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Donington Park 1.15

Donington Park GP and National Circuits, painstakingly built from scratch

  1. Brun
    Donington Park GP & National Circuits for Assetto Corsa by Brun


    I've definitely not spent 2 1/2 years on this for the money, but if anyone thinks my efforts are worth a beer they can show their appreciation with using the button below. Many thanks to anyone who's done so already.


    version 1.15

    Fixed LOD issues with fences and other objects
    Tweaked some shaders to reduce shimmering on some trackside objects
    New background environment outside track, including proper models for airport tower and power station
    Above should hopefully mean no more weird looking backgrounds with certain weather/lighting conditions
    Included much improved AI file for GP layout, many thanks to Stepy over on the Kunos forums
    Recorded new AI file for National circuit which probably isn't as good as the above

    version 1.14

    Completely new textures and shaders for grass and sand
    Improved track, kerb and surrounding textures
    Increased 3D grass density
    Fixed overexposure problem, fingers crossed
    Fixed lenient penalty situation at National Circuit Esses
    Added *no balloons*
    Added other stuff instead

    No physics changes, driving should be as 1.13

    version 1.13

    Toned down bumps based on feedback from 1.12

    version 1.12

    Added bumps to physics track meshes.

    Graphics improvements and optimisations.

    Included start cameras, extra track cameras and sections files thanks to Albert McSaltens and Black Wagtail (via RaceDepartment)

    version 1.11

    Completely retextured track. Hopefully looks better, and should have also lowered VRAM use (as well as download and install size).
    Improved some track-side textures

    version 1.10

    Consolidated GP and National circuits into one track.
    Corrected surfaces for runoff areas so penalties are applied correctly.
    Corrected vertex normal maps for improved shading of mid-ground and horizon.
    reorientated pit boxes to be parallel to pitlane again. AI seems to cope ok despite cars being very close together.
    Did a spot of gardening.

    version 1.09

    Finally(!) fixed the collision bugs that had been plaguing this track. Despite spending hours (like a whole weekend, and then some) remodelling the physics meshes it turned out to be a simple bug with conflicting names in the surfaces.ini.

    version 1.08

    Extensive remodelling of physics meshes, where are now completely independent of graphics models. I'm almost 100% confident that there are no holes, intersecting geometry, overlapping polygons or any other artefacts.
    Made all crowds 'KSLAYER5' which means they won't be rendered if world detail is less than maximum.
    Fixed shimmering windows of the building at Goddards, which was very evident at the start of replays.
    Added reflection to glass surfaces and transparency where necessary.
    Made sure shadows were disabled for all surfaces which didn't require them.

    version 1.07

    Too many graphical improvements to list
    Lots of optimisations. Despite the increase in quality performance should be at least equal to, if not better than previous versions.
    Much more detailed modelling of the runoffs and apexes at Redgate, Old Hairpin, McLeans and Coppice. Extra care needs to be taken to not exceed the kerbs or there is a risk of damage.
    Modified the AI line so they don't use the pit exit to get a better line for Redgate.
    Probably other stuff I've forgotten about.

    Absolutely huge thanks to Zytok from the Race Department forums for providing fantastic reference for the kerbs and other details around the track. Many of the enhancements in this version wouldn't have been possible without the photos very kindly shared.

    version 1.06

    Fixed glitch between track and kerb exiting Goddards
    Checked entire track for similar problems and fixed where necessary

    version 1.05

    Fixed problem near pit exit which caused collisions for cars with very low ground clearance
    Tweaked shaders for less contrast between ambient and direct light
    Added much more track-side detail

    version 1.04


    Increased pit places to 24 which should allow a full grid in multiplayer*
    Textured remaining buildings
    Made cones and corner markers physics objects
    Optimised resolution and bit depth of textures where appropriate
    Improved models for all tyre barriers
    Added trackside objects, vehicles and marshals etc.
    Added LOD settings for performance improvements

Recent Reviews

  1. Akos Bohus
    Akos Bohus
    Version: 1.15
    Stunning track with a huge amount of work hours. The only reason that I am sad is because my system does not handle it. Almost minus thirty frames per second comparing a stock track. How many beers could I offer for a LITE version, just tell me and it'll be translated to a paypal button. :(
  2. Demon2330
    Version: 1.15
    out of date as of 2018 as the track is now run by MSV and the blue and white has been replaced by red and white and the original donington park logo has gone being replaced everywhere by MSV logo, trackside lighting system still needs to be added to this and flags need adding on infield near the grandstand other features that will be missing soon, new hollywood grandstand (still in construction as of march 18) new infield toilet blocks and track is being resurfaced
  3. artur.arsen
    Version: 1.15
    Pure Orgasm
  4. Keneano
    Version: 1.15
    fantastic job much appreciated
  5. Ade067
    Version: 1.15
    Excellent track, thanks for all your hard work :)
  6. gturismo
    Version: 1.15
    Fantastic Track. Is Beatiful and good graphicalÂȘ
  7. Tony Duckett
    Tony Duckett
    Version: 1.15
    this is my favourite track on ac fantastic work
  8. themarine
    Version: 1.15
    Thank you!
    Version: 1.15
    Great work. Just needs a bit of optimization.
  10. Crayfish
    Version: 1.15
    Should be stock content. AAA quality, better than most of the stock tracks.
  11. FedericoF
    Version: 1.15
    Fantastic work! Thanks a lot
  12. Uno Mas
    Uno Mas
    Version: 1.15
    Good mod, but, are there any way to remove the people around the track (all the 3D people). Thanks.
  13. Orezza
    Version: 1.15
    Nice Work! A classic!
  14. Mickdrs
    Version: 1.15
    Really looks the the biz..nice to compare it with the recently uploaded 1938 version
  15. ibizabuzz
    Version: 1.15
    Great effort and great track.
  16. Amokura Carrington
    Amokura Carrington
    Version: 1.15
    brilliant, excellent work
  17. hugopor
    Version: 1.15
    The tarmac feels a little flat, other than it's perfect.
  18. degeens
    Version: 1.15
    Amazing track, looks stunning.
  19. waog1997
    Version: 1.15
    amazing good work
  20. Hoksu
    Version: 1.15
    The level of detail is fantastic, on par with official Kunos tracks. Outstanding job