Feldbergring

Feldbergring 1.4

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Thanks to a couple of guys who used the track for an online race recently, I have fixed the gaps in the physical walls - this should prevent anyone from falling through. Sorry, and thanks.
- fixed invalid lap error message (finally!)
- moved a few trees to non-track side of fencing
- moved a bush that was overlapping the marshal post by the hairpin
- fixed shading on the end of a fence
- added a few guys to the pit building
Sorry, I forgot to include the updated surfaces.ini and ai_hints.ini files in v1.1 this morning.

- added fallen leaves grip and drag to surfaces.ini
- added ai_hints.ini to help AI cope with the village
- increased grid slots & pit boxes to 36
- increased the size of some road bumps
- reduced step from tarmac to cobbles
- adjusted spectator texture and lighting, and moved away from track edge
- added window boxes to village and gasthausen
- changed hay fields from green to 'hay coloured'
- moved pit_line over so AI don't drive through you
- added 'no spectators' option (see data folder)
- fixed 'cut detected' error
- fixed floating tree stumps
- increased width of round hay bales
- added DRS zones
- slight grip reduction / drag increase for fallen leaves
- fixed VW vans not showing in mirrors
- corrected fallen leaves UV mapping
- increased reverb in village
- corrected normals / lighting of distant trees
- added drain covers to road
- added stone capping to walls in village
- increased invisiwall height from 1m to 10m
- updated balloon textures
- updated minimap design
- added random flying birds
- adjusted vegetation alpha channels to improve ghosting

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