Resource icon

Donington Park 2.02

Login or Register an account to download this content
Donington Park GP & National Circuits for Assetto Corsa by Brun

**Updated to 2018 Spec - latest download for the old version is 1.15 which can be found here**

Donington2018_Splash.jpg


I've definitely not spent 2 1/2 years on this for the money, but if anyone thinks my efforts are worth a beer they can show their appreciation with using the button below. Many thanks to anyone who's done so already.



version 2.02

More model and texture updates and tweaks
Re-recorded AI lines for both layouts. Should be quicker than before, particularly on GP layout.


version 2.01

Fixed missing LODs on grass


version 2.00

Updated to represent Donington in 2018
Instals as a separate track so can be used without removing the 'vintage' version
Too many aesthetic improvements to list
Made penatlies more consistent with Kunos tracks. No penalties for running onto grass, but added specific 'no-cut' areas at the chicane and apexes of certain corners
KN5s are now more discrete so loading of the crowd can be disabled if desired


version 1.15

Fixed LOD issues with fences and other objects
Tweaked some shaders to reduce shimmering on some trackside objects
New background environment outside track, including proper models for airport tower and power station
Above should hopefully mean no more weird looking backgrounds with certain weather/lighting conditions
Included much improved AI file for GP layout, many thanks to Stepy over on the Kunos forums
Recorded new AI file for National circuit which probably isn't as good as the above


version 1.14

Completely new textures and shaders for grass and sand
Improved track, kerb and surrounding textures
Increased 3D grass density
Fixed overexposure problem, fingers crossed
Fixed lenient penalty situation at National Circuit Esses
Added *no balloons*
Added other stuff instead

No physics changes, driving should be as 1.13

version 1.13

Toned down bumps based on feedback from 1.12


version 1.12

Added bumps to physics track meshes.

Graphics improvements and optimisations.

Included start cameras, extra track cameras and sections files thanks to Albert McSaltens and Black Wagtail (via RaceDepartment)


version 1.11

Completely retextured track. Hopefully looks better, and should have also lowered VRAM use (as well as download and install size).
Improved some track-side textures


version 1.10

Consolidated GP and National circuits into one track.
Corrected surfaces for runoff areas so penalties are applied correctly.
Corrected vertex normal maps for improved shading of mid-ground and horizon.
reorientated pit boxes to be parallel to pitlane again. AI seems to cope ok despite cars being very close together.
Did a spot of gardening.


version 1.09

Finally(!) fixed the collision bugs that had been plaguing this track. Despite spending hours (like a whole weekend, and then some) remodelling the physics meshes it turned out to be a simple bug with conflicting names in the surfaces.ini.


version 1.08

Extensive remodelling of physics meshes, where are now completely independent of graphics models. I'm almost 100% confident that there are no holes, intersecting geometry, overlapping polygons or any other artefacts.
Made all crowds 'KSLAYER5' which means they won't be rendered if world detail is less than maximum.
Fixed shimmering windows of the building at Goddards, which was very evident at the start of replays.
Added reflection to glass surfaces and transparency where necessary.
Made sure shadows were disabled for all surfaces which didn't require them.


version 1.07

Too many graphical improvements to list
Lots of optimisations. Despite the increase in quality performance should be at least equal to, if not better than previous versions.
Much more detailed modelling of the runoffs and apexes at Redgate, Old Hairpin, McLeans and Coppice. Extra care needs to be taken to not exceed the kerbs or there is a risk of damage.
Modified the AI line so they don't use the pit exit to get a better line for Redgate.
Probably other stuff I've forgotten about.

Absolutely huge thanks to Zytok from the Race Department forums for providing fantastic reference for the kerbs and other details around the track. Many of the enhancements in this version wouldn't have been possible without the photos very kindly shared.


version 1.06

Fixed glitch between track and kerb exiting Goddards
Checked entire track for similar problems and fixed where necessary


version 1.05

Fixed problem near pit exit which caused collisions for cars with very low ground clearance
Tweaked shaders for less contrast between ambient and direct light
Added much more track-side detail



version 1.04

Changelog

Increased pit places to 24 which should allow a full grid in multiplayer*
Textured remaining buildings
Made cones and corner markers physics objects
Optimised resolution and bit depth of textures where appropriate
Improved models for all tyre barriers
Added trackside objects, vehicles and marshals etc.
Added LOD settings for performance improvements

Latest updates

  1. Donington Park 2018

    Updated to 2018 spec version 2.02 More model and texture updates and tweaks Re-recorded AI...
  2. Donington Park 1.15

    version 1.15 Fixed LOD issues with fences and other objects Tweaked some shaders to reduce...
  3. Donington Park 1.14

    version 1.14 Completely new textures and shaders for grass and sand Improved track, kerb and...

Latest reviews

Absolutely beastly! Thank you so damned much for putting so much effort into this. This is helping my transition from AC to ACC that much better!
look great,but i like also the old version of this great UK Donington track,thank you.
ChronoKiller295
Premium
great job on the track , I really enjoy driving on it, looks great as well
Really well done track! Feels as Donnington should!
pretty dang accurate to the real thing, i drive caterhams there often and im shocked about how accurate this is. (curbs on the old hairpin need to be marginally lower) but its great non the less
Excellent mod! This is very well mad with a lot of attention to details. I love the little stuff like the power plant in the distance or some air traffic :)
The only thing missing for perfection is support for RainFX (then the track could get wet and develop some puddles).
Amazing, thanks so much for this track!
Badass track, first sector is awesome. Cool for DTM and other touring cars. Thank you for this
Beautifully done. Thank you!
What a beauty, this track is huge fun and its visual rendition is just amazing. Thanks a lot for sharing it !
Great rendition of this track.
Very good. The drive is enjoyable, the AI is fast enough and the track looks good! The physical mesh is good and comes close to the feel in the laserscanned ACC version.

The only issue I have is that it feels a little off from real life. Some turns and elevation changes don't seem to fit the laserscanned version from ACC but it might also be my perception.
i keep getting unexpected error when trying to use this track, Any suggestions, I've re-installed the mod and the game
Great Work!
D
  • Deleted member
  • 5.00 star(s)
  • Version: 2.02
Thank you!
Sooooo well made
Thank you
One of my favorites tracks for sure. Awesome quality! Great details.
Incredible track!
This track is incredible! Great job! And it's even better with the RainFX! :D https://www.youtube.com/watch?v=waZq7KQXsfo
Author
Brun
Downloads
313,791
File size
257.2 MB
Views
438,843
First release
Last update
User rating
4.94 star(s) 391 ratings

More mods from Brun

How much money have you spend on your current simracing hardware

  • €0-150

    Votes: 93 18.5%
  • €151-500

    Votes: 134 26.7%
  • €501-1000

    Votes: 87 17.3%
  • €1001-1500

    Votes: 44 8.8%
  • €1501-3000

    Votes: 50 10.0%
  • €3001-5000

    Votes: 25 5.0%
  • €5001-10000

    Votes: 32 6.4%
  • I stopped counting a long time ago

    Votes: 37 7.4%
Top