Driver: The Interview

Driver: The Interview 1.0

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I tested adding more AC_PIT_x dummies to the map, and they work just fine in Track Day even with no AI. Just tag the track for circuit, add some cars and use the new CSP feature "E"-key to swap between cars live (activate in WALKING_OUT.INI).

Toto, I've a feeling we are not in Assetto Corsa anymore!
Great track, thank you! Added a config with some lights and a script for a new game mode :)
https://gfycat.com/drearyweirdhornedtoad
Premium
Thanks, this is cool, tested with Hoonicorn RTR Mustang with handbrake, superb fun!

Would be nice to have a little bit wider room...
Oh god, oh man, oh god, oh man, oh god, oh man....
Good idea, with some polishing it will be perfect. Instead of putting models of cars in a garage you can just make empties so in track day/ race mode AI cars spawn on parking places and don't move :D
S
starblind94
That was my original idea but cars need yes or yes AI line in Track Day or Race, but if I create an AI line, cars will use that line
Waited 7 years for this !
Only the parking cars are missing...
Could you add them maybe?

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What's needed for simracing in 2024?

  • More games, period

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  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

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  • New game Modes

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