this is an amazing car, very, very fun to drive, and easy to drive, too, I love it!
    1. garyjpaterson
      Author's Response
      Its electric, it doesn’t use fuel. Turning fuel consumption off does nothing.
  3. Phoenix77
    Phoenix77
    5/5,
    Version: 0.9
    Superb mod, Thought I'd reviewed already... But obviously hadn't.
    Awesome fun and exquisite detailing.... Very well done, thanks mate!
  4. JorgeNsV
    JorgeNsV
    4/5,
    Version: 0.9
    Hi. I have a problem with the mod. The game crashes. If I use Assetto Corsa Content Manager, the issues are: "Compound_Default/Index in tyres.ini is wrong", and "Tyre use quite an old Tyre Model, (Only v0). And it can't solve it because "AC Content Manager cant detect current tyres params".
    1. garyjpaterson
      Author's Response
      I would delete it and try a fresh reinstall. I don’t have this issue not has anyone else reported it, so not much i can do without being able to reproduce the issue.
  5. Wietie
    Wietie
    5/5,
    Version: 0.9
    Excellent mod, amazing fun!
  6. rpmguy
    rpmguy
    5/5,
    Version: 0.9
    Great mod, impressive details.
  7. Brandon Dove
    Brandon Dove
    5/5,
    Version: 0.9
    I remember chatting to you a long time ago about this project in a discord and I am so happy that you managed to release it. I absolutely love it! Awesome job.
  8. ItalianDriver
    ItalianDriver
    5/5,
    Version: 0.9
  9. Orville944
    Orville944
    5/5,
    Version: 0.9
  10. shuaishuai
    shuaishuai
    5/5,
    Version: 0.9
    really good mod,i don not find the electronic mode to choose RWD or AWD
    1. garyjpaterson
      Author's Response
      CTRL+2 I think is the default shortcut, however you can set it to whatever you like in the control configuration settings (MGU Deployment Mode I think is the term).
  11. Julio Cezar Kronbauer
  12. Nicolas44
    Nicolas44
    5/5,
    Version: 0.9
    J'adore !
    Just a wonderful mod.
    I have trying this car on Brands Hatch Indy track, and Barbagello, ohhhh, my god, it was so funny funny funny !

    Congrats Garyjparterson :)
    By the way, Gary, I've been beating your time on brand Hatch indi ^^
    1. garyjpaterson
      Author's Response
      Hah, I wasn't aware I had set any times? If its RSR times, then I wouldn't pay any attention to any of them with my name - I deleted that app a long time ago, and the physics have changed quite a bit on this car over that time ;)

      Glad you enjoy it :)
  13. briklebritt
    briklebritt
    5/5,
    Version: 0.9
    Huge fun! Very well done
  14. Papaco
    Papaco
    5/5,
    Version: 0.9
    Really nice! Thank you!
  15. pol rovira garcia
    pol rovira garcia
    5/5,
    Version: 0.9
    love u
  16. rosgillies
    rosgillies
    5/5,
    Version: 0.9
    Great Fun. Works really well in VR and looks perfect visually. Thanks, it`s a keeper.
  17. After_Midnight
    After_Midnight
    5/5,
    Version: 0.9
    Great little fun car for close racing <3
  18. Axel Linther
    Axel Linther
    5/5,
    Version: 0.9
    Very, very good!! Thousand Thanks!!!
  19. metalhead88
    metalhead88
    4/5,
    Version: 0.9
    very good car, but i have no engine sound. any idea why?
    1. garyjpaterson
      Author's Response
      Turn the volume up. Its en electric car, very quiet...
  20. Billy Pilgrim
    Billy Pilgrim
    5/5,
    Version: 0.9
    It is so so much fun! Handles beautifully - physics seem excellent. And the models are perfect. Thank you for this great mod.