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Ferrari 488 SPIDER 1.5

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cool hard top. Nice work
An excellent mod, thanks for sharing. I am looking forward to the updates. The only dissapointing thing is that the cars all have the same number plate which cannot be changed. How about an update allowing us to add our own plates? Thanks again.
Please change the dashcam...
Great car, but something wrong with the sound, especially in cockpit view. Fades away and comes back...
Nicely done model. But I can't imagine that the physics are right. This car behaves pretty bad for a sport car, especially out of mid-corners (understeering). If this car really has a behaviour like this IRL, me as a customer would file in a complain ;-). The 458 in comparison can be perfectly pulled out of corners, controlling the gas only and keep it in balance. Including oversteering when going too hard on the gas. Exactly what a proper sport car should do. It will be interesting to see how the physics are in Kuno's version.
Sound is ok, could be more aggressive.
hola, el sonido del auto al subir la marcha suena raro, tambien no me funcionan las animaciones, no abre puertas nada de nada, alguien sabe que tengo mal?
As a scratchbuilt car, it's pretty awesome. It drives like a dream. It's really fun to drive. I think the mileage might be off a little as 30 liters only lasted me a few laps at Mugello. Tires are great. It's really fun to drive.

There are a few issues some of which are an easy fix, some of which will take more time. In CM, it doesn't display correctly in the showrooms for some reason (missing body texture, super dark - I think this might be a shader issue). In game, the textures display correctly.

There's no interior glass texture, so the windshield and side glass are invisible - easy fix. The center mirror is not adjustable, but the side mirrors are. Between the hood (bonnet) and the interior, you can see the ground (simple fix), and the interior digital display is floating above the dashboard, which you probably only notice in VR, but which stands out a lot. This is also a pretty easy fix as you just need to adjust the position in the digital_instruments.ini. The fuel gauge isn't implemented, but that's not a big deal (difficult fix). There's no exterior AO layer (I think) and so the shading on the diffuse layer really stands out in VR, though I'm sure it's fine outside of VR. You can make an AO layer in CM and apply that. Interior detail layer is a bit too large in terms of the detail repeat. So the tiny textures look huge in VR.

Again, amazing car. It just needs a few tweaks. I'd also raise the noise level for the wind as I'm sure most people will drive this with the top down.

Also, you can put the roof animation in as an animation for a "wing" and then put the roof animation in the AERO section of the setup.ini. Then people can raise and lower the roof in the setup vs tying it to the lights. But that's up to you. Write me at feintgames.com if you want to know more about how to do that.
Car model and skins are new, but the data, physics and sound are from the other 488 spider submitted a few months ago.

I like the option of the two types of rims for each skin. The cockpit is not quite on par with the other version though ?

The clicking sound in the sound bank file needs to be fixed by the original creator

There are currently 4 versions of the 488 in production,
the 488 GT3 & GTE, the 488 GTB (hard top) and 488 GTS (spider)

With the GTB arriving in the next Kunos DLC we will now have the complete 448 collection :)
The collider doesn't seem to work as when I go over a speed bump the car launches in the air and does a front-flip. ( This happens on the concept1 test road, in norway. This didn't happen in other cars
Same car with another version number
All colors are black, no roof animation as shown
doesn't respond to the message

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