After a sabatical year in F1 22, Fantasy Extreme Mod returns in F1 23. The best way to see how this mod affects the game, watch the video from youtube of it. (click to go)
Since the zip file seemed too big for Racadepartment (142.890 KB), the download will give you the link to the Zip in my Google Drive.
For more info, here is a brief description of what you should find:
- Similar to F1 2019, 2020 and 2021 ones... but somethings have changed. New F1 era, new Fantasy Extreme era.
- Speeds around 400 km/h as max.
- Lighter cars
- Extreme acceleration
- Reduced brake power (new feature)
- Increased tyre wear (20% of wear has a grip like a 60% in normal game)
- 2-3 stops in 35% race at minimun
- SCs and Red Flags 99% secured in every race (if enabled)
- Damage is normal in order to keep most cars racing till the end.
This mod has been built in similar way as the previous iterations of it years ago, but this time the DNF rate seems to be smaller, so more cars should cross the finish line (In the older versions the remaining cars in 25% races may be less than 10). This doesn't mean incidents are rare. Spins are common as well as drivers going off the track. This is critical with used tyres. The fresh tyres advantage could be massive and older ones makes the AI fail and spin or crash.
Enjoy and feel free to share experiences in order to improve the mod or just show other users what happens in your races.
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Some other mod content: If you like Codename Panzers, then you may be interested in the Codename Panzers SGT Discord server, to keep the game alive (https://discord.gg/NFTsQCTnka)
Since the zip file seemed too big for Racadepartment (142.890 KB), the download will give you the link to the Zip in my Google Drive.
For more info, here is a brief description of what you should find:
- Similar to F1 2019, 2020 and 2021 ones... but somethings have changed. New F1 era, new Fantasy Extreme era.
- Speeds around 400 km/h as max.
- Lighter cars
- Extreme acceleration
- Reduced brake power (new feature)
- Increased tyre wear (20% of wear has a grip like a 60% in normal game)
- 2-3 stops in 35% race at minimun
- SCs and Red Flags 99% secured in every race (if enabled)
- Damage is normal in order to keep most cars racing till the end.
This mod has been built in similar way as the previous iterations of it years ago, but this time the DNF rate seems to be smaller, so more cars should cross the finish line (In the older versions the remaining cars in 25% races may be less than 10). This doesn't mean incidents are rare. Spins are common as well as drivers going off the track. This is critical with used tyres. The fresh tyres advantage could be massive and older ones makes the AI fail and spin or crash.
Enjoy and feel free to share experiences in order to improve the mod or just show other users what happens in your races.
---------------------------------------------------------------------------
Some other mod content: If you like Codename Panzers, then you may be interested in the Codename Panzers SGT Discord server, to keep the game alive (https://discord.gg/NFTsQCTnka)