WARNING: Multiplayer Incompatible - you will not be able to play Multiplayer!
With the recent learning of Modular Mods, I was able (with the help of Modular Mods and its' creator, ParkYongLee) to learn that we can actually USE some of the "hidden" .erp files.
After I learned the stuff above, this resource was converted to a first ever FFB pack for the F1 2020 game!
HOW TO USE?
I have included two versions in this package:
Using them is easy - just extract the "F1 2020" folder from either "Original" or "Modified" and overwrite where necessary. If there was no overwriting notification, you probably extracted it wrong.
And that's it - game is now loading that ffb.erp file.
HOW TO MODIFY THE FFB?
Of course, my added "Modified" FFB is really just a very simple change, so people may want to start... experimenting.
Luckily, this is really easy (this tutorial implies you have "installed" either Original or Modified version already):
OTHER QUESTIONS
Where did you get this file?
This file is always included with the game, just well hidden. This file is actually in game.dat file, which is an archive of sorts. We're still trying to figure out as much as we can about it.
How did you get this file?
The file was extracted using NeFSEdit tool (Tool can be found here). Please note that the tool only supports extracting at this point, and your mileage may vary - game's protection, Denuvo Anti-Tamper, can obfuscate some of the required data at times, so extracting may not be possible sometimes.
I have problems!
Feel free to write in the forum topic - I'll try to help if I can.
---
Have fun messing around
(Same as before, if this needs to be taken down, please let me know, I will delete the resource. Thank you.)
With the recent learning of Modular Mods, I was able (with the help of Modular Mods and its' creator, ParkYongLee) to learn that we can actually USE some of the "hidden" .erp files.
After I learned the stuff above, this resource was converted to a first ever FFB pack for the F1 2020 game!
HOW TO USE?
I have included two versions in this package:
- Original - completely original and unmodified ffb.erp file. You can check the files to see how it is actually loaded. Another thanks to @ParkYongLee for his Modular Mods idea which made this look really easy.
- Modified - a very tiny modification to ffb.erp: now the game supports Force Feedback on asphalt material when using a pad. IN SIMPLER TERMS, you will now have the "RoadFeel" when driving with a gamepad on racing line asphalt.You know, the moments when there was no vibration when driving.
JUST TO REMIND, THIS IS ONLY NOTICEABLE ON A GAMEPAD.
Using them is easy - just extract the "F1 2020" folder from either "Original" or "Modified" and overwrite where necessary. If there was no overwriting notification, you probably extracted it wrong.
And that's it - game is now loading that ffb.erp file.
HOW TO MODIFY THE FFB?
Of course, my added "Modified" FFB is really just a very simple change, so people may want to start... experimenting.
Luckily, this is really easy (this tutorial implies you have "installed" either Original or Modified version already):
- In "Editing" folder of this package, there's an .xml file. Extract it anywhere and open it with any editor you like (VSCode, Notepad++, whatever).
MOST IMPORTANTLY, DO NOT CHANGE THE FILE NAME EVER. - Edit the file.
It might be difficult to understand what does anything do, but feel free to experiment. Remember, that some devices have their "names" and "properties", but they use the specific settings only if you specify them.
More surfaces might be supported, but you'll need to add them manually (Hint: I may add the other files for more "info" soon...). - Save the file.
Of course. Don't forget that. - Open the ffb.erp with Ego ERP Archiver.
Same as with all .erp files, use Ego ERP Archiver to open it. - Select "Xml Files" -> "Import" from the Menu.
Select the "ffbdata.ffb.xml" you just modified. - Save the .erp file.
DO NOT CHANGE THE FILE NAME TOO. - If you saved the .erp in a different location: To load your new FFB file, just drop it into "2020_asset_groups/ui_package/", replacing the previous one.
- Launch the game and test your new FFB.
OTHER QUESTIONS
Where did you get this file?
This file is always included with the game, just well hidden. This file is actually in game.dat file, which is an archive of sorts. We're still trying to figure out as much as we can about it.
How did you get this file?
The file was extracted using NeFSEdit tool (Tool can be found here). Please note that the tool only supports extracting at this point, and your mileage may vary - game's protection, Denuvo Anti-Tamper, can obfuscate some of the required data at times, so extracting may not be possible sometimes.
I have problems!
Feel free to write in the forum topic - I'll try to help if I can.
---
Have fun messing around
(Same as before, if this needs to be taken down, please let me know, I will delete the resource. Thank you.)