Donington Park 1.15

Donington Park GP and National Circuits, painstakingly built from scratch

  1. Brun
    Donington Park GP & National Circuits for Assetto Corsa by Brun


    I've definitely not spent 2 1/2 years on this for the money, but if anyone thinks my efforts are worth a beer they can show their appreciation with using the button below. Many thanks to anyone who's done so already.


    version 1.15

    Fixed LOD issues with fences and other objects
    Tweaked some shaders to reduce shimmering on some trackside objects
    New background environment outside track, including proper models for airport tower and power station
    Above should hopefully mean no more weird looking backgrounds with certain weather/lighting conditions
    Included much improved AI file for GP layout, many thanks to Stepy over on the Kunos forums
    Recorded new AI file for National circuit which probably isn't as good as the above

    version 1.14

    Completely new textures and shaders for grass and sand
    Improved track, kerb and surrounding textures
    Increased 3D grass density
    Fixed overexposure problem, fingers crossed
    Fixed lenient penalty situation at National Circuit Esses
    Added *no balloons*
    Added other stuff instead

    No physics changes, driving should be as 1.13

    version 1.13

    Toned down bumps based on feedback from 1.12

    version 1.12

    Added bumps to physics track meshes.

    Graphics improvements and optimisations.

    Included start cameras, extra track cameras and sections files thanks to Albert McSaltens and Black Wagtail (via RaceDepartment)

    version 1.11

    Completely retextured track. Hopefully looks better, and should have also lowered VRAM use (as well as download and install size).
    Improved some track-side textures

    version 1.10

    Consolidated GP and National circuits into one track.
    Corrected surfaces for runoff areas so penalties are applied correctly.
    Corrected vertex normal maps for improved shading of mid-ground and horizon.
    reorientated pit boxes to be parallel to pitlane again. AI seems to cope ok despite cars being very close together.
    Did a spot of gardening.

    version 1.09

    Finally(!) fixed the collision bugs that had been plaguing this track. Despite spending hours (like a whole weekend, and then some) remodelling the physics meshes it turned out to be a simple bug with conflicting names in the surfaces.ini.

    version 1.08

    Extensive remodelling of physics meshes, where are now completely independent of graphics models. I'm almost 100% confident that there are no holes, intersecting geometry, overlapping polygons or any other artefacts.
    Made all crowds 'KSLAYER5' which means they won't be rendered if world detail is less than maximum.
    Fixed shimmering windows of the building at Goddards, which was very evident at the start of replays.
    Added reflection to glass surfaces and transparency where necessary.
    Made sure shadows were disabled for all surfaces which didn't require them.

    version 1.07

    Too many graphical improvements to list
    Lots of optimisations. Despite the increase in quality performance should be at least equal to, if not better than previous versions.
    Much more detailed modelling of the runoffs and apexes at Redgate, Old Hairpin, McLeans and Coppice. Extra care needs to be taken to not exceed the kerbs or there is a risk of damage.
    Modified the AI line so they don't use the pit exit to get a better line for Redgate.
    Probably other stuff I've forgotten about.

    Absolutely huge thanks to Zytok from the Race Department forums for providing fantastic reference for the kerbs and other details around the track. Many of the enhancements in this version wouldn't have been possible without the photos very kindly shared.

    version 1.06

    Fixed glitch between track and kerb exiting Goddards
    Checked entire track for similar problems and fixed where necessary

    version 1.05

    Fixed problem near pit exit which caused collisions for cars with very low ground clearance
    Tweaked shaders for less contrast between ambient and direct light
    Added much more track-side detail

    version 1.04


    Increased pit places to 24 which should allow a full grid in multiplayer*
    Textured remaining buildings
    Made cones and corner markers physics objects
    Optimised resolution and bit depth of textures where appropriate
    Improved models for all tyre barriers
    Added trackside objects, vehicles and marshals etc.
    Added LOD settings for performance improvements

Recent Reviews

  1. ivaks
    Version: 1.15
  2. Onix2244
    Version: 1.15
    very good
  3. Fanapryde
    Version: 1.15
    OK, just found out there is a version 2.01 now... (title here still says 1.15)... It is great, excellent even, seems well optimised too, at least I get high FPS count. Thanks for sharing.
  4. themission2
    Version: 1.15
  5. ART FLY
    Version: 1.15
    Great work. THX for the time you spent developing and sharing that trak with us.
  6. Ivanhoe0318
    Version: 1.15
    Awesome job mate. keep up the good work. thanks
  7. scrabs
    Version: 1.15
    Must have
  8. Dajonaga
    Version: 1.15
    Excellent track!
  9. luxj
    Version: 1.15
    My favorite track, huge thanks for working on this
  10. Mascot
    Version: 1.15
    Whoah! Didn't realise I'd never reviewed this excellent track. Now corrected!
  11. Martin Oberg
    Martin Oberg
    Version: 1.15
    Probably the best modern mod track for Assetto Corsa. I drove it back to back with the iRacing laser scanned version and I must say they are very close. Excellent job!
  12. Squidwarder
    Version: 1.15
    A nicely done track
  13. GilmarKGB
    Version: 1.15
  14. saro
    Version: 1.15
    Enjoyable to drive, thanks!
  15. bFaria
    Version: 1.15
  16. Quentis Gillispie
    Quentis Gillispie
    Version: 1.15
  17. EduardoFxxGTO
    Version: 1.15
    very good track, thanks for this legend track.
  18. CaNuno
    Version: 1.15
    Brilliant! Both the track itself and the implementation for AC.
    Thanks to all that contributed to this resource.
  19. SingleRacer
    Version: 1.15
    What an awesome conversion of one of my favorite tracks from a classic game called TOCA 2. Brings back so many fond memories racing this again now in Assetto Corsa. I even managed to catch a plane taking off in one of my video's of this track. Brilliant job there, Brun.
  20. John M
    John M
    Version: 1.15
    The painstaking amount of detail put in to this track was evident when I first loaded it up. Variations in the color of the grass, marbles off of the racing line, dead grass and dirt where cars run wide, the cooling towers in the distance, airliners taking off from the nearby airport, detail in the pit and general clutter around the race track are all on another level that is unmatched by a Kunos track. I have lost many many hours on this track and absolutely love lapping it. Well done, and thank you for creating this masterpiece!
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