In the past three months I have been the computer because I broke my elbow, so I focused on the realization of this mod. My knowledge were the base, for this I spent a lot of time trying to improve things that if done right from the start, I speeded up the work. I'm sure you will find many mistakes that maybe I have not seen, but the work took me many hours. The car is at version 1 but with the passage of time will improve further. For modeling and texture, I did everything myself, in fact the car weighs more than it should, since I focused more on quality than on optimization. Be careful, many ingame car, higher gpu consumption. Missing optimization to internal and all external lod. The hands of the driver are still being tested and the speed with which changes gears should be reviewed. Special thanks to Luca Pierrotti for his advice. Kunos member Gianluca Miragoli, and the creator of the physical and sound Matteo Vignaroli. The car can download for free, but if you wanted to make a small donation I'd be very grateful. I promise you that there will be continuous updates. At bottom you will have a surprise which will arrive soon (for the new season).
Alberto Vaccariello / L White S/ Garuta - 3D Artist/Textures Manager
Alberto Vaccariello / L White S / Garuda - 2D Artist/Driver Animation
As a scratchbuilt car, it's pretty awesome. It drives like a dream. It's really fun to drive. I think the mileage might be off a little as 30 liters only lasted me a few laps at Mugello. Tires are great. It's really fun to drive.
There are a few issues some of which are an easy fix, some of which will take more time. In CM, it doesn't display correctly in the showrooms for some reason (missing body texture, super dark - I think this might be a shader issue). In game, the textures display correctly.
There's no interior glass texture, so the windshield and side glass are invisible - easy fix. The center mirror is not adjustable, but the side mirrors are. Between the hood (bonnet) and the interior, you can see the ground (simple fix), and the interior digital display is floating above the dashboard, which you probably only notice in VR, but which stands out a lot. This is also a pretty easy fix as you just need to adjust the position in the digital_instruments.ini. The fuel gauge isn't implemented, but that's not a big deal (difficult fix). There's no exterior AO layer (I think) and so the shading on the diffuse layer really stands out in VR, though I'm sure it's fine outside of VR. You can make an AO layer in CM and apply that. Interior detail layer is a bit too large in terms of the detail repeat. So the tiny textures look huge in VR.
Again, amazing car. It just needs a few tweaks. I'd also raise the noise level for the wind as I'm sure most people will drive this with the top down.
Also, you can put the roof animation in as an animation for a "wing" and then put the roof animation in the AERO section of the setup.ini. Then people can raise and lower the roof in the setup vs tying it to the lights. But that's up to you. Write me at feintgames.com if you want to know more about how to do that.
AWESOME! Probably the MOST fun supercar I've driven in AC, the handling dynamics are exceptional - more fun than most of the stock cars. Highly recommended - especially around Blackwood circuit! +++THANK YOU+++
The collider doesn't seem to work as when I go over a speed bump the car launches in the air and does a front-flip. ( This happens on the concept1 test road, in norway. This didn't happen in other cars
Nicely done model. But I can't imagine that the physics are right. This car behaves pretty bad for a sport car, especially out of mid-corners (understeering). If this car really has a behaviour like this IRL, me as a customer would file in a complain ;-). The 458 in comparison can be perfectly pulled out of corners, controlling the gas only and keep it in balance. Including oversteering when going too hard on the gas. Exactly what a proper sport car should do. It will be interesting to see how the physics are in Kuno's version.
Sound is ok, could be more aggressive.